Searched defs:normal (Results 1 - 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
H A DPathTessellator.cpp78 * Produces a pseudo-normal for a vertex, given the normals of the two incoming lines. If the offset
138 * NOTE: the input will not always be a normal, especially for sharp edges - it should be the
228 const vec2& normal, Vertex* buffer, int& currentIndex, bool begin) {
229 vec2 strokeOffset = normal;
336 // alpha 0 vertex, offset by a scaled normal.
349 // AA point offset from original point is that point's normal, such that each side is offset
394 AlphaVertex* buffer, bool isFirst, vec2 normal, int offset) {
400 if (isFirst) normal *= -1;
402 // TODO: this normal should be scaled by radialScale if extra != 0, see totalOffsetFromNormals()
403 vec2 AAOffset = paintInfo.deriveAAOffset(normal);
227 storeBeginEnd(const PaintInfo& paintInfo, const Vertex& center, const vec2& normal, Vertex* buffer, int& currentIndex, bool begin) argument
393 storeCapAA(const PaintInfo& paintInfo, const Vector<Vertex>& vertices, AlphaVertex* buffer, bool isFirst, vec2 normal, int offset) argument
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/frameworks/native/opengl/libagl/
H A Dcontext.h198 array_t normal; member in struct:android::gl::array_machine_t

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