Searched defs:quads (Results 1 - 25 of 63) sorted by relevance

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/external/chromium_org/third_party/WebKit/Source/core/dom/
H A DClientRectList.h43 static PassRefPtr<ClientRectList> create(const Vector<FloatQuad>& quads) { return adoptRef(new ClientRectList(quads)); } argument
H A DClientRectList.cpp39 ClientRectList::ClientRectList(const Vector<FloatQuad>& quads) argument
42 m_list.reserveInitialCapacity(quads.size());
43 for (size_t i = 0; i < quads.size(); ++i)
44 m_list.append(ClientRect::create(quads[i].enclosingBoundingBox()));
/external/skia/tests/
H A DPathOpsTestCommon.cpp14 void CubicToQuads(const SkDCubic& cubic, double precision, SkTArray<SkDQuad, true>& quads) { argument
19 quads.push_back(quad);
27 quads.push_back(quad);
H A DPathOpsQuadParameterizationTest.cpp36 const SkDQuad* quads[] = { local
39 size_t quadsCount = SK_ARRAY_COUNT(quads);
43 REPORTER_ASSERT(reporter, point_on_parameterized_curve(*quads[one],
44 (*quads[two])[inner]));
46 REPORTER_ASSERT(reporter, SkDQuadImplicit::Match(*quads[one], *quads[two]));
/external/chromium_org/cc/layers/
H A Dnine_patch_layer_impl_unittest.cc9 #include "cc/quads/texture_draw_quad.h"
34 // The bounds of the layer are set to 400x400, so the draw quads
65 const QuadList& quads = quad_culler.quad_list(); local
66 EXPECT_EQ(8u, quads.size());
68 for (size_t i = 0; i < quads.size(); ++i) {
69 DrawQuad* quad = quads[i];
84 for (size_t i = 0; i < quads.size(); ++i) {
85 DrawQuad* quad = quads[i];
121 const QuadList& quads = quad_culler.quad_list(); local
122 EXPECT_EQ(4u, quads
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H A Dtiled_layer_impl_unittest.cc8 #include "cc/quads/tile_draw_quad.h"
66 void GetQuads(QuadList* quads, argument
77 MockQuadCuller quad_culler(quads, shared_states);
94 // Verify default layer does creates quads
107 // Layer with empty visible layer rect produces no quads
117 // Layer with non-intersecting visible layer rect produces no quads
133 // Layer with skips draw produces no quads
198 QuadList quads; local
200 GetQuads(&quads,
206 LayerTestCommon::VerifyQuadsExactlyCoverRect(quads, gf
217 QuadList quads; local
232 QuadList quads; local
252 QuadList quads; local
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H A Dscrollbar_layer_unittest.cc10 #include "cc/quads/solid_color_draw_quad.h"
182 const QuadList& quads = quad_culler.quad_list(); local
183 ASSERT_EQ(1u, quads.size());
184 EXPECT_EQ(DrawQuad::SOLID_COLOR, quads[0]->material);
185 EXPECT_RECT_EQ(gfx::Rect(6, 0, 40, 3), quads[0]->rect);
196 const QuadList& quads = quad_culler.quad_list(); local
197 ASSERT_EQ(1u, quads.size());
198 EXPECT_EQ(DrawQuad::SOLID_COLOR, quads[0]->material);
199 EXPECT_RECT_EQ(gfx::Rect(12, 0, 80, 6), quads[0]->rect);
212 const QuadList& quads local
248 const QuadList& quads = quad_culler.quad_list(); local
[all...]
/external/chromium_org/cc/test/
H A Dlayer_test_common.cc9 #include "cc/quads/draw_quad.h"
10 #include "cc/quads/render_pass.h"
35 void LayerTestCommon::VerifyQuadsExactlyCoverRect(const cc::QuadList& quads, argument
39 for (size_t i = 0; i < quads.size(); ++i) {
40 cc::DrawQuad* quad = quads[i];
/external/chromium_org/cc/trees/
H A Dlayer_tree_host_pixeltest_on_demand_raster.cc9 #include "cc/quads/draw_quad.h"
40 // Find the PictureLayerImpl ask it to append quads to check their material.
46 QuadList quads; variable
48 MockQuadCuller quad_culler(&quads, &shared_states);
53 for (size_t i = 0; i < quads.size(); ++i)
54 EXPECT_EQ(quads[i]->material, DrawQuad::PICTURE_CONTENT);
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/softpipe/
H A Dsp_quad_fs.c103 * Shade/write an array of quads
108 struct quad_header *quads[],
119 machine->InterpCoefs = quads[0]->coef;
125 * the quads' Z coordinates are step-wise interpolated with respect
128 * Z values in each pass. If interpolation starts with different quads
131 if (!shade_quad(qs, quads[i]) && i > 0)
135 coverage_quad( qs, quads[i] );
137 quads[nr_quads++] = quads[i];
141 qs->next->run(qs->next, quads, nr_quad
107 shade_quads(struct quad_stage *qs, struct quad_header *quads[], unsigned nr) argument
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H A Dsp_quad_stipple.c14 * Apply polygon stipple to quads produced by triangle rasterization
17 stipple_quad(struct quad_stage *qs, struct quad_header *quads[], unsigned nr) argument
29 struct quad_header *quad = quads[q];
51 quads[pass++] = quad;
54 qs->next->run(qs->next, quads, pass);
H A Dsp_quad_depth_test_tmp.h44 * NOTE: there's no guarantee that the quads are sequentially side by
45 * side. The fragment shader may have culled some quads, etc. Sliver
46 * triangles may generate non-sequential quads.
50 struct quad_header *quads[],
54 const unsigned ix = quads[0]->input.x0;
55 const unsigned iy = quads[0]->input.y0;
58 const float dzdx = quads[0]->posCoef->dadx[2];
59 const float dzdy = quads[0]->posCoef->dady[2];
60 const float z0 = quads[0]->posCoef->a0[2] + dzdx * fx + dzdy * fy;
77 const unsigned outmask = quads[
49 NAME(struct quad_stage *qs, struct quad_header *quads[], unsigned nr) argument
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/external/jmonkeyengine/engine/src/core/com/jme3/font/
H A DBitmapTextPage.java121 void assemble(Letters quads) { argument
123 quads.rewind();
125 while (quads.nextCharacter()) {
126 if (quads.isPrintable()) {
127 if (quads.getCharacterSetPage() == page) {
128 pageQuads.add(quads.getQuad());
/external/mesa3d/src/gallium/drivers/softpipe/
H A Dsp_quad_fs.c103 * Shade/write an array of quads
108 struct quad_header *quads[],
119 machine->InterpCoefs = quads[0]->coef;
125 * the quads' Z coordinates are step-wise interpolated with respect
128 * Z values in each pass. If interpolation starts with different quads
131 if (!shade_quad(qs, quads[i]) && i > 0)
135 coverage_quad( qs, quads[i] );
137 quads[nr_quads++] = quads[i];
141 qs->next->run(qs->next, quads, nr_quad
107 shade_quads(struct quad_stage *qs, struct quad_header *quads[], unsigned nr) argument
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H A Dsp_quad_stipple.c14 * Apply polygon stipple to quads produced by triangle rasterization
17 stipple_quad(struct quad_stage *qs, struct quad_header *quads[], unsigned nr) argument
29 struct quad_header *quad = quads[q];
51 quads[pass++] = quad;
54 qs->next->run(qs->next, quads, pass);
H A Dsp_quad_depth_test_tmp.h44 * NOTE: there's no guarantee that the quads are sequentially side by
45 * side. The fragment shader may have culled some quads, etc. Sliver
46 * triangles may generate non-sequential quads.
50 struct quad_header *quads[],
54 const unsigned ix = quads[0]->input.x0;
55 const unsigned iy = quads[0]->input.y0;
58 const float dzdx = quads[0]->posCoef->dadx[2];
59 const float dzdy = quads[0]->posCoef->dady[2];
60 const float z0 = quads[0]->posCoef->a0[2] + dzdx * fx + dzdy * fy;
77 const unsigned outmask = quads[
49 NAME(struct quad_stage *qs, struct quad_header *quads[], unsigned nr) argument
[all...]
/external/chromium_org/third_party/WebKit/Source/core/rendering/
H A DRenderLazyBlock.cpp229 Vector<FloatQuad> quads; local
230 enclosingBoxModelObject()->absoluteQuads(quads);
231 LayoutRect intersectRect = quads[0].enclosingBoundingBox();
/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/indices/
H A Du_unfilled_gen.py36 'quads',
176 def quads(intype, outtype): function
177 preamble(intype, outtype, prim='quads')
198 quads(intype, outtype)
H A Du_indices_gen.py41 'quads',
237 def quads(intype, outtype, inpv, outpv): function
238 preamble(intype, outtype, inpv, outpv, prim='quads')
265 quads(intype, outtype, inpv, outpv)
/external/mesa3d/src/gallium/auxiliary/indices/
H A Du_unfilled_gen.py36 'quads',
176 def quads(intype, outtype): function
177 preamble(intype, outtype, prim='quads')
198 quads(intype, outtype)
H A Du_indices_gen.py41 'quads',
237 def quads(intype, outtype, inpv, outpv): function
238 preamble(intype, outtype, inpv, outpv, prim='quads')
265 quads(intype, outtype, inpv, outpv)
/external/chromium_org/third_party/WebKit/Source/core/rendering/svg/
H A DRenderSVGInline.cpp98 void RenderSVGInline::absoluteQuads(Vector<FloatQuad>& quads, bool* wasFixed) const argument
106 quads.append(localToAbsoluteQuad(FloatRect(textBoundingBox.x() + box->x(), textBoundingBox.y() + box->y(), box->logicalWidth(), box->logicalHeight()), false, wasFixed));
/external/chromium_org/third_party/mesa/src/src/mesa/tnl_dd/
H A Dt_dd_dmatmp2.h435 /* Emit whole number of quads in total, and in each buffer.
441 GLint quads, i; local
444 quads = (nr/2)-1;
445 dest = ALLOC_ELTS( quads*6 );
447 for ( i = j ; i < j+quads*2 ; i+=2 ) {
494 GLint quads, i; local
497 quads = nr/4;
498 dest = ALLOC_ELTS( quads*6 );
500 for ( i = j ; i < j+quads*4 ; i+=4 ) {
819 /* Emit whole number of quads i
834 GLint quads = (nr/2)-1; local
894 GLint quads = nr/4; local
[all...]
/external/mesa3d/src/mesa/tnl_dd/
H A Dt_dd_dmatmp2.h435 /* Emit whole number of quads in total, and in each buffer.
441 GLint quads, i; local
444 quads = (nr/2)-1;
445 dest = ALLOC_ELTS( quads*6 );
447 for ( i = j ; i < j+quads*2 ; i+=2 ) {
494 GLint quads, i; local
497 quads = nr/4;
498 dest = ALLOC_ELTS( quads*6 );
500 for ( i = j ; i < j+quads*4 ; i+=4 ) {
819 /* Emit whole number of quads i
834 GLint quads = (nr/2)-1; local
894 GLint quads = nr/4; local
[all...]
/external/chromium_org/third_party/WebKit/Source/core/inspector/
H A DInspectorOverlay.h99 // When the type is Node, there are 4 or 5 quads (margin, border, padding, content, optional eventTarget).
100 // When the type is Rects, this is just a list of quads.
102 Vector<FloatQuad> quads; member in struct:WebCore::Highlight

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