/external/chromium_org/third_party/WebKit/Source/core/dom/ |
H A D | ClientRectList.h | 43 static PassRefPtr<ClientRectList> create(const Vector<FloatQuad>& quads) { return adoptRef(new ClientRectList(quads)); } argument
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H A D | ClientRectList.cpp | 39 ClientRectList::ClientRectList(const Vector<FloatQuad>& quads) argument 42 m_list.reserveInitialCapacity(quads.size()); 43 for (size_t i = 0; i < quads.size(); ++i) 44 m_list.append(ClientRect::create(quads[i].enclosingBoundingBox()));
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/external/skia/tests/ |
H A D | PathOpsTestCommon.cpp | 14 void CubicToQuads(const SkDCubic& cubic, double precision, SkTArray<SkDQuad, true>& quads) { argument 19 quads.push_back(quad); 27 quads.push_back(quad);
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H A D | PathOpsQuadParameterizationTest.cpp | 36 const SkDQuad* quads[] = { local 39 size_t quadsCount = SK_ARRAY_COUNT(quads); 43 REPORTER_ASSERT(reporter, point_on_parameterized_curve(*quads[one], 44 (*quads[two])[inner])); 46 REPORTER_ASSERT(reporter, SkDQuadImplicit::Match(*quads[one], *quads[two]));
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/external/chromium_org/cc/layers/ |
H A D | nine_patch_layer_impl_unittest.cc | 9 #include "cc/quads/texture_draw_quad.h" 34 // The bounds of the layer are set to 400x400, so the draw quads 65 const QuadList& quads = quad_culler.quad_list(); local 66 EXPECT_EQ(8u, quads.size()); 68 for (size_t i = 0; i < quads.size(); ++i) { 69 DrawQuad* quad = quads[i]; 84 for (size_t i = 0; i < quads.size(); ++i) { 85 DrawQuad* quad = quads[i]; 121 const QuadList& quads = quad_culler.quad_list(); local 122 EXPECT_EQ(4u, quads [all...] |
H A D | tiled_layer_impl_unittest.cc | 8 #include "cc/quads/tile_draw_quad.h" 66 void GetQuads(QuadList* quads, argument 77 MockQuadCuller quad_culler(quads, shared_states); 94 // Verify default layer does creates quads 107 // Layer with empty visible layer rect produces no quads 117 // Layer with non-intersecting visible layer rect produces no quads 133 // Layer with skips draw produces no quads 198 QuadList quads; local 200 GetQuads(&quads, 206 LayerTestCommon::VerifyQuadsExactlyCoverRect(quads, gf 217 QuadList quads; local 232 QuadList quads; local 252 QuadList quads; local [all...] |
H A D | scrollbar_layer_unittest.cc | 10 #include "cc/quads/solid_color_draw_quad.h" 182 const QuadList& quads = quad_culler.quad_list(); local 183 ASSERT_EQ(1u, quads.size()); 184 EXPECT_EQ(DrawQuad::SOLID_COLOR, quads[0]->material); 185 EXPECT_RECT_EQ(gfx::Rect(6, 0, 40, 3), quads[0]->rect); 196 const QuadList& quads = quad_culler.quad_list(); local 197 ASSERT_EQ(1u, quads.size()); 198 EXPECT_EQ(DrawQuad::SOLID_COLOR, quads[0]->material); 199 EXPECT_RECT_EQ(gfx::Rect(12, 0, 80, 6), quads[0]->rect); 212 const QuadList& quads local 248 const QuadList& quads = quad_culler.quad_list(); local [all...] |
/external/chromium_org/cc/test/ |
H A D | layer_test_common.cc | 9 #include "cc/quads/draw_quad.h" 10 #include "cc/quads/render_pass.h" 35 void LayerTestCommon::VerifyQuadsExactlyCoverRect(const cc::QuadList& quads, argument 39 for (size_t i = 0; i < quads.size(); ++i) { 40 cc::DrawQuad* quad = quads[i];
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/external/chromium_org/cc/trees/ |
H A D | layer_tree_host_pixeltest_on_demand_raster.cc | 9 #include "cc/quads/draw_quad.h" 40 // Find the PictureLayerImpl ask it to append quads to check their material. 46 QuadList quads; variable 48 MockQuadCuller quad_culler(&quads, &shared_states); 53 for (size_t i = 0; i < quads.size(); ++i) 54 EXPECT_EQ(quads[i]->material, DrawQuad::PICTURE_CONTENT);
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/softpipe/ |
H A D | sp_quad_fs.c | 103 * Shade/write an array of quads 108 struct quad_header *quads[], 119 machine->InterpCoefs = quads[0]->coef; 125 * the quads' Z coordinates are step-wise interpolated with respect 128 * Z values in each pass. If interpolation starts with different quads 131 if (!shade_quad(qs, quads[i]) && i > 0) 135 coverage_quad( qs, quads[i] ); 137 quads[nr_quads++] = quads[i]; 141 qs->next->run(qs->next, quads, nr_quad 107 shade_quads(struct quad_stage *qs, struct quad_header *quads[], unsigned nr) argument [all...] |
H A D | sp_quad_stipple.c | 14 * Apply polygon stipple to quads produced by triangle rasterization 17 stipple_quad(struct quad_stage *qs, struct quad_header *quads[], unsigned nr) argument 29 struct quad_header *quad = quads[q]; 51 quads[pass++] = quad; 54 qs->next->run(qs->next, quads, pass);
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H A D | sp_quad_depth_test_tmp.h | 44 * NOTE: there's no guarantee that the quads are sequentially side by 45 * side. The fragment shader may have culled some quads, etc. Sliver 46 * triangles may generate non-sequential quads. 50 struct quad_header *quads[], 54 const unsigned ix = quads[0]->input.x0; 55 const unsigned iy = quads[0]->input.y0; 58 const float dzdx = quads[0]->posCoef->dadx[2]; 59 const float dzdy = quads[0]->posCoef->dady[2]; 60 const float z0 = quads[0]->posCoef->a0[2] + dzdx * fx + dzdy * fy; 77 const unsigned outmask = quads[ 49 NAME(struct quad_stage *qs, struct quad_header *quads[], unsigned nr) argument [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/font/ |
H A D | BitmapTextPage.java | 121 void assemble(Letters quads) {
argument 123 quads.rewind();
125 while (quads.nextCharacter()) {
126 if (quads.isPrintable()) {
127 if (quads.getCharacterSetPage() == page) {
128 pageQuads.add(quads.getQuad());
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/external/mesa3d/src/gallium/drivers/softpipe/ |
H A D | sp_quad_fs.c | 103 * Shade/write an array of quads 108 struct quad_header *quads[], 119 machine->InterpCoefs = quads[0]->coef; 125 * the quads' Z coordinates are step-wise interpolated with respect 128 * Z values in each pass. If interpolation starts with different quads 131 if (!shade_quad(qs, quads[i]) && i > 0) 135 coverage_quad( qs, quads[i] ); 137 quads[nr_quads++] = quads[i]; 141 qs->next->run(qs->next, quads, nr_quad 107 shade_quads(struct quad_stage *qs, struct quad_header *quads[], unsigned nr) argument [all...] |
H A D | sp_quad_stipple.c | 14 * Apply polygon stipple to quads produced by triangle rasterization 17 stipple_quad(struct quad_stage *qs, struct quad_header *quads[], unsigned nr) argument 29 struct quad_header *quad = quads[q]; 51 quads[pass++] = quad; 54 qs->next->run(qs->next, quads, pass);
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H A D | sp_quad_depth_test_tmp.h | 44 * NOTE: there's no guarantee that the quads are sequentially side by 45 * side. The fragment shader may have culled some quads, etc. Sliver 46 * triangles may generate non-sequential quads. 50 struct quad_header *quads[], 54 const unsigned ix = quads[0]->input.x0; 55 const unsigned iy = quads[0]->input.y0; 58 const float dzdx = quads[0]->posCoef->dadx[2]; 59 const float dzdy = quads[0]->posCoef->dady[2]; 60 const float z0 = quads[0]->posCoef->a0[2] + dzdx * fx + dzdy * fy; 77 const unsigned outmask = quads[ 49 NAME(struct quad_stage *qs, struct quad_header *quads[], unsigned nr) argument [all...] |
/external/chromium_org/third_party/WebKit/Source/core/rendering/ |
H A D | RenderLazyBlock.cpp | 229 Vector<FloatQuad> quads; local 230 enclosingBoxModelObject()->absoluteQuads(quads); 231 LayoutRect intersectRect = quads[0].enclosingBoundingBox();
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/external/chromium_org/third_party/mesa/src/src/gallium/auxiliary/indices/ |
H A D | u_unfilled_gen.py | 36 'quads', 176 def quads(intype, outtype): function 177 preamble(intype, outtype, prim='quads') 198 quads(intype, outtype)
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H A D | u_indices_gen.py | 41 'quads', 237 def quads(intype, outtype, inpv, outpv): function 238 preamble(intype, outtype, inpv, outpv, prim='quads') 265 quads(intype, outtype, inpv, outpv)
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/external/mesa3d/src/gallium/auxiliary/indices/ |
H A D | u_unfilled_gen.py | 36 'quads', 176 def quads(intype, outtype): function 177 preamble(intype, outtype, prim='quads') 198 quads(intype, outtype)
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H A D | u_indices_gen.py | 41 'quads', 237 def quads(intype, outtype, inpv, outpv): function 238 preamble(intype, outtype, inpv, outpv, prim='quads') 265 quads(intype, outtype, inpv, outpv)
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/external/chromium_org/third_party/WebKit/Source/core/rendering/svg/ |
H A D | RenderSVGInline.cpp | 98 void RenderSVGInline::absoluteQuads(Vector<FloatQuad>& quads, bool* wasFixed) const argument 106 quads.append(localToAbsoluteQuad(FloatRect(textBoundingBox.x() + box->x(), textBoundingBox.y() + box->y(), box->logicalWidth(), box->logicalHeight()), false, wasFixed));
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/external/chromium_org/third_party/mesa/src/src/mesa/tnl_dd/ |
H A D | t_dd_dmatmp2.h | 435 /* Emit whole number of quads in total, and in each buffer. 441 GLint quads, i; local 444 quads = (nr/2)-1; 445 dest = ALLOC_ELTS( quads*6 ); 447 for ( i = j ; i < j+quads*2 ; i+=2 ) { 494 GLint quads, i; local 497 quads = nr/4; 498 dest = ALLOC_ELTS( quads*6 ); 500 for ( i = j ; i < j+quads*4 ; i+=4 ) { 819 /* Emit whole number of quads i 834 GLint quads = (nr/2)-1; local 894 GLint quads = nr/4; local [all...] |
/external/mesa3d/src/mesa/tnl_dd/ |
H A D | t_dd_dmatmp2.h | 435 /* Emit whole number of quads in total, and in each buffer. 441 GLint quads, i; local 444 quads = (nr/2)-1; 445 dest = ALLOC_ELTS( quads*6 ); 447 for ( i = j ; i < j+quads*2 ; i+=2 ) { 494 GLint quads, i; local 497 quads = nr/4; 498 dest = ALLOC_ELTS( quads*6 ); 500 for ( i = j ; i < j+quads*4 ; i+=4 ) { 819 /* Emit whole number of quads i 834 GLint quads = (nr/2)-1; local 894 GLint quads = nr/4; local [all...] |
/external/chromium_org/third_party/WebKit/Source/core/inspector/ |
H A D | InspectorOverlay.h | 99 // When the type is Node, there are 4 or 5 quads (margin, border, padding, content, optional eventTarget). 100 // When the type is Rects, this is just a list of quads. 102 Vector<FloatQuad> quads; member in struct:WebCore::Highlight
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