/frameworks/base/services/tests/servicestests/src/com/android/server/ |
H A D | MockAccessibilityService.java | 79 public void replay() { method in class:MockAccessibilityService 88 throw new IllegalStateException("Did you forget to call replay()");
|
H A D | NetworkPolicyManagerServiceTest.java | 203 replay(); 223 replay(); 319 replay(); 328 replay(); 338 replay(); 348 replay(); 360 replay(); 369 replay(); 378 replay(); 391 replay(); 1033 private void replay() { method in class:NetworkPolicyManagerServiceTest [all...] |
H A D | NetworkStatsServiceTest.java | 155 replay(); 193 replay(); 209 replay(); 226 replay(); 247 replay(); 273 replay(); 288 replay(); 307 replay(); 338 replay(); 351 replay(); 1049 private void replay() { method in class:NetworkStatsServiceTest [all...] |
/frameworks/base/libs/hwui/ |
H A D | DisplayList.cpp | 279 * This function is a simplified version of replay(), where we simply retrieve and log the 280 * display list. This function should remain in sync with the replay() function. 475 operation->replay(mReplayStruct, saveCount, mLevel, clipToBounds); 482 void DisplayList::replay(ReplayStateStruct& replayStruct, const int level) { function in class:android::uirenderer::DisplayList 494 * This function serves both defer and replay modes, and will organize the displayList's component 500 * defer vs replay logic, per operation
|
H A D | DeferredDisplayList.cpp | 54 virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) = 0; 93 virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) { function in class:android::uirenderer::DrawBatch 263 virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) { function in class:android::uirenderer::MergingDrawBatch 268 return DrawBatch::replay(renderer, dirty, -1); 307 virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) { function in class:android::uirenderer::StateOpBatch 329 virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) { function in class:android::uirenderer::RestoreToCountBatch 338 // we use the state storage for the RestoreToCountOp, but don't replay the op itself 353 virtual status_t replay(OpenGLRenderer& renderer, Rect& dirty, int index) { function in class:android::uirenderer::BarrierDebugBatch 456 // store and replay the save operation, as it may be needed to correctly playback the clip 648 status |= batchList[i]->replay(rendere [all...] |
H A D | DisplayListOp.h | 77 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level, 103 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level, function in class:android::uirenderer::StateOp 126 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level, function in class:android::uirenderer::DrawOp 1536 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level, function in class:android::uirenderer::DrawDisplayListOp 1539 mDisplayList->replay(replayStruct, level + 1); 1543 // NOT USED since replay() is overridden
|