Searched defs:replayStruct (Results 1 - 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
H A DDisplayList.cpp469 ReplayOperationHandler(ReplayStateStruct& replayStruct, int level) argument
470 : mReplayStruct(replayStruct), mLevel(level) {}
482 void DisplayList::replay(ReplayStateStruct& replayStruct, const int level) { argument
483 ReplayOperationHandler handler(replayStruct, level);
485 replayStruct.mRenderer.startMark(mName.string());
486 iterate<ReplayOperationHandler>(replayStruct.mRenderer, handler, level);
487 replayStruct.mRenderer.endMark();
490 replayStruct.mDrawGlStatus);
H A DDisplayListOp.h77 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
103 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level, argument
105 applyState(replayStruct.mRenderer, saveCount);
126 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level, argument
132 replayStruct.mDrawGlStatus |= applyDraw(replayStruct.mRenderer, replayStruct.mDirty);
1536 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level, argument
1539 mDisplayList->replay(replayStruct, level + 1);

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