Searched defs:replayStruct (Results 1 - 2 of 2) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | DisplayList.cpp | 469 ReplayOperationHandler(ReplayStateStruct& replayStruct, int level) argument 470 : mReplayStruct(replayStruct), mLevel(level) {} 482 void DisplayList::replay(ReplayStateStruct& replayStruct, const int level) { argument 483 ReplayOperationHandler handler(replayStruct, level); 485 replayStruct.mRenderer.startMark(mName.string()); 486 iterate<ReplayOperationHandler>(replayStruct.mRenderer, handler, level); 487 replayStruct.mRenderer.endMark(); 490 replayStruct.mDrawGlStatus);
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H A D | DisplayListOp.h | 77 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level, 103 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level, argument 105 applyState(replayStruct.mRenderer, saveCount); 126 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level, argument 132 replayStruct.mDrawGlStatus |= applyDraw(replayStruct.mRenderer, replayStruct.mDirty); 1536 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level, argument 1539 mDisplayList->replay(replayStruct, level + 1);
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