Searched defs:resourceMode (Results 1 - 7 of 7) sorted by relevance

/external/chromium_org/third_party/WebKit/Source/core/rendering/svg/
H A DRenderSVGResourceSolidColor.cpp43 bool RenderSVGResourceSolidColor::applyResource(RenderObject* object, RenderStyle* style, GraphicsContext*& context, unsigned short resourceMode) argument
49 ASSERT(resourceMode != ApplyToDefaultMode);
57 if (resourceMode & ApplyToFillMode) {
66 if (resourceMode & ApplyToTextMode)
68 } else if (resourceMode & ApplyToStrokeMode) {
77 if (resourceMode & ApplyToTextMode)
84 void RenderSVGResourceSolidColor::postApplyResource(RenderObject*, GraphicsContext*& context, unsigned short resourceMode, const Path* path, const RenderSVGShape* shape) argument
87 ASSERT(resourceMode != ApplyToDefaultMode);
89 if (resourceMode & ApplyToFillMode) {
95 if (resourceMode
[all...]
H A DRenderSVGResourceGradient.cpp54 bool RenderSVGResourceGradient::applyResource(RenderObject* object, RenderStyle* style, GraphicsContext*& context, unsigned short resourceMode) argument
59 ASSERT(resourceMode != ApplyToDefaultMode);
87 bool isPaintingText = resourceMode & ApplyToTextMode;
120 context->setTextDrawingMode(resourceMode & ApplyToFillMode ? TextModeFill : TextModeStroke);
125 if (resourceMode & ApplyToFillMode) {
129 } else if (resourceMode & ApplyToStrokeMode) {
140 void RenderSVGResourceGradient::postApplyResource(RenderObject* object, GraphicsContext*& context, unsigned short resourceMode, const Path* path, const RenderSVGShape* shape) argument
143 ASSERT(resourceMode != ApplyToDefaultMode);
146 if (resourceMode & ApplyToFillMode) {
152 if (resourceMode
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H A DRenderSVGResourceMasker.cpp76 bool RenderSVGResourceMasker::applyResource(RenderObject* object, RenderStyle*, GraphicsContext*& context, unsigned short resourceMode) argument
80 ASSERT_UNUSED(resourceMode, resourceMode == ApplyToDefaultMode);
H A DRenderSVGResourcePattern.cpp55 PatternData* RenderSVGResourcePattern::buildPattern(RenderObject* object, unsigned short resourceMode) argument
122 if (resourceMode & ApplyToTextMode) {
135 bool RenderSVGResourcePattern::applyResource(RenderObject* object, RenderStyle* style, GraphicsContext*& context, unsigned short resourceMode) argument
140 ASSERT(resourceMode != ApplyToDefaultMode);
148 PatternData* patternData = buildPattern(object, resourceMode);
158 if (resourceMode & ApplyToFillMode) {
162 } else if (resourceMode & ApplyToStrokeMode) {
170 if (resourceMode & ApplyToTextMode) {
171 if (resourceMode & ApplyToFillMode)
173 else if (resourceMode
180 postApplyResource(RenderObject*, GraphicsContext*& context, unsigned short resourceMode, const Path* path, const RenderSVGShape* shape) argument
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H A DRenderSVGResourceClipper.cpp75 bool RenderSVGResourceClipper::applyResource(RenderObject* object, RenderStyle*, GraphicsContext*& context, unsigned short resourceMode) argument
79 ASSERT_UNUSED(resourceMode, resourceMode == ApplyToDefaultMode);
H A DRenderSVGResourceFilter.cpp126 bool RenderSVGResourceFilter::applyResource(RenderObject* object, RenderStyle*, GraphicsContext*& context, unsigned short resourceMode) argument
130 ASSERT_UNUSED(resourceMode, resourceMode == ApplyToDefaultMode);
243 void RenderSVGResourceFilter::postApplyResource(RenderObject* object, GraphicsContext*& context, unsigned short resourceMode, const Path*, const RenderSVGShape*) argument
247 ASSERT_UNUSED(resourceMode, resourceMode == ApplyToDefaultMode);
H A DSVGTextRunRenderingContext.cpp123 RenderSVGResourceMode resourceMode = context->textDrawingMode() == TextModeStroke ? ApplyToStrokeMode : ApplyToFillMode; local
157 if (activePaintingResource->applyResource(parentRenderObject, parentRenderObjectStyle, context, resourceMode)) {
161 activePaintingResource->postApplyResource(parentRenderObject, context, resourceMode, &glyphPath, 0);

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