Searched defs:rm (Results 1 - 1 of 1) sorted by relevance
/frameworks/base/opengl/java/android/opengl/ |
H A D | Matrix.java | 526 * m and rm must not overlap. 528 * @param rm returns the result 529 * @param rmOffset index into rm where the result matrix starts 537 public static void rotateM(float[] rm, int rmOffset, argument 542 multiplyMM(rm, rmOffset, m, mOffset, sTemp, 0); 573 * @param rm returns the result 574 * @param rmOffset index into rm where the result matrix starts 580 public static void setRotateM(float[] rm, int rmOffset, argument 582 rm[rmOffset + 3] = 0; 583 rm[rmOffse 646 setRotateEulerM(float[] rm, int rmOffset, float x, float y, float z) argument 697 setLookAtM(float[] rm, int rmOffset, float eyeX, float eyeY, float eyeZ, float centerX, float centerY, float centerZ, float upX, float upY, float upZ) argument [all...] |
Completed in 43 milliseconds