Searched defs:rm (Results 1 - 1 of 1) sorted by relevance

/frameworks/base/opengl/java/android/opengl/
H A DMatrix.java526 * m and rm must not overlap.
528 * @param rm returns the result
529 * @param rmOffset index into rm where the result matrix starts
537 public static void rotateM(float[] rm, int rmOffset, argument
542 multiplyMM(rm, rmOffset, m, mOffset, sTemp, 0);
573 * @param rm returns the result
574 * @param rmOffset index into rm where the result matrix starts
580 public static void setRotateM(float[] rm, int rmOffset, argument
582 rm[rmOffset + 3] = 0;
583 rm[rmOffse
646 setRotateEulerM(float[] rm, int rmOffset, float x, float y, float z) argument
697 setLookAtM(float[] rm, int rmOffset, float eyeX, float eyeY, float eyeZ, float centerX, float centerY, float centerZ, float upX, float upY, float upZ) argument
[all...]

Completed in 82 milliseconds