Searched defs:slotIndex (Results 1 - 3 of 3) sorted by relevance

/frameworks/native/services/surfaceflinger/DisplayHardware/
H A DFramebufferSurface.cpp140 void FramebufferSurface::freeBufferLocked(int slotIndex) { argument
141 ConsumerBase::freeBufferLocked(slotIndex);
142 if (slotIndex == mCurrentBufferSlot) {
/frameworks/native/libs/gui/
H A DConsumerBase.cpp92 void ConsumerBase::freeBufferLocked(int slotIndex) { argument
93 CB_LOGV("freeBufferLocked: slotIndex=%d", slotIndex);
94 mSlots[slotIndex].mGraphicBuffer = 0;
95 mSlots[slotIndex].mFence = Fence::NO_FENCE;
96 mSlots[slotIndex].mFrameNumber = 0;
H A DGLConsumer.cpp1028 void GLConsumer::freeBufferLocked(int slotIndex) { argument
1029 ST_LOGV("freeBufferLocked: slotIndex=%d", slotIndex);
1030 if (slotIndex == mCurrentTexture) {
1033 EGLImageKHR img = mEglSlots[slotIndex].mEglImage;
1038 mEglSlots[slotIndex].mEglImage = EGL_NO_IMAGE_KHR;
1039 ConsumerBase::freeBufferLocked(slotIndex);

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