Searched defs:translucent (Results 1 - 6 of 6) sorted by relevance

/frameworks/native/opengl/tests/gl2_jni/src/com/android/gl2jni/
H A DGL2JNIView.java65 public GL2JNIView(Context context, boolean translucent, int depth, int stencil) { argument
67 init(translucent, depth, stencil);
70 private void init(boolean translucent, int depth, int stencil) { argument
72 setEGLConfigChooser( translucent ?
/frameworks/native/opengl/tests/gl_perfapp/src/com/android/glperf/
H A DGLPerfView.java65 public GLPerfView(Context context, boolean translucent, int depth, int stencil) { argument
67 init(translucent, depth, stencil);
70 private void init(boolean translucent, int depth, int stencil) { argument
72 setEGLConfigChooser( translucent ?
/frameworks/native/opengl/tests/gldual/src/com/android/gldual/
H A DGLDualGL2View.java68 public GLDualGL2View(Context context, boolean translucent, int depth, int stencil) { argument
70 init(translucent, depth, stencil);
73 private void init(boolean translucent, int depth, int stencil) { argument
75 setEGLConfigChooser( translucent ?
/frameworks/base/core/java/android/view/
H A DHardwareRenderer.java625 * @param translucent True if the surface is translucent, false otherwise
629 static HardwareRenderer createGlRenderer(int glVersion, boolean translucent) { argument
632 return Gl20Renderer.create(translucent);
890 GlRenderer(int glVersion, boolean translucent) { argument
892 mTranslucent = translucent;
1932 Gl20Renderer(boolean translucent) { argument
1933 super(2, translucent);
2305 static HardwareRenderer create(boolean translucent) { argument
2307 return new Gl20Renderer(translucent);
[all...]
H A DGLES20Canvas.java88 GLES20Canvas(boolean translucent) { argument
89 this(false, translucent);
95 GLES20Canvas(int layer, boolean translucent) { argument
96 mOpaque = !translucent;
101 protected GLES20Canvas(boolean record, boolean translucent) { argument
102 mOpaque = !translucent;
/frameworks/native/services/surfaceflinger/
H A DSurfaceFlinger.cpp1517 * Areas covered by a translucent surface are considered visible.
1523 * visible regions above it (which includes the translucent areas).
1540 const bool translucent = !layer->isOpaque(); local
1545 if (translucent) {
1563 if (s.alpha==255 && !translucent &&

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