Searched defs:translucent (Results 1 - 6 of 6) sorted by relevance
/frameworks/native/opengl/tests/gl2_jni/src/com/android/gl2jni/ |
H A D | GL2JNIView.java | 65 public GL2JNIView(Context context, boolean translucent, int depth, int stencil) { argument 67 init(translucent, depth, stencil); 70 private void init(boolean translucent, int depth, int stencil) { argument 72 setEGLConfigChooser( translucent ?
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/frameworks/native/opengl/tests/gl_perfapp/src/com/android/glperf/ |
H A D | GLPerfView.java | 65 public GLPerfView(Context context, boolean translucent, int depth, int stencil) { argument 67 init(translucent, depth, stencil); 70 private void init(boolean translucent, int depth, int stencil) { argument 72 setEGLConfigChooser( translucent ?
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/frameworks/native/opengl/tests/gldual/src/com/android/gldual/ |
H A D | GLDualGL2View.java | 68 public GLDualGL2View(Context context, boolean translucent, int depth, int stencil) { argument 70 init(translucent, depth, stencil); 73 private void init(boolean translucent, int depth, int stencil) { argument 75 setEGLConfigChooser( translucent ?
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/frameworks/base/core/java/android/view/ |
H A D | HardwareRenderer.java | 625 * @param translucent True if the surface is translucent, false otherwise 629 static HardwareRenderer createGlRenderer(int glVersion, boolean translucent) { argument 632 return Gl20Renderer.create(translucent); 890 GlRenderer(int glVersion, boolean translucent) { argument 892 mTranslucent = translucent; 1932 Gl20Renderer(boolean translucent) { argument 1933 super(2, translucent); 2305 static HardwareRenderer create(boolean translucent) { argument 2307 return new Gl20Renderer(translucent); [all...] |
H A D | GLES20Canvas.java | 88 GLES20Canvas(boolean translucent) { argument 89 this(false, translucent); 95 GLES20Canvas(int layer, boolean translucent) { argument 96 mOpaque = !translucent; 101 protected GLES20Canvas(boolean record, boolean translucent) { argument 102 mOpaque = !translucent;
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/frameworks/native/services/surfaceflinger/ |
H A D | SurfaceFlinger.cpp | 1517 * Areas covered by a translucent surface are considered visible. 1523 * visible regions above it (which includes the translucent areas). 1540 const bool translucent = !layer->isOpaque(); local 1545 if (translucent) { 1563 if (s.alpha==255 && !translucent &&
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