Searched defs:u1 (Results 1 - 11 of 11) sorted by relevance

/frameworks/base/libs/hwui/
H A DUvMapper.h101 void map(float& u1, float& v1, float& u2, float& v2) const { argument
103 u1 = lerp(mMinU, mMaxU, u1);
H A DPatch.cpp177 float u1 = 0.0f; local
192 u1 += uOffset / bitmapWidth;
195 generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount);
199 u1 = stepX / bitmapWidth;
206 generateQuad(vertex, x1, y1, x2, y2, u1, v1, 1.0f, v2, quadCount);
211 float u1, float v1, float u2, float v2, uint32_t& quadCount) {
224 PATCH_LOGD(" left, top = %.2f, %.2f\t\tu1, v1 = %.8f, %.8f", x1, y1, u1, v1);
236 mUvMapper.map(u1, v1, u2, v2);
238 TextureVertex::set(vertex++, x1, y1, u1, v1);
240 TextureVertex::set(vertex++, x1, y2, u1, v
210 generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2, float u1, float v1, float u2, float v2, uint32_t& quadCount) argument
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H A DLayerRenderer.cpp171 const float u1 = r->left * texX; local
176 TextureVertex::set(mesh++, r->left, r->top, u1, v1);
178 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
H A DFontRenderer.cpp536 void FontRenderer::appendMeshQuadNoClip(float x1, float y1, float u1, float v1, argument
544 mCurrentCacheTexture->addQuad(x1, y1, u1, v1, x2, y2, u2, v2,
548 void FontRenderer::appendMeshQuad(float x1, float y1, float u1, float v1, argument
557 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture);
571 void FontRenderer::appendRotatedMeshQuad(float x1, float y1, float u1, float v1, argument
575 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture);
H A DOpenGLRenderer.cpp1244 const float u1 = r->left * texX; local
1250 TextureVertex::set(mesh++, r->left, r->top, u1, v1);
1252 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
2237 float u1 = float(x) / meshWidth; local
2242 mapper.map(u1, v1, u2, v2);
2254 ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]);
2255 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
2258 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
2336 float u1 = fmax(0.0f, srcLeft / width); local
2341 getMapper(texture).map(u1, v
3607 resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) argument
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/frameworks/av/media/libstagefright/codecs/m4v_h263/dec/src/
H A Dconceal.cpp142 uint8 *y1, *y2, *u1, *u2, *v1, *v2; local
155 u1 = curr->uChan + chrstart;
175 oscl_memcpy(u1, u2, B_SIZE);
176 u1 += width_C;
178 oscl_memcpy(u1, u2, B_SIZE);
179 u1 += width_C;
/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm11/vc/m4p10/src/
H A DarmVCM4P10_DeblockingLuma_unsafe_s.s73 u1 RN 3 label
179 ;// u1 = (p0 + q0 + 1)>>1
180 ;// u1 = ( (q_0 - p_0')>>1 ) ^ 0x80
182 UHSUB8 u1, q_0, p_0
184 EOR u1, u1, m01 ,LSL #7
186 ;// Calculate A = (p2+u1)>>1
190 UHADD8 P1a, p_2, u1
198 UHADD8 Q1a, q_2, u1
/frameworks/base/libs/hwui/font/
H A DCacheTexture.h157 inline void addQuad(float x1, float y1, float u1, float v1, argument
164 TextureVertex::set(mesh++, x1, y1, u1, v1);
H A DFont.cpp171 float u1 = glyph->mBitmapMinU; local
176 mState->appendMeshQuad(nPenX, nPenY, u1, v2,
179 nPenX, nPenY - height, u1, v1, glyph->mCacheTexture);
197 float u1 = glyph->mBitmapMinU; local
203 p[0].x(), p[0].y(), u1, v2,
206 p[3].x(), p[3].y(), u1, v1, glyph->mCacheTexture);
252 const float u1 = glyph->mBitmapMinU; local
259 position->y() + destination[0].y(), u1, v2,
265 position->y() + destination[3].y(), u1, v1,
/frameworks/rs/
H A DrsFont.cpp99 float u1 = glyph->mBitmapMinU; local
107 state->appendMeshQuad(nPenX, nPenY, 0, u1, v2,
110 nPenX, nPenY - height, 0, u1, v1);
669 float u1, float v1,
693 (*currentPos++) = u1;
668 appendMeshQuad(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
/frameworks/rs/driver/
H A DrsdRuntimeStubs.cpp259 static void SC_DrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, argument
281 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4};

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