/frameworks/base/libs/hwui/ |
H A D | UvMapper.h | 101 void map(float& u1, float& v1, float& u2, float& v2) const { argument 103 u1 = lerp(mMinU, mMaxU, u1);
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H A D | Patch.cpp | 177 float u1 = 0.0f; local 192 u1 += uOffset / bitmapWidth; 195 generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount); 199 u1 = stepX / bitmapWidth; 206 generateQuad(vertex, x1, y1, x2, y2, u1, v1, 1.0f, v2, quadCount); 211 float u1, float v1, float u2, float v2, uint32_t& quadCount) { 224 PATCH_LOGD(" left, top = %.2f, %.2f\t\tu1, v1 = %.8f, %.8f", x1, y1, u1, v1); 236 mUvMapper.map(u1, v1, u2, v2); 238 TextureVertex::set(vertex++, x1, y1, u1, v1); 240 TextureVertex::set(vertex++, x1, y2, u1, v 210 generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2, float u1, float v1, float u2, float v2, uint32_t& quadCount) argument [all...] |
H A D | LayerRenderer.cpp | 171 const float u1 = r->left * texX; local 176 TextureVertex::set(mesh++, r->left, r->top, u1, v1); 178 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
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H A D | FontRenderer.cpp | 536 void FontRenderer::appendMeshQuadNoClip(float x1, float y1, float u1, float v1, argument 544 mCurrentCacheTexture->addQuad(x1, y1, u1, v1, x2, y2, u2, v2, 548 void FontRenderer::appendMeshQuad(float x1, float y1, float u1, float v1, argument 557 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); 571 void FontRenderer::appendRotatedMeshQuad(float x1, float y1, float u1, float v1, argument 575 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture);
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H A D | OpenGLRenderer.cpp | 1244 const float u1 = r->left * texX; local 1250 TextureVertex::set(mesh++, r->left, r->top, u1, v1); 1252 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2); 2237 float u1 = float(x) / meshWidth; local 2242 mapper.map(u1, v1, u2, v2); 2254 ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]); 2255 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]); 2258 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]); 2336 float u1 = fmax(0.0f, srcLeft / width); local 2341 getMapper(texture).map(u1, v 3607 resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) argument [all...] |
/frameworks/av/media/libstagefright/codecs/m4v_h263/dec/src/ |
H A D | conceal.cpp | 142 uint8 *y1, *y2, *u1, *u2, *v1, *v2; local 155 u1 = curr->uChan + chrstart; 175 oscl_memcpy(u1, u2, B_SIZE); 176 u1 += width_C; 178 oscl_memcpy(u1, u2, B_SIZE); 179 u1 += width_C;
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/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm11/vc/m4p10/src/ |
H A D | armVCM4P10_DeblockingLuma_unsafe_s.s | 73 u1 RN 3 label 179 ;// u1 = (p0 + q0 + 1)>>1 180 ;// u1 = ( (q_0 - p_0')>>1 ) ^ 0x80 182 UHSUB8 u1, q_0, p_0 184 EOR u1, u1, m01 ,LSL #7 186 ;// Calculate A = (p2+u1)>>1 190 UHADD8 P1a, p_2, u1 198 UHADD8 Q1a, q_2, u1
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/frameworks/base/libs/hwui/font/ |
H A D | CacheTexture.h | 157 inline void addQuad(float x1, float y1, float u1, float v1, argument 164 TextureVertex::set(mesh++, x1, y1, u1, v1);
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H A D | Font.cpp | 171 float u1 = glyph->mBitmapMinU; local 176 mState->appendMeshQuad(nPenX, nPenY, u1, v2, 179 nPenX, nPenY - height, u1, v1, glyph->mCacheTexture); 197 float u1 = glyph->mBitmapMinU; local 203 p[0].x(), p[0].y(), u1, v2, 206 p[3].x(), p[3].y(), u1, v1, glyph->mCacheTexture); 252 const float u1 = glyph->mBitmapMinU; local 259 position->y() + destination[0].y(), u1, v2, 265 position->y() + destination[3].y(), u1, v1,
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/frameworks/rs/ |
H A D | rsFont.cpp | 99 float u1 = glyph->mBitmapMinU; local 107 state->appendMeshQuad(nPenX, nPenY, 0, u1, v2, 110 nPenX, nPenY - height, 0, u1, v1); 669 float u1, float v1, 693 (*currentPos++) = u1; 668 appendMeshQuad(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
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/frameworks/rs/driver/ |
H A D | rsdRuntimeStubs.cpp | 259 static void SC_DrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, argument 281 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4};
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