Searched defs:uniforms (Results 1 - 18 of 18) sorted by relevance

/external/chromium_org/third_party/angle_dx11/src/compiler/
H A DShHandle.h72 const TVariableInfoList& getUniforms() const { return uniforms; }
93 // Collect info for all attribs and uniforms.
100 // Appendix A, section 7, the shader does not use too many uniforms.
144 TVariableInfoList uniforms; // Active uniforms in the compiled shader. member in class:TCompiler
H A DVariableInfo.cpp157 TVariableInfoList& uniforms,
160 mUniforms(uniforms),
156 CollectAttribsUniforms(TVariableInfoList& attribs, TVariableInfoList& uniforms, ShHashFunction64 hashFunction) argument
H A DOutputHLSL.cpp156 TString uniforms; local
169 uniforms += "uniform SamplerState sampler_" + decorateUniform(name, type) + arrayString(type) +
172 uniforms += "uniform " + textureString(type) + " texture_" + decorateUniform(name, type) + arrayString(type) +
177 uniforms += "uniform " + typeString(type) + " " + decorateUniform(name, type) + arrayString(type) +
303 out << uniforms; local
671 out << uniforms; local
/external/chromium_org/third_party/skia/src/gpu/gl/
H A DGrGLUniformManager.cpp252 void GrGLUniformManager::getUniformLocations(GrGLuint programID, const BuilderUniformArray& uniforms) { argument
253 GrAssert(uniforms.count() == fUniforms.count());
256 GrAssert(uniforms[i].fVariable.getType() == fUniforms[i].fType);
257 GrAssert(uniforms[i].fVariable.getArrayCount() == fUniforms[i].fArrayCount);
261 GetUniformLocation(programID, uniforms[i].fVariable.c_str()));
262 if (GrGLShaderBuilder::kVertex_ShaderType & uniforms[i].fVisibility) {
265 if (GrGLShaderBuilder::kFragment_ShaderType & uniforms[i].fVisibility) {
/external/skia/src/gpu/gl/
H A DGrGLUniformManager.cpp252 void GrGLUniformManager::getUniformLocations(GrGLuint programID, const BuilderUniformArray& uniforms) { argument
253 GrAssert(uniforms.count() == fUniforms.count());
256 GrAssert(uniforms[i].fVariable.getType() == fUniforms[i].fType);
257 GrAssert(uniforms[i].fVariable.getArrayCount() == fUniforms[i].fArrayCount);
261 GetUniformLocation(programID, uniforms[i].fVariable.c_str()));
262 if (GrGLShaderBuilder::kVertex_ShaderType & uniforms[i].fVisibility) {
265 if (GrGLShaderBuilder::kFragment_ShaderType & uniforms[i].fVisibility) {
/external/chromium_org/third_party/mesa/src/src/gallium/drivers/nv50/
H A Dnv50_screen.h32 struct nouveau_bo *uniforms; member in struct:nv50_screen
/external/chromium_org/third_party/mesa/src/src/glsl/
H A Dlink_uniforms.cpp40 * Assign locations for GLSL uniforms.
110 * Class to help calculate the storage requirements for a set of uniforms
112 * As uniforms are added to the active set the number of active uniforms and
113 * the storage requirements for those uniforms are accumulated. The active
114 * uniforms are added the the hash table supplied to the constructor.
135 * Total number of active uniforms counted
140 * Number of data values required to back the storage for the active uniforms
150 * Number of uniforms used in the current shader
186 * uniforms
212 parcel_out_uniform_storage(struct string_to_uint_map *map, struct gl_uniform_storage *uniforms, union gl_constant_value *values) argument
369 struct gl_uniform_storage *uniforms; member in class:parcel_out_uniform_storage
594 struct gl_uniform_storage *uniforms = local
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/external/jmonkeyengine/engine/src/core/com/jme3/shader/
H A DShader.java65 // private HashMap<String, Uniform> uniforms;
66 private ListMap<String, Uniform> uniforms; field in class:Shader
220 // uniforms = new HashMap<String, Uniform>();
221 uniforms = new ListMap<String, Uniform>();
235 //uniforms = new ListMap<String, Uniform>();
250 oc.writeStringSavableMap(uniforms, "uniforms", null);
259 HashMap<String, Uniform> uniMap = (HashMap<String, Uniform>) ic.readStringSavableMap("uniforms", null);
260 uniforms = new ListMap<String, Uniform>(uniMap);
265 * but have not been compiled yet. Does not copy the uniforms o
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/external/mesa3d/src/gallium/drivers/nv50/
H A Dnv50_screen.h32 struct nouveau_bo *uniforms; member in struct:nv50_screen
/external/mesa3d/src/glsl/
H A Dlink_uniforms.cpp40 * Assign locations for GLSL uniforms.
110 * Class to help calculate the storage requirements for a set of uniforms
112 * As uniforms are added to the active set the number of active uniforms and
113 * the storage requirements for those uniforms are accumulated. The active
114 * uniforms are added the the hash table supplied to the constructor.
135 * Total number of active uniforms counted
140 * Number of data values required to back the storage for the active uniforms
150 * Number of uniforms used in the current shader
186 * uniforms
212 parcel_out_uniform_storage(struct string_to_uint_map *map, struct gl_uniform_storage *uniforms, union gl_constant_value *values) argument
369 struct gl_uniform_storage *uniforms; member in class:parcel_out_uniform_storage
594 struct gl_uniform_storage *uniforms = local
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/external/chromium_org/gpu/command_buffer/service/
H A Dtest_helper.cc294 ::gfx::MockGLInterface* gl, UniformInfo* uniforms, size_t num_uniforms) {
296 const UniformInfo& info = uniforms[ii];
375 UniformInfo* uniforms, size_t num_uniforms,
424 size_t len = strlen(uniforms[ii].name) + 1;
432 const UniformInfo& info = uniforms[ii];
447 const UniformInfo& info = uniforms[ii];
481 UniformInfo* uniforms, size_t num_uniforms,
491 gl, attribs, num_attribs, uniforms, num_uniforms, service_id);
293 SetupExpectationsForClearingUniforms( ::gfx::MockGLInterface* gl, UniformInfo* uniforms, size_t num_uniforms) argument
372 SetupProgramSuccessExpectations( ::gfx::MockGLInterface* gl, AttribInfo* attribs, size_t num_attribs, UniformInfo* uniforms, size_t num_uniforms, GLuint service_id) argument
478 SetupShader( ::gfx::MockGLInterface* gl, AttribInfo* attribs, size_t num_attribs, UniformInfo* uniforms, size_t num_uniforms, GLuint service_id) argument
H A Dprogram_manager_unittest.cc230 UniformInfo* uniforms, size_t num_uniforms,
233 gl_.get(), attribs, num_attribs, uniforms, num_uniforms, service_id);
242 UniformInfo* uniforms, size_t num_uniforms) {
244 gl_.get(), uniforms, num_uniforms);
533 // Some GL drivers incorrectly return gl_DepthRange and possibly other uniforms
229 SetupShader(AttribInfo* attribs, size_t num_attribs, UniformInfo* uniforms, size_t num_uniforms, GLuint service_id) argument
241 SetupExpectationsForClearingUniforms( UniformInfo* uniforms, size_t num_uniforms) argument
H A Dgles2_cmd_decoder_unittest_base.h182 UniformInfo* uniforms, size_t num_uniforms,
188 UniformInfo* uniforms, size_t num_uniforms) {
190 gl_.get(), uniforms, num_uniforms);
187 SetupExpectationsForClearingUniforms( UniformInfo* uniforms, size_t num_uniforms) argument
H A Dgles2_cmd_decoder_unittest_base.cc551 UniformInfo uniforms[] = { local
559 SetupShader(attribs, arraysize(attribs), uniforms, arraysize(uniforms),
1115 static UniformInfo uniforms[] = { local
1126 SetupShader(attribs, arraysize(attribs), uniforms, arraysize(uniforms),
1149 static UniformInfo uniforms[] = { local
1160 SetupShader(attribs, arraysize(attribs), uniforms, arraysize(uniforms),
1183 static UniformInfo uniforms[] local
1214 SetupShader( GLES2DecoderTestBase::AttribInfo* attribs, size_t num_attribs, GLES2DecoderTestBase::UniformInfo* uniforms, size_t num_uniforms, GLuint program_client_id, GLuint program_service_id, GLuint vertex_shader_client_id, GLuint vertex_shader_service_id, GLuint fragment_shader_client_id, GLuint fragment_shader_service_id) argument
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/external/chromium_org/cc/output/
H A Dshader.cc28 const char** uniforms,
35 context->bindUniformLocationCHROMIUM(program, locations[i], uniforms[i]);
37 locations[i] = context->getUniformLocation(program, uniforms[i]);
126 static const char* uniforms[] = { local
129 int locations[arraysize(uniforms)];
133 arraysize(uniforms),
134 uniforms,
162 static const char* uniforms[] = { local
166 int locations[arraysize(uniforms)];
170 arraysize(uniforms),
25 GetProgramUniformLocations(WebGraphicsContext3D* context, unsigned program, size_t count, const char** uniforms, int* locations, bool using_bind_uniform, int* base_uniform_index) argument
201 static const char* uniforms[] = { local
235 static const char* uniforms[] = { local
293 static const char* uniforms[] = { local
352 static const char* uniforms[] = { local
411 static const char* uniforms[] = { local
473 static const char* uniforms[] = { local
519 static const char* uniforms[] = { local
580 static const char* uniforms[] = { local
620 static const char* uniforms[] = { local
647 static const char* uniforms[] = { local
675 static const char* uniforms[] = { local
697 static const char* uniforms[] = { local
800 static const char* uniforms[] = { local
930 static const char* uniforms[] = { local
975 static const char* uniforms[] = { local
1051 static const char* uniforms[] = { local
1106 static const char* uniforms[] = { local
1169 static const char* uniforms[] = { local
1241 static const char* uniforms[] = { local
1300 static const char* uniforms[] = { local
1367 static const char* uniforms[] = { local
1429 static const char* uniforms[] = { local
1488 static const char* uniforms[] = { local
1521 static const char* uniforms[] = { local
1561 static const char* uniforms[] = { local
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H A Dgl_renderer.cc1124 SolidColorProgramUniforms* uniforms) {
1125 uniforms->program = program->program();
1126 uniforms->matrix_location = program->vertex_shader().matrix_location();
1127 uniforms->viewport_location = program->vertex_shader().viewport_location();
1128 uniforms->quad_location = program->vertex_shader().quad_location();
1129 uniforms->edge_location = program->vertex_shader().edge_location();
1130 uniforms->color_location = program->fragment_shader().color_location();
1244 SolidColorProgramUniforms uniforms; local
1246 SolidColorUniformLocation(GetSolidColorProgramAA(), &uniforms); local
1248 SolidColorUniformLocation(GetSolidColorProgram(), &uniforms); local
1123 SolidColorUniformLocation(T program, SolidColorProgramUniforms* uniforms) argument
1302 TileUniformLocation(T program, TileProgramUniforms* uniforms) argument
1392 TileProgramUniforms uniforms; local
1396 &uniforms); local
1398 TileUniformLocation(GetTileProgramAA(tex_coord_precision), &uniforms); local
1404 &uniforms); local
1406 TileUniformLocation(GetTileProgram(tex_coord_precision), &uniforms); local
1411 &uniforms); local
1414 &uniforms); local
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
H A Dbrw_vec4.h301 int uniforms; member in class:brw::vec4_visitor
/external/mesa3d/src/mesa/drivers/dri/i965/
H A Dbrw_vec4.h301 int uniforms; member in class:brw::vec4_visitor

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