/external/chromium_org/third_party/angle_dx11/src/compiler/ |
H A D | ShHandle.h | 72 const TVariableInfoList& getUniforms() const { return uniforms; } 93 // Collect info for all attribs and uniforms. 100 // Appendix A, section 7, the shader does not use too many uniforms. 144 TVariableInfoList uniforms; // Active uniforms in the compiled shader. member in class:TCompiler
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H A D | VariableInfo.cpp | 157 TVariableInfoList& uniforms, 160 mUniforms(uniforms), 156 CollectAttribsUniforms(TVariableInfoList& attribs, TVariableInfoList& uniforms, ShHashFunction64 hashFunction) argument
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H A D | OutputHLSL.cpp | 156 TString uniforms; local 169 uniforms += "uniform SamplerState sampler_" + decorateUniform(name, type) + arrayString(type) + 172 uniforms += "uniform " + textureString(type) + " texture_" + decorateUniform(name, type) + arrayString(type) + 177 uniforms += "uniform " + typeString(type) + " " + decorateUniform(name, type) + arrayString(type) + 303 out << uniforms; local 671 out << uniforms; local
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/external/chromium_org/third_party/skia/src/gpu/gl/ |
H A D | GrGLUniformManager.cpp | 252 void GrGLUniformManager::getUniformLocations(GrGLuint programID, const BuilderUniformArray& uniforms) { argument 253 GrAssert(uniforms.count() == fUniforms.count()); 256 GrAssert(uniforms[i].fVariable.getType() == fUniforms[i].fType); 257 GrAssert(uniforms[i].fVariable.getArrayCount() == fUniforms[i].fArrayCount); 261 GetUniformLocation(programID, uniforms[i].fVariable.c_str())); 262 if (GrGLShaderBuilder::kVertex_ShaderType & uniforms[i].fVisibility) { 265 if (GrGLShaderBuilder::kFragment_ShaderType & uniforms[i].fVisibility) {
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/external/skia/src/gpu/gl/ |
H A D | GrGLUniformManager.cpp | 252 void GrGLUniformManager::getUniformLocations(GrGLuint programID, const BuilderUniformArray& uniforms) { argument 253 GrAssert(uniforms.count() == fUniforms.count()); 256 GrAssert(uniforms[i].fVariable.getType() == fUniforms[i].fType); 257 GrAssert(uniforms[i].fVariable.getArrayCount() == fUniforms[i].fArrayCount); 261 GetUniformLocation(programID, uniforms[i].fVariable.c_str())); 262 if (GrGLShaderBuilder::kVertex_ShaderType & uniforms[i].fVisibility) { 265 if (GrGLShaderBuilder::kFragment_ShaderType & uniforms[i].fVisibility) {
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/external/chromium_org/third_party/mesa/src/src/gallium/drivers/nv50/ |
H A D | nv50_screen.h | 32 struct nouveau_bo *uniforms; member in struct:nv50_screen
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/external/chromium_org/third_party/mesa/src/src/glsl/ |
H A D | link_uniforms.cpp | 40 * Assign locations for GLSL uniforms. 110 * Class to help calculate the storage requirements for a set of uniforms 112 * As uniforms are added to the active set the number of active uniforms and 113 * the storage requirements for those uniforms are accumulated. The active 114 * uniforms are added the the hash table supplied to the constructor. 135 * Total number of active uniforms counted 140 * Number of data values required to back the storage for the active uniforms 150 * Number of uniforms used in the current shader 186 * uniforms 212 parcel_out_uniform_storage(struct string_to_uint_map *map, struct gl_uniform_storage *uniforms, union gl_constant_value *values) argument 369 struct gl_uniform_storage *uniforms; member in class:parcel_out_uniform_storage 594 struct gl_uniform_storage *uniforms = local [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/shader/ |
H A D | Shader.java | 65 // private HashMap<String, Uniform> uniforms;
66 private ListMap<String, Uniform> uniforms;
field in class:Shader 220 // uniforms = new HashMap<String, Uniform>();
221 uniforms = new ListMap<String, Uniform>();
235 //uniforms = new ListMap<String, Uniform>();
250 oc.writeStringSavableMap(uniforms, "uniforms", null);
259 HashMap<String, Uniform> uniMap = (HashMap<String, Uniform>) ic.readStringSavableMap("uniforms", null);
260 uniforms = new ListMap<String, Uniform>(uniMap);
265 * but have not been compiled yet. Does not copy the uniforms o [all...] |
/external/mesa3d/src/gallium/drivers/nv50/ |
H A D | nv50_screen.h | 32 struct nouveau_bo *uniforms; member in struct:nv50_screen
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/external/mesa3d/src/glsl/ |
H A D | link_uniforms.cpp | 40 * Assign locations for GLSL uniforms. 110 * Class to help calculate the storage requirements for a set of uniforms 112 * As uniforms are added to the active set the number of active uniforms and 113 * the storage requirements for those uniforms are accumulated. The active 114 * uniforms are added the the hash table supplied to the constructor. 135 * Total number of active uniforms counted 140 * Number of data values required to back the storage for the active uniforms 150 * Number of uniforms used in the current shader 186 * uniforms 212 parcel_out_uniform_storage(struct string_to_uint_map *map, struct gl_uniform_storage *uniforms, union gl_constant_value *values) argument 369 struct gl_uniform_storage *uniforms; member in class:parcel_out_uniform_storage 594 struct gl_uniform_storage *uniforms = local [all...] |
/external/chromium_org/gpu/command_buffer/service/ |
H A D | test_helper.cc | 294 ::gfx::MockGLInterface* gl, UniformInfo* uniforms, size_t num_uniforms) { 296 const UniformInfo& info = uniforms[ii]; 375 UniformInfo* uniforms, size_t num_uniforms, 424 size_t len = strlen(uniforms[ii].name) + 1; 432 const UniformInfo& info = uniforms[ii]; 447 const UniformInfo& info = uniforms[ii]; 481 UniformInfo* uniforms, size_t num_uniforms, 491 gl, attribs, num_attribs, uniforms, num_uniforms, service_id); 293 SetupExpectationsForClearingUniforms( ::gfx::MockGLInterface* gl, UniformInfo* uniforms, size_t num_uniforms) argument 372 SetupProgramSuccessExpectations( ::gfx::MockGLInterface* gl, AttribInfo* attribs, size_t num_attribs, UniformInfo* uniforms, size_t num_uniforms, GLuint service_id) argument 478 SetupShader( ::gfx::MockGLInterface* gl, AttribInfo* attribs, size_t num_attribs, UniformInfo* uniforms, size_t num_uniforms, GLuint service_id) argument
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H A D | program_manager_unittest.cc | 230 UniformInfo* uniforms, size_t num_uniforms, 233 gl_.get(), attribs, num_attribs, uniforms, num_uniforms, service_id); 242 UniformInfo* uniforms, size_t num_uniforms) { 244 gl_.get(), uniforms, num_uniforms); 533 // Some GL drivers incorrectly return gl_DepthRange and possibly other uniforms 229 SetupShader(AttribInfo* attribs, size_t num_attribs, UniformInfo* uniforms, size_t num_uniforms, GLuint service_id) argument 241 SetupExpectationsForClearingUniforms( UniformInfo* uniforms, size_t num_uniforms) argument
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H A D | gles2_cmd_decoder_unittest_base.h | 182 UniformInfo* uniforms, size_t num_uniforms, 188 UniformInfo* uniforms, size_t num_uniforms) { 190 gl_.get(), uniforms, num_uniforms); 187 SetupExpectationsForClearingUniforms( UniformInfo* uniforms, size_t num_uniforms) argument
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H A D | gles2_cmd_decoder_unittest_base.cc | 551 UniformInfo uniforms[] = { local 559 SetupShader(attribs, arraysize(attribs), uniforms, arraysize(uniforms), 1115 static UniformInfo uniforms[] = { local 1126 SetupShader(attribs, arraysize(attribs), uniforms, arraysize(uniforms), 1149 static UniformInfo uniforms[] = { local 1160 SetupShader(attribs, arraysize(attribs), uniforms, arraysize(uniforms), 1183 static UniformInfo uniforms[] local 1214 SetupShader( GLES2DecoderTestBase::AttribInfo* attribs, size_t num_attribs, GLES2DecoderTestBase::UniformInfo* uniforms, size_t num_uniforms, GLuint program_client_id, GLuint program_service_id, GLuint vertex_shader_client_id, GLuint vertex_shader_service_id, GLuint fragment_shader_client_id, GLuint fragment_shader_service_id) argument [all...] |
/external/chromium_org/cc/output/ |
H A D | shader.cc | 28 const char** uniforms, 35 context->bindUniformLocationCHROMIUM(program, locations[i], uniforms[i]); 37 locations[i] = context->getUniformLocation(program, uniforms[i]); 126 static const char* uniforms[] = { local 129 int locations[arraysize(uniforms)]; 133 arraysize(uniforms), 134 uniforms, 162 static const char* uniforms[] = { local 166 int locations[arraysize(uniforms)]; 170 arraysize(uniforms), 25 GetProgramUniformLocations(WebGraphicsContext3D* context, unsigned program, size_t count, const char** uniforms, int* locations, bool using_bind_uniform, int* base_uniform_index) argument 201 static const char* uniforms[] = { local 235 static const char* uniforms[] = { local 293 static const char* uniforms[] = { local 352 static const char* uniforms[] = { local 411 static const char* uniforms[] = { local 473 static const char* uniforms[] = { local 519 static const char* uniforms[] = { local 580 static const char* uniforms[] = { local 620 static const char* uniforms[] = { local 647 static const char* uniforms[] = { local 675 static const char* uniforms[] = { local 697 static const char* uniforms[] = { local 800 static const char* uniforms[] = { local 930 static const char* uniforms[] = { local 975 static const char* uniforms[] = { local 1051 static const char* uniforms[] = { local 1106 static const char* uniforms[] = { local 1169 static const char* uniforms[] = { local 1241 static const char* uniforms[] = { local 1300 static const char* uniforms[] = { local 1367 static const char* uniforms[] = { local 1429 static const char* uniforms[] = { local 1488 static const char* uniforms[] = { local 1521 static const char* uniforms[] = { local 1561 static const char* uniforms[] = { local [all...] |
H A D | gl_renderer.cc | 1124 SolidColorProgramUniforms* uniforms) { 1125 uniforms->program = program->program(); 1126 uniforms->matrix_location = program->vertex_shader().matrix_location(); 1127 uniforms->viewport_location = program->vertex_shader().viewport_location(); 1128 uniforms->quad_location = program->vertex_shader().quad_location(); 1129 uniforms->edge_location = program->vertex_shader().edge_location(); 1130 uniforms->color_location = program->fragment_shader().color_location(); 1244 SolidColorProgramUniforms uniforms; local 1246 SolidColorUniformLocation(GetSolidColorProgramAA(), &uniforms); local 1248 SolidColorUniformLocation(GetSolidColorProgram(), &uniforms); local 1123 SolidColorUniformLocation(T program, SolidColorProgramUniforms* uniforms) argument 1302 TileUniformLocation(T program, TileProgramUniforms* uniforms) argument 1392 TileProgramUniforms uniforms; local 1396 &uniforms); local 1398 TileUniformLocation(GetTileProgramAA(tex_coord_precision), &uniforms); local 1404 &uniforms); local 1406 TileUniformLocation(GetTileProgram(tex_coord_precision), &uniforms); local 1411 &uniforms); local 1414 &uniforms); local [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/ |
H A D | brw_vec4.h | 301 int uniforms; member in class:brw::vec4_visitor
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
H A D | brw_vec4.h | 301 int uniforms; member in class:brw::vec4_visitor
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