Searched defs:y4 (Results 1 - 6 of 6) sorted by relevance

/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/jni/
H A Dcolorspace.cpp73 int u, v, y1, y2, y3, y4; local
78 y4 = pInY[width + 1];
86 pOutColor[width + 1] = convertYuvToRgba(y4, u, v);
/frameworks/rs/cpu_ref/
H A DrsCpuIntrinsicConvolve5x5.cpp346 const void *y2, const void *y3, const void *y4,
364 uint32_t y4 = rsMin((int32_t)p->y+2, (int32_t)(p->dimY-1)); local
370 const uchar4 *py4 = (const uchar4 *)(pin + stride * y4);
413 uint32_t y4 = rsMin((int32_t)p->y+2, (int32_t)(p->dimY-1)); local
419 const uchar2 *py4 = (const uchar2 *)(pin + stride * y4);
462 uint32_t y4 = rsMin((int32_t)p->y+2, (int32_t)(p->dimY-1)); local
468 const uchar *py4 = (const uchar *)(pin + stride * y4);
511 uint32_t y4 = rsMin((int32_t)p->y+2, (int32_t)(p->dimY-1)); local
517 const float4 *py4 = (const float4 *)(pin + stride * y4);
560 uint32_t y4 local
609 uint32_t y4 = rsMin((int32_t)p->y+2, (int32_t)(p->dimY-1)); local
[all...]
/frameworks/base/libs/hwui/font/
H A DCacheTexture.h160 float x4, float y4, float u4, float v4) {
165 TextureVertex::set(mesh++, x4, y4, u4, v4);
157 addQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4) argument
/frameworks/base/libs/hwui/
H A DFontRenderer.cpp538 float x4, float y4, float u4, float v4, CacheTexture* texture) {
545 x3, y3, u3, v3, x4, y4, u4, v4);
550 float x4, float y4, float u4, float v4, CacheTexture* texture) {
553 (x1 > mClip->right || y1 < mClip->top || x2 < mClip->left || y4 > mClip->bottom)) {
557 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture);
573 float x4, float y4, float u4, float v4, CacheTexture* texture) {
575 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture);
579 mBounds->top = fmin(mBounds->top, fmin(y1, fmin(y2, fmin(y3, y4))));
581 mBounds->bottom = fmax(mBounds->bottom, fmax(y1, fmax(y2, fmax(y3, y4))));
536 appendMeshQuadNoClip(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
548 appendMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
571 appendRotatedMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
/frameworks/rs/
H A DrsFont.cpp674 float x4, float y4, float z4,
680 if (x1 > mSurfaceWidth || y1 < 0.0f || x2 < 0 || y4 > mSurfaceHeight) {
687 ALOGE("V3 x: %f y: %f z: %f", x4, y4, z4);*/
711 (*currentPos++) = y4;
668 appendMeshQuad(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
/frameworks/rs/driver/
H A DrsdRuntimeStubs.cpp262 float x4, float y4, float z4, float u4, float v4) {
278 //ALOGE("%4.2f, %4.2f, %4.2f", x4, y4, z4);
280 float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4};
296 float x4, float y4, float z4) {
300 x4, y4, z4, 0, 0);
259 SC_DrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
293 SC_DrawQuad(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, float x4, float y4, float z4) argument

Completed in 168 milliseconds