Searched refs:Texture (Results 26 - 34 of 34) sorted by relevance

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/frameworks/base/libs/hwui/
H A DLayer.h32 #include "Texture.h"
257 * Texture coordinates of the layer.
314 Texture texture;
H A DOpenGLRenderer.h765 void drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint);
813 Texture* texture, SkPaint* paint);
1041 inline const UvMapper& getMapper(const Texture* texture) {
1050 Texture* getTexture(SkBitmap* bitmap);
H A DOpenGLRenderer.cpp2063 void OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint) {
2101 Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
2140 Texture* texture = getTexture(bitmap);
2163 Texture* texture = getTexture(bitmap);
2190 Texture* texture = mCaches.textureCache.getTransient(bitmap);
2230 Texture* texture = mCaches.assetAtlas.getEntryTexture(bitmap);
2329 Texture* texture = getTexture(bitmap);
2433 Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
2492 Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
3235 Texture* OpenGLRendere
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H A DPathCache.cpp314 void PathCache::generateTexture(SkBitmap& bitmap, Texture* texture) {
/frameworks/native/services/surfaceflinger/
H A DLayer.h48 #include "RenderEngine/Texture.h"
364 mutable Texture mTexture;
H A DLayer.cpp85 mTexture.init(Texture::TEXTURE_EXTERNAL, mTextureName);
/frameworks/native/services/surfaceflinger/RenderEngine/
H A DGLES11RenderEngine.cpp25 #include "Texture.h"
151 void GLES11RenderEngine::setupLayerTexturing(const Texture& texture) {
/frameworks/base/cmds/bootanimation/
H A DBootAnimation.cpp100 status_t BootAnimation::initTexture(Texture* texture, AssetManager& assets,
/frameworks/native/opengl/libagl/
H A Dtexture.cpp851 #pragma mark Texture API

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