Searched refs:ConvertRenderbufferFormat (Results 1 - 8 of 8) sorted by relevance

/external/chromium_org/third_party/angle_dx11/src/libGLESv2/renderer/
H A Drenderer11_utils.h34 DXGI_FORMAT ConvertRenderbufferFormat(GLenum format);
43 GLenum ConvertRenderbufferFormat(DXGI_FORMAT format);
H A Drenderer9_utils.h32 D3DFORMAT ConvertRenderbufferFormat(GLenum format);
H A DRenderTarget9.cpp44 D3DFORMAT requestedFormat = gl_d3d9::ConvertRenderbufferFormat(format);
H A DSwapChain9.cpp141 gl_d3d9::ConvertRenderbufferFormat(mBackBufferFormat), D3DPOOL_DEFAULT,
192 presentParameters.AutoDepthStencilFormat = gl_d3d9::ConvertRenderbufferFormat(mDepthBufferFormat);
194 presentParameters.BackBufferFormat = gl_d3d9::ConvertRenderbufferFormat(mBackBufferFormat);
246 gl_d3d9::ConvertRenderbufferFormat(mDepthBufferFormat),
H A DSwapChain11.cpp219 || offscreenTextureDesc.Format != gl_d3d11::ConvertRenderbufferFormat(mBackBufferFormat)
235 offscreenTextureDesc.Format = gl_d3d11::ConvertRenderbufferFormat(mBackBufferFormat);
302 depthStencilDesc.Format = gl_d3d11::ConvertRenderbufferFormat(mDepthBufferFormat);
387 DXGI_FORMAT backbufferDXGIFormat = gl_d3d11::ConvertRenderbufferFormat(mBackBufferFormat);
483 swapChainDesc.BufferDesc.Format = gl_d3d11::ConvertRenderbufferFormat(mBackBufferFormat);
H A Drenderer11_utils.cpp241 GLenum ConvertRenderbufferFormat(DXGI_FORMAT format) function in namespace:d3d11_gl
308 DXGI_FORMAT ConvertRenderbufferFormat(GLenum format) function in namespace:gl_d3d11
H A DRenderTarget11.cpp200 DXGI_FORMAT requestedFormat = gl_d3d11::ConvertRenderbufferFormat(format);
H A Drenderer9_utils.cpp240 D3DFORMAT ConvertRenderbufferFormat(GLenum format) function in namespace:gl_d3d9

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