Searched refs:FragmentShader (Results 1 - 10 of 10) sorted by relevance
/external/chromium_org/cc/output/ |
H A D | program_binding.h | 50 template <class VertexShader, class FragmentShader> 87 const FragmentShader& fragment_shader() const { return fragment_shader_; } 91 FragmentShader fragment_shader_;
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/external/chromium_org/third_party/angle_dx11/src/libGLESv2/ |
H A D | ProgramBinary.h | 36 class FragmentShader; 100 bool link(InfoLog &infoLog, const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader); 124 int packVaryings(InfoLog &infoLog, const Varying *packing[][4], FragmentShader *fragmentShader); 127 FragmentShader *fragmentShader, VertexShader *vertexShader); 129 bool linkAttributes(InfoLog &infoLog, const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader); 134 std::string generateGeometryShaderHLSL(int registers, const Varying *packing[][4], FragmentShader *fragmentShader, VertexShader *vertexShader) const; 135 std::string generatePointSpriteHLSL(int registers, const Varying *packing[][4], FragmentShader *fragmentShader, VertexShader *vertexShader) const;
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H A D | Shader.h | 8 // classes VertexShader and FragmentShader. Implements GL shader objects and 169 class FragmentShader : public Shader class in namespace:gl 172 FragmentShader(ResourceManager *manager,const rx::Renderer *renderer, GLuint handle); 174 ~FragmentShader(); 180 DISALLOW_COPY_AND_ASSIGN(FragmentShader);
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H A D | Program.h | 28 class FragmentShader; 111 FragmentShader *mFragmentShader;
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H A D | Shader.cpp | 9 // VertexShader and FragmentShader. Implements GL shader objects and related 600 FragmentShader::FragmentShader(ResourceManager *manager, const rx::Renderer *renderer, GLuint handle) function in class:gl::FragmentShader 605 FragmentShader::~FragmentShader() 609 GLenum FragmentShader::getType() 614 void FragmentShader::compile()
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H A D | ResourceManager.cpp | 89 mShaderMap[handle] = new FragmentShader(this, mRenderer, handle);
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H A D | Program.cpp | 180 mFragmentShader = (FragmentShader*)shader;
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H A D | ProgramBinary.cpp | 1007 int ProgramBinary::packVaryings(InfoLog &infoLog, const Varying *packing[][4], FragmentShader *fragmentShader) 1158 FragmentShader *fragmentShader, VertexShader *vertexShader) 1912 bool ProgramBinary::link(InfoLog &infoLog, const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader) 1990 bool ProgramBinary::linkAttributes(InfoLog &infoLog, const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader) 2199 std::string ProgramBinary::generateGeometryShaderHLSL(int registers, const Varying *packing[][4], FragmentShader *fragmentShader, VertexShader *vertexShader) const 2206 std::string ProgramBinary::generatePointSpriteHLSL(int registers, const Varying *packing[][4], FragmentShader *fragmentShader, VertexShader *vertexShader) const
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/common/ |
H A D | meta.c | 139 struct gl_shader_program *FragmentShader; member in struct:save_state 640 _mesa_reference_shader_program(ctx, &save->FragmentShader, 965 save->FragmentShader); 972 _mesa_reference_shader_program(ctx, &save->FragmentShader, NULL);
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/external/mesa3d/src/mesa/drivers/common/ |
H A D | meta.c | 139 struct gl_shader_program *FragmentShader; member in struct:save_state 640 _mesa_reference_shader_program(ctx, &save->FragmentShader, 965 save->FragmentShader); 972 _mesa_reference_shader_program(ctx, &save->FragmentShader, NULL);
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