Searched refs:GL_REPEAT (Results 1 - 25 of 50) sorted by relevance

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/external/chromium_org/third_party/angle_dx11/samples/gles2_book/TextureWrap/
H A DTextureWrap.c201 glTexParameteri ( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
202 glTexParameteri ( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/nouveau/
H A Dnouveau_gldefs.h227 case GL_REPEAT:
/external/mesa3d/src/mesa/drivers/dri/nouveau/
H A Dnouveau_gldefs.h227 case GL_REPEAT:
/external/chromium_org/third_party/angle_dx11/samples/gles2_book/MultipleRenderTargets/
H A DMultipleRenderTargets.c166 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
167 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/r200/
H A Dr200_tex.c79 case GL_REPEAT:
113 case GL_REPEAT:
149 case GL_REPEAT:
/external/mesa3d/src/mesa/drivers/dri/r200/
H A Dr200_tex.c79 case GL_REPEAT:
113 case GL_REPEAT:
149 case GL_REPEAT:
/external/chromium_org/gpu/command_buffer/tests/
H A Dgl_texture_mailbox_unittests.cc222 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
233 EXPECT_EQ(GL_REPEAT, parameter);
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i915/
H A Di915_texstate.c113 case GL_REPEAT:
295 wt = GL_REPEAT;
H A Di830_texstate.c97 case GL_REPEAT:
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/radeon/
H A Dradeon_tex.c70 case GL_REPEAT:
104 case GL_REPEAT:
/external/mesa3d/src/mesa/drivers/dri/i915/
H A Di915_texstate.c113 case GL_REPEAT:
295 wt = GL_REPEAT;
H A Di830_texstate.c97 case GL_REPEAT:
/external/mesa3d/src/mesa/drivers/dri/radeon/
H A Dradeon_tex.c70 case GL_REPEAT:
104 case GL_REPEAT:
/external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/
H A Dst_atom_sampler.c59 case GL_REPEAT:
/external/chromium_org/third_party/mesa/src/src/mesa/swrast/
H A Ds_texfilter.c139 * Used for GL_REPEAT wrap mode. Using A % B doesn't produce the
151 * wrapMode = GL_REPEAT, GL_CLAMP, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_BORDER
167 case GL_REPEAT:
296 case GL_REPEAT:
1227 ASSERT(samp->WrapS == GL_REPEAT);
1228 ASSERT(samp->WrapT == GL_REPEAT);
1336 ASSERT(samp->WrapS == GL_REPEAT);
1337 ASSERT(samp->WrapT == GL_REPEAT);
1386 if (samp->WrapS == GL_REPEAT &&
1387 samp->WrapT == GL_REPEAT
[all...]
/external/mesa3d/src/mesa/state_tracker/
H A Dst_atom_sampler.c59 case GL_REPEAT:
/external/mesa3d/src/mesa/swrast/
H A Ds_texfilter.c139 * Used for GL_REPEAT wrap mode. Using A % B doesn't produce the
151 * wrapMode = GL_REPEAT, GL_CLAMP, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_BORDER
167 case GL_REPEAT:
296 case GL_REPEAT:
1227 ASSERT(samp->WrapS == GL_REPEAT);
1228 ASSERT(samp->WrapT == GL_REPEAT);
1336 ASSERT(samp->WrapS == GL_REPEAT);
1337 ASSERT(samp->WrapT == GL_REPEAT);
1386 if (samp->WrapS == GL_REPEAT &&
1387 samp->WrapT == GL_REPEAT
[all...]
/external/chromium_org/third_party/angle_dx11/src/libGLESv2/
H A DTexture.cpp33 mSamplerState.wrapS = GL_REPEAT;
34 mSamplerState.wrapT = GL_REPEAT;
85 case GL_REPEAT:
100 case GL_REPEAT:
/external/chromium_org/third_party/angle_dx11/src/libGLESv2/renderer/
H A Drenderer9_utils.cpp115 case GL_REPEAT: d3dWrap = D3DTADDRESS_WRAP; break;
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
H A Dbrw_wm_sampler_state.c51 case GL_REPEAT:
259 * Override the wrap_t value here to GL_REPEAT to keep
/external/chromium_org/third_party/mesa/src/src/mesa/main/
H A Dsamplerobj.c118 sampObj->WrapS = GL_REPEAT;
119 sampObj->WrapT = GL_REPEAT;
120 sampObj->WrapR = GL_REPEAT;
292 case GL_REPEAT:
H A Dtexobj.c135 obj->Sampler.WrapS = GL_REPEAT;
136 obj->Sampler.WrapT = GL_REPEAT;
137 obj->Sampler.WrapR = GL_REPEAT;
/external/mesa3d/src/mesa/drivers/dri/i965/
H A Dbrw_wm_sampler_state.c51 case GL_REPEAT:
259 * Override the wrap_t value here to GL_REPEAT to keep
/external/mesa3d/src/mesa/main/
H A Dsamplerobj.c118 sampObj->WrapS = GL_REPEAT;
119 sampObj->WrapT = GL_REPEAT;
120 sampObj->WrapR = GL_REPEAT;
292 case GL_REPEAT:
H A Dtexobj.c135 obj->Sampler.WrapS = GL_REPEAT;
136 obj->Sampler.WrapT = GL_REPEAT;
137 obj->Sampler.WrapR = GL_REPEAT;

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