/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/collision/ |
H A D | PhysicsCollisionGroupListener.java | 17 * settings in the PhysicsCollisionObject. That is the case when <b>one</b> of the partys has the 23 public boolean collide(PhysicsCollisionObject nodeA, PhysicsCollisionObject nodeB);
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H A D | RagdollCollisionListener.java | 15 public void collide(Bone bone, PhysicsCollisionObject object, PhysicsCollisionEvent event);
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/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/collision/ |
H A D | PhysicsSweepTestResult.java | 42 private PhysicsCollisionObject collisionObject; 50 public PhysicsSweepTestResult(PhysicsCollisionObject collisionObject, Vector3f hitNormalLocal, float hitFraction, boolean normalInWorldSpace) { 60 public PhysicsCollisionObject getCollisionObject() { 85 public void fill(PhysicsCollisionObject collisionObject, Vector3f hitNormalLocal, float hitFraction, boolean normalInWorldSpace) {
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H A D | PhysicsRayTestResult.java | 44 private PhysicsCollisionObject collisionObject; 58 public PhysicsCollisionObject getCollisionObject() {
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H A D | PhysicsCollisionEventFactory.java | 44 public PhysicsCollisionEvent getEvent(int type, PhysicsCollisionObject source, PhysicsCollisionObject nodeB, long manifoldPointObjectId) {
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H A D | PhysicsCollisionEvent.java | 50 private PhysicsCollisionObject nodeA; 51 private PhysicsCollisionObject nodeB; 54 public PhysicsCollisionEvent(int type, PhysicsCollisionObject nodeA, PhysicsCollisionObject nodeB, long manifoldPointObjectId) { 73 public void refactor(int type, PhysicsCollisionObject source, PhysicsCollisionObject nodeB, long manifoldPointObjectId) { 86 * @return A Spatial if the UserObject of the PhysicsCollisionObject is a Spatial 96 * @return A Spatial if the UserObject of the PhysicsCollisionObject is a Spatial 105 public PhysicsCollisionObject getObjectA() { 109 public PhysicsCollisionObject getObject [all...] |
H A D | PhysicsCollisionObject.java | 55 public abstract class PhysicsCollisionObject implements Savable { class in inherits:Savable
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/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/collision/ |
H A D | PhysicsRayTestResult.java | 42 private PhysicsCollisionObject collisionObject; 50 public PhysicsRayTestResult(PhysicsCollisionObject collisionObject, Vector3f hitNormalLocal, float hitFraction, boolean normalInWorldSpace) { 60 public PhysicsCollisionObject getCollisionObject() { 85 public void fill(PhysicsCollisionObject collisionObject, Vector3f hitNormalLocal, float hitFraction, boolean normalInWorldSpace) {
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H A D | PhysicsSweepTestResult.java | 42 private PhysicsCollisionObject collisionObject; 50 public PhysicsSweepTestResult(PhysicsCollisionObject collisionObject, Vector3f hitNormalLocal, float hitFraction, boolean normalInWorldSpace) { 60 public PhysicsCollisionObject getCollisionObject() { 85 public void fill(PhysicsCollisionObject collisionObject, Vector3f hitNormalLocal, float hitFraction, boolean normalInWorldSpace) {
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H A D | PhysicsCollisionEvent.java | 52 private PhysicsCollisionObject nodeA; 53 private PhysicsCollisionObject nodeB; 56 public PhysicsCollisionEvent(int type, PhysicsCollisionObject source, PhysicsCollisionObject nodeB, ManifoldPoint cp) { 78 public void refactor(int type, PhysicsCollisionObject source, PhysicsCollisionObject nodeB, ManifoldPoint cp) { 91 * @return A Spatial if the UserObject of the PhysicsCollisionObject is a Spatial 101 * @return A Spatial if the UserObject of the PhysicsCollisionObject is a Spatial 110 public PhysicsCollisionObject getObjectA() { 114 public PhysicsCollisionObject getObject [all...] |
H A D | PhysicsCollisionEventFactory.java | 45 public PhysicsCollisionEvent getEvent(int type, PhysicsCollisionObject source, PhysicsCollisionObject nodeB, ManifoldPoint cp) {
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/external/jmonkeyengine/engine/src/test/jme3test/bullet/ |
H A D | TestCollisionGroups.java | 37 import com.jme3.bullet.collision.PhysicsCollisionObject; 75 physicsSphere2.getControl(RigidBodyControl.class).addCollideWithGroup(PhysicsCollisionObject.COLLISION_GROUP_02); 82 node2.getControl(RigidBodyControl.class).setCollisionGroup(PhysicsCollisionObject.COLLISION_GROUP_02); 83 node2.getControl(RigidBodyControl.class).setCollideWithGroups(PhysicsCollisionObject.COLLISION_GROUP_02);
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H A D | BombControl.java | 12 import com.jme3.bullet.collision.PhysicsCollisionObject; 116 for (Iterator<PhysicsCollisionObject> it = ghostObject.getOverlappingObjects().iterator(); it.hasNext();) { 117 PhysicsCollisionObject physicsCollisionObject = it.next();
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H A D | TestHoveringTank.java | 38 import com.jme3.bullet.collision.PhysicsCollisionObject; 149 hoverControl.setCollisionGroup(PhysicsCollisionObject.COLLISION_GROUP_02); 185 control.setCollisionGroup(PhysicsCollisionObject.COLLISION_GROUP_03);
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H A D | TestBoneRagdoll.java | 40 import com.jme3.bullet.collision.PhysicsCollisionObject; 256 public void collide(Bone bone, PhysicsCollisionObject object, PhysicsCollisionEvent event) {
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/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/ |
H A D | PhysicsGhostObject.java | 34 import com.jme3.bullet.collision.PhysicsCollisionObject; 58 public class PhysicsGhostObject extends PhysicsCollisionObject { 62 private List<PhysicsCollisionObject> overlappingObjects = new LinkedList<PhysicsCollisionObject>(); 217 public List<PhysicsCollisionObject> getOverlappingObjects() { 221 // overlappingObjects.add((PhysicsCollisionObject) collObj.getUserPointer()); 228 private void addOverlappingObject_native(PhysicsCollisionObject co) { 247 public PhysicsCollisionObject getOverlapping(int index) {
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H A D | PhysicsCharacter.java | 34 import com.jme3.bullet.collision.PhysicsCollisionObject; 50 public class PhysicsCharacter extends PhysicsCollisionObject {
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H A D | VehicleWheel.java | 34 import com.jme3.bullet.collision.PhysicsCollisionObject; 292 * @return the PhysicsCollisionObject (PhysicsRigidBody, PhysicsGhostObject) 294 public PhysicsCollisionObject getGroundObject() {
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H A D | PhysicsRigidBody.java | 35 import com.jme3.bullet.collision.PhysicsCollisionObject; 62 public class PhysicsRigidBody extends PhysicsCollisionObject {
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/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/objects/ |
H A D | PhysicsGhostObject.java | 37 import com.jme3.bullet.collision.PhysicsCollisionObject; 60 public class PhysicsGhostObject extends PhysicsCollisionObject { 69 private List<PhysicsCollisionObject> overlappingObjects = new LinkedList<PhysicsCollisionObject>(); 219 public List<PhysicsCollisionObject> getOverlappingObjects() { 222 overlappingObjects.add((PhysicsCollisionObject) collObj.getUserPointer()); 240 public PhysicsCollisionObject getOverlapping(int index) {
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H A D | PhysicsCharacter.java | 39 import com.jme3.bullet.collision.PhysicsCollisionObject; 55 public class PhysicsCharacter extends PhysicsCollisionObject {
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H A D | VehicleWheel.java | 35 import com.jme3.bullet.collision.PhysicsCollisionObject; 284 * @return the PhysicsCollisionObject (PhysicsRigidBody, PhysicsGhostObject) 286 public PhysicsCollisionObject getGroundObject() {
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/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/ |
H A D | PhysicsSpace.java | 209 PhysicsCollisionObject collisionObject = (PhysicsCollisionObject) colOb.getUserPointer(); 210 PhysicsCollisionObject collisionObject1 = (PhysicsCollisionObject) colOb1.getUserPointer(); 286 PhysicsCollisionObject node = null, node1 = null; 289 node = (PhysicsCollisionObject) rBody0.getUserPointer(); 290 node1 = (PhysicsCollisionObject) rBody1.getUserPointer(); 372 } else if (obj instanceof PhysicsCollisionObject) { 373 addCollisionObject((PhysicsCollisionObject) obj); 381 public void addCollisionObject(PhysicsCollisionObject ob [all...] |
/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/ |
H A D | PhysicsSpace.java | 214 private boolean needCollision_native(PhysicsCollisionObject objectA, PhysicsCollisionObject objectB) { 231 // PhysicsCollisionObject collisionObject = (PhysicsCollisionObject) colOb.getUserPointer(); 232 // PhysicsCollisionObject collisionObject1 = (PhysicsCollisionObject) colOb1.getUserPointer(); 306 // PhysicsCollisionObject node = null, node1 = null; 309 // node = (PhysicsCollisionObject) rBody0.getUserPointer(); 310 // node1 = (PhysicsCollisionObject) rBody1.getUserPointer(); 325 private void addCollisionEvent_native(PhysicsCollisionObject nod [all...] |
/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/ |
H A D | KinematicRagdollControl.java | 42 import com.jme3.bullet.collision.PhysicsCollisionObject; 619 PhysicsCollisionObject objA = event.getObjectA(); 620 PhysicsCollisionObject objB = event.getObjectB(); 634 PhysicsCollisionObject hitObject = null;
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