Searched refs:SDL_Visual (Results 1 - 7 of 7) sorted by relevance

/external/qemu/distrib/sdl-1.2.15/src/video/nanox/
H A DSDL_nxvideo.h61 nx_sdl_visual_t SDL_Visual ; member in struct:SDL_PrivateVideoData
83 #define SDL_Visual (this -> hidden -> SDL_Visual) macro
H A DSDL_nxvideo.c210 SDL_Visual.bpp = si.bpp ;
230 SDL_Visual.red_mask = si.rmask;
231 SDL_Visual.green_mask = si.gmask;
232 SDL_Visual.blue_mask = si.bmask;
234 vformat -> BitsPerPixel = SDL_Visual.bpp ;
236 vformat -> Rmask = SDL_Visual.red_mask ;
237 vformat -> Gmask = SDL_Visual.green_mask ;
238 vformat -> Bmask = SDL_Visual.blue_mask ;
317 if ( ! SDL_ReallocFormat (screen, bpp, SDL_Visual.red_mask,
318 SDL_Visual
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H A DSDL_nxmodes.c36 if (SDL_Visual.bpp == format -> BitsPerPixel) {
/external/qemu/distrib/sdl-1.2.15/src/video/x11/
H A DSDL_x11video.c333 int def_vis = (SDL_Visual == DefaultVisual(SDL_Display, SDL_Screen));
363 this->hidden->depth, InputOutput, SDL_Visual,
398 this->hidden->depth, InputOutput, SDL_Visual,
678 SDL_Visual = this->hidden->visuals[i].visual;
679 if ( SDL_Visual == DefaultVisual(SDL_Display, SDL_Screen) ) {
683 SDL_Visual, AllocNone);
688 vformat->Rmask = SDL_Visual->red_mask;
689 vformat->Gmask = SDL_Visual->green_mask;
690 vformat->Bmask = SDL_Visual->blue_mask;
755 numcolors = SDL_Visual
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H A DSDL_x11video.h60 Visual *SDL_Visual; /* The visual used by our window */ member in struct:SDL_PrivateVideoData
167 #define SDL_Visual (this->hidden->vis) macro
H A DSDL_x11image.c89 SDL_Ximage = XShmCreateImage(SDL_Display, SDL_Visual,
110 SDL_Ximage = XCreateImage(SDL_Display, SDL_Visual,
H A DSDL_x11yuv.c193 SDL_Visual->visualid ) {

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