Searched refs:SDL_Visual (Results 1 - 7 of 7) sorted by relevance
/external/qemu/distrib/sdl-1.2.15/src/video/nanox/ |
H A D | SDL_nxvideo.h | 61 nx_sdl_visual_t SDL_Visual ; member in struct:SDL_PrivateVideoData 83 #define SDL_Visual (this -> hidden -> SDL_Visual) macro
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H A D | SDL_nxvideo.c | 210 SDL_Visual.bpp = si.bpp ; 230 SDL_Visual.red_mask = si.rmask; 231 SDL_Visual.green_mask = si.gmask; 232 SDL_Visual.blue_mask = si.bmask; 234 vformat -> BitsPerPixel = SDL_Visual.bpp ; 236 vformat -> Rmask = SDL_Visual.red_mask ; 237 vformat -> Gmask = SDL_Visual.green_mask ; 238 vformat -> Bmask = SDL_Visual.blue_mask ; 317 if ( ! SDL_ReallocFormat (screen, bpp, SDL_Visual.red_mask, 318 SDL_Visual [all...] |
H A D | SDL_nxmodes.c | 36 if (SDL_Visual.bpp == format -> BitsPerPixel) {
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/external/qemu/distrib/sdl-1.2.15/src/video/x11/ |
H A D | SDL_x11video.c | 333 int def_vis = (SDL_Visual == DefaultVisual(SDL_Display, SDL_Screen)); 363 this->hidden->depth, InputOutput, SDL_Visual, 398 this->hidden->depth, InputOutput, SDL_Visual, 678 SDL_Visual = this->hidden->visuals[i].visual; 679 if ( SDL_Visual == DefaultVisual(SDL_Display, SDL_Screen) ) { 683 SDL_Visual, AllocNone); 688 vformat->Rmask = SDL_Visual->red_mask; 689 vformat->Gmask = SDL_Visual->green_mask; 690 vformat->Bmask = SDL_Visual->blue_mask; 755 numcolors = SDL_Visual [all...] |
H A D | SDL_x11video.h | 60 Visual *SDL_Visual; /* The visual used by our window */ member in struct:SDL_PrivateVideoData 167 #define SDL_Visual (this->hidden->vis) macro
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H A D | SDL_x11image.c | 89 SDL_Ximage = XShmCreateImage(SDL_Display, SDL_Visual, 110 SDL_Ximage = XCreateImage(SDL_Display, SDL_Visual,
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H A D | SDL_x11yuv.c | 193 SDL_Visual->visualid ) {
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