Searched refs:SK_GL (Results 1 - 7 of 7) sorted by relevance

/external/chromium_org/third_party/skia/src/gpu/gl/
H A DSkGLContextHelper.cpp60 SK_GL(*this, GenFramebuffers(1, &fFBO));
61 SK_GL(*this, BindFramebuffer(GR_GL_FRAMEBUFFER, fFBO));
62 SK_GL(*this, GenRenderbuffers(1, &fColorBufferID));
63 SK_GL(*this, BindRenderbuffer(GR_GL_RENDERBUFFER, fColorBufferID));
65 SK_GL(*this, RenderbufferStorage(GR_GL_RENDERBUFFER,
69 SK_GL(*this, RenderbufferStorage(GR_GL_RENDERBUFFER,
73 SK_GL(*this, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
77 SK_GL(*this, GenRenderbuffers(1, &fDepthStencilBufferID));
78 SK_GL(*this, BindRenderbuffer(GR_GL_RENDERBUFFER, fDepthStencilBufferID));
98 SK_GL(*thi
[all...]
/external/skia/src/gpu/gl/
H A DSkGLContextHelper.cpp60 SK_GL(*this, GenFramebuffers(1, &fFBO));
61 SK_GL(*this, BindFramebuffer(GR_GL_FRAMEBUFFER, fFBO));
62 SK_GL(*this, GenRenderbuffers(1, &fColorBufferID));
63 SK_GL(*this, BindRenderbuffer(GR_GL_RENDERBUFFER, fColorBufferID));
65 SK_GL(*this, RenderbufferStorage(GR_GL_RENDERBUFFER,
69 SK_GL(*this, RenderbufferStorage(GR_GL_RENDERBUFFER,
73 SK_GL(*this, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER,
77 SK_GL(*this, GenRenderbuffers(1, &fDepthStencilBufferID));
78 SK_GL(*this, BindRenderbuffer(GR_GL_RENDERBUFFER, fDepthStencilBufferID));
98 SK_GL(*thi
[all...]
/external/skia/bench/
H A DBenchGpuTimer_gl.cpp22 SK_GL(*glctx, GenQueries(1, &fQuery));
29 SK_GL(*fContext, DeleteQueries(1, &fQuery));
38 SK_GL(*fContext, BeginQuery(GR_GL_TIME_ELAPSED, fQuery));
50 SK_GL(*fContext, EndQuery(GR_GL_TIME_ELAPSED));
66 SK_GL(*fContext, GetQueryObjectui64v(fQuery,
H A Dbenchmain.cpp871 SK_GL(*glContext, Finish());
912 SK_GL(*glContext, Finish());
/external/chromium_org/third_party/skia/include/gpu/gl/
H A DSkGLContextHelper.h68 * SK_GL(glCtx, GenTextures(1, &texID));
70 #define SK_GL(ctx, X) (ctx).gl()->f ## X; \ macro
/external/skia/include/gpu/gl/
H A DSkGLContextHelper.h68 * SK_GL(glCtx, GenTextures(1, &texID));
70 #define SK_GL(ctx, X) (ctx).gl()->f ## X; \ macro
/external/skia/tools/
H A DPictureRenderer.cpp204 SK_GL(*glContext, Finish());

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