Searched refs:SetDebugName (Results 1 - 10 of 10) sorted by relevance

/external/chromium_org/third_party/angle_dx11/src/libGLESv2/renderer/
H A DSwapChain11.cpp262 d3d11::SetDebugName(mOffscreenTexture, "Offscreen texture");
291 d3d11::SetDebugName(mOffscreenRTView, "Offscreen render target");
295 d3d11::SetDebugName(mOffscreenSRView, "Offscreen shader resource");
327 d3d11::SetDebugName(mDepthStencilTexture, "Depth stencil texture");
331 d3d11::SetDebugName(mDepthStencilDSView, "Depth stencil view");
409 d3d11::SetDebugName(mBackBufferTexture, "Back buffer texture");
416 d3d11::SetDebugName(mBackBufferRTView, "Back buffer render target");
516 d3d11::SetDebugName(mBackBufferTexture, "Back buffer texture");
520 d3d11::SetDebugName(mBackBufferRTView, "Back buffer render target");
553 d3d11::SetDebugName(mQuadV
[all...]
H A Drenderer11_utils.h76 HRESULT SetDebugName(ID3D11DeviceChild *resource, const char *name);
H A DRenderer11.cpp1634 d3d11::SetDebugName(mClearVB, "Renderer11 masked clear vertex buffer");
1644 d3d11::SetDebugName(mClearIL, "Renderer11 masked clear input layout");
1648 d3d11::SetDebugName(mClearVS, "Renderer11 masked clear vertex shader");
1652 d3d11::SetDebugName(mClearSinglePS, "Renderer11 masked clear pixel shader (1 RT)");
1656 d3d11::SetDebugName(mClearMultiplePS, "Renderer11 masked clear pixel shader (MRT)");
1672 d3d11::SetDebugName(mClearScissorRS, "Renderer11 masked clear scissor rasterizer state");
1688 d3d11::SetDebugName(mClearNoScissorRS, "Renderer11 masked clear no scissor rasterizer state");
2559 d3d11::SetDebugName(mCopyVB, "Renderer11 copy texture vertex buffer");
2578 d3d11::SetDebugName(mCopySampler, "Renderer11 copy sampler");
2588 d3d11::SetDebugName(mCopyI
[all...]
H A Drenderer11_utils.cpp679 HRESULT SetDebugName(ID3D11DeviceChild *resource, const char *name) function in namespace:d3d11
/external/chromium_org/cc/layers/
H A Dlayer.h295 void SetDebugName(const std::string& debug_name);
H A Dlayer_impl.h218 void SetDebugName(const std::string& debug_name) { debug_name_ = debug_name; } function in class:cc::LayerImpl
H A Dlayer.cc746 layer->SetDebugName(debug_name_);
872 void Layer::SetDebugName(const std::string& debug_name) { function in class:cc::Layer
H A Dlayer_impl.cc393 layer->SetDebugName(debug_name_);
H A Dlayer_unittest.cc562 EXPECT_SET_NEEDS_COMMIT(1, test_layer->SetDebugName("Test Layer"));
/external/chromium_org/webkit/renderer/compositor_bindings/
H A Dweb_layer_impl.cc178 layer_->SetDebugName(UTF16ToASCII(name));

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