Searched refs:actualZNear (Results 1 - 2 of 2) sorted by relevance

/external/chromium_org/third_party/angle_dx11/src/libGLESv2/renderer/
H A DRenderer11.cpp771 float actualZNear = gl::clamp01(zNear); local
779 actualZNear = 0.0f;
794 dxViewport.MinDepth = actualZNear;
803 actualZNear != mCurNear || actualZFar != mCurFar;
810 mCurNear = actualZNear;
818 mPixelConstants.depthFront[0] = (actualZFar - actualZNear) * 0.5f;
819 mPixelConstants.depthFront[1] = (actualZNear + actualZFar) * 0.5f;
821 mVertexConstants.depthRange[0] = actualZNear;
823 mVertexConstants.depthRange[2] = actualZFar - actualZNear;
825 mPixelConstants.depthRange[0] = actualZNear;
[all...]
H A DRenderer9.cpp1054 float actualZNear = gl::clamp01(zNear); local
1062 actualZNear = 0.0f;
1071 dxViewport.MinZ = actualZNear;
1080 actualZNear != mCurNear || actualZFar != mCurFar;
1086 mCurNear = actualZNear;
1102 pc.depthFront[0] = (actualZFar - actualZNear) * 0.5f;
1103 pc.depthFront[1] = (actualZNear + actualZFar) * 0.5f;
1106 vc.depthRange[0] = actualZNear;
1108 vc.depthRange[2] = actualZFar - actualZNear;
1110 pc.depthRange[0] = actualZNear;
[all...]

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