Searched refs:animation (Results 1 - 25 of 435) sorted by relevance

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/external/chromium_org/webkit/renderer/compositor_bindings/
H A Dweb_animation_unittest.cc19 scoped_ptr<WebAnimation> animation(
23 EXPECT_EQ(1, animation->iterations());
24 EXPECT_EQ(0, animation->startTime());
25 EXPECT_EQ(0, animation->timeOffset());
26 EXPECT_FALSE(animation->alternatesDirection());
31 scoped_ptr<WebAnimation> animation(
33 animation->setIterations(2);
34 animation->setStartTime(2);
35 animation->setTimeOffset(2);
36 animation
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/external/chromium_org/ui/base/animation/
H A Dslide_animation_unittest.cc8 #include "ui/base/animation/slide_animation.h"
9 #include "ui/base/animation/test_animation_delegate.h"
16 explicit TestApi(SlideAnimation* animation) : animation_(animation) {} argument
39 // Tests animation construction.
41 SlideAnimation animation(NULL);
44 EXPECT_EQ(1000 / 60, animation.timer_interval().InMilliseconds());
46 EXPECT_EQ(120, animation.GetSlideDuration());
48 EXPECT_FALSE(animation.IsShowing());
49 EXPECT_FALSE(animation
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H A Danimation_delegate.h17 // state of an animation.
20 // Called when an animation has completed.
21 virtual void AnimationEnded(const Animation* animation) {} argument
23 // Called when an animation has progressed.
24 virtual void AnimationProgressed(const Animation* animation) {} argument
26 // Called when an animation has been canceled.
27 virtual void AnimationCanceled(const Animation* animation) {} argument
H A Dmulti_animation_unittest.cc6 #include "ui/base/animation/animation_container_element.h"
7 #include "ui/base/animation/multi_animation.h"
17 MultiAnimation animation(parts, MultiAnimation::GetDefaultTimerInterval());
19 static_cast<AnimationContainerElement*>(&animation);
24 EXPECT_EQ(.5, animation.GetCurrentValue());
30 animation.GetCurrentValue());
36 animation.GetCurrentValue());
46 MultiAnimation animation(parts, MultiAnimation::GetDefaultTimerInterval());
48 static_cast<AnimationContainerElement*>(&animation);
52 // animation
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H A Danimation_unittest.cc6 #include "ui/base/animation/animation_delegate.h"
7 #include "ui/base/animation/linear_animation.h"
8 #include "ui/base/animation/test_animation_delegate.h"
71 // AnimationDelegate implementation that deletes the animation in ended.
74 virtual void AnimationEnded(const Animation* animation) OVERRIDE {
75 delete animation;
106 // Lets an animation run, invoking End part way through and make sure we get the
118 // Runs an animation with a delegate that deletes the animation in end.
121 RunAnimation* animation local
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H A Dtest_animation_delegate.h9 #include "ui/base/animation/animation_delegate.h"
20 virtual void AnimationEnded(const Animation* animation) { argument
25 virtual void AnimationCanceled(const Animation* animation) { argument
/external/jmonkeyengine/engine/src/core/com/jme3/animation/
H A DLoopMode.java33 package com.jme3.animation;
41 * The animation will play repeatedly, when it reaches the end
42 * the animation will play again from the beginning, and so on.
47 * The animation will not loop. It will play until the last frame, and then
48 * freeze at that frame. It is possible to decide to play a new animation
54 * The animation will cycle back and forth. When reaching the end, the
55 * animation will play backwards from the last frame until it reaches
H A DBoneAnimation.java32 package com.jme3.animation;
H A DSpatialAnimation.java1 package com.jme3.animation;
H A DAnimChannel.java33 package com.jme3.animation;
41 * fast forward, etc, for an animation. The animation
43 * skeleton. A single model may have multiple animation channels influencing
45 * animation channel for its feet, and another for its torso, and
58 private Animation animation; field in class:AnimChannel
113 * @return The name of the currently playing animation, or null if
119 return animation != null ? animation.getName() : null;
123 * @return The loop mode currently set for the animation
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H A DAnimEventListener.java33 package com.jme3.animation;
37 * events regarding an AnimControl. For example, when an animation cycle is done.
44 * Invoked when an animation "cycle" is done. For non-looping animations,
45 * this event is invoked when the animation is finished playing. For
46 * looping animations, this even is invoked each time the animation is restarted.
50 * @param animName The new animation that is done.
55 * Invoked when a animation is set to play by the user on the given channel.
59 * @param animName The new animation name set.
/external/robolectric/src/test/java/com/xtremelabs/robolectric/util/
H A DTestAnimationListener.java3 import android.view.animation.Animation;
4 import android.view.animation.Animation.AnimationListener;
13 public void onAnimationStart(Animation animation) { argument
18 public void onAnimationEnd(Animation animation) { argument
23 public void onAnimationRepeat(Animation animation) { argument
/external/robolectric/src/test/java/com/xtremelabs/robolectric/shadows/
H A DAnimationTest.java4 import android.view.animation.Animation;
5 import android.view.animation.LinearInterpolator;
6 import android.view.animation.Transformation;
20 private TestAnimation animation; field in class:AnimationTest
26 animation = new TestAnimation();
27 shadow = shadowOf(animation);
29 animation.setAnimationListener(listener);
35 animation.start();
44 animation.cancel();
70 assertThat(animation
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/external/chromium_org/ui/views/animation/
H A Dbounds_animator.cc5 #include "ui/views/animation/bounds_animator.h"
8 #include "ui/base/animation/animation_container.h"
9 #include "ui/base/animation/slide_animation.h"
10 #include "ui/views/animation/bounds_animator_observer.h"
49 // Don't immediatly delete the animation, that might trigger a callback from
64 data.animation = CreateAnimation();
66 animation_to_view_[data.animation] = view;
68 data.animation->Show();
89 SlideAnimation* animation) {
90 DCHECK(animation);
88 SetAnimationForView(View* view, SlideAnimation* animation) argument
161 SlideAnimation* animation = new SlideAnimation(this); local
205 AnimationEndedOrCanceled(const Animation* animation, AnimationEndType type) argument
229 AnimationProgressed(const Animation* animation) argument
251 AnimationEnded(const Animation* animation) argument
255 AnimationCanceled(const Animation* animation) argument
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/external/chromium_org/third_party/WebKit/Source/core/animation/
H A DAnimationStack.h46 void add(Animation* animation) { m_activeAnimations.append(animation); } argument
47 void remove(Animation* animation) argument
49 size_t position = m_activeAnimations.find(animation);
/external/chromium_org/chrome/browser/resources/chromeos/
H A Dchoose_mobile_network.css11 -webkit-animation-duration: 2s;
12 -webkit-animation-iteration-count: infinite;
13 -webkit-animation-name: spin;
14 -webkit-animation-timing-function: linear;
/external/jmonkeyengine/engine/src/ogre/com/jme3/scene/plugins/ogre/
H A DAnimData.java35 import com.jme3.animation.Animation;
36 import com.jme3.animation.Skeleton;
/external/chromium_org/third_party/WebKit/Source/core/platform/graphics/chromium/
H A DAnimationTranslationUtilTest.cpp29 #include "core/platform/animation/CSSAnimationData.h"
46 bool animationCanBeTranslated(const KeyframeValueList& values, CSSAnimationData* animation) argument
49 return createWebAnimation(values, animation, 0, 0, boxSize);
59 RefPtr<CSSAnimationData> animation = CSSAnimationData::create(); local
60 animation->setDuration(duration);
62 EXPECT_TRUE(animationCanBeTranslated(values, animation.get()));
78 RefPtr<CSSAnimationData> animation = CSSAnimationData::create(); local
79 animation->setDuration(duration);
81 EXPECT_TRUE(animationCanBeTranslated(values, animation.get()));
97 RefPtr<CSSAnimationData> animation local
115 RefPtr<CSSAnimationData> animation = CSSAnimationData::create(); local
134 RefPtr<CSSAnimationData> animation = CSSAnimationData::create(); local
153 RefPtr<CSSAnimationData> animation = CSSAnimationData::create(); local
175 RefPtr<CSSAnimationData> animation = CSSAnimationData::create(); local
194 RefPtr<CSSAnimationData> animation = CSSAnimationData::create(); local
213 RefPtr<CSSAnimationData> animation = CSSAnimationData::create(); local
233 RefPtr<CSSAnimationData> animation = CSSAnimationData::create(); local
254 RefPtr<CSSAnimationData> animation = CSSAnimationData::create(); local
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/external/chromium_org/chrome/browser/resources/signin_internals/
H A Dsignin_index.css68 -webkit-animation-duration: 3s;
69 -webkit-animation-name: highlight1;
70 -webkit-animation-timing-function: linear;
74 -webkit-animation-duration: 3s;
75 -webkit-animation-name: highlight2;
76 -webkit-animation-timing-function: linear;
/external/robolectric/src/main/java/com/xtremelabs/robolectric/shadows/
H A DShadowAnimationUtils.java4 import android.view.animation.Animation;
5 import android.view.animation.AnimationUtils;
6 import android.view.animation.TranslateAnimation;
/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/collision/
H A DRagdollCollisionListener.java7 import com.jme3.animation.Bone;
/external/chromium_org/third_party/WebKit/Source/core/platform/animation/
H A DCSSAnimationDataList.cpp23 #include "core/platform/animation/CSSAnimationDataList.h"
28 for (i = 0; i < size() && animation(i)->test(); ++i) { } \
31 animation(i)->propSet(animation(j)->propGet()); \
37 m_animations.append(CSSAnimationData::create(o.animation(i)));
59 if (*animation(i) != *o.animation(i))
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/modifiers/
H A DObjectAnimationModifier.java8 import com.jme3.animation.AnimControl;
9 import com.jme3.animation.Animation;
10 import com.jme3.animation.SpatialTrack;
18 * This modifier allows to add animation to the object.
25 /** Loaded animation data. */
29 * This constructor reads animation of the object itself (without bones) and
30 * stores it as an ArmatureModifierData modifier. The animation is returned
33 * animation should be working. The stored modifier is an anim data and
39 * the name of object's animation
54 Animation animation
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/external/chromium/chrome/browser/ui/gtk/
H A Dhover_controller_gtk.h11 #include "ui/base/animation/animation_delegate.h"
12 #include "ui/base/animation/slide_animation.h"
13 #include "ui/base/animation/throb_animation.h"
46 virtual void AnimationProgressed(const ui::Animation* animation);
47 virtual void AnimationEnded(const ui::Animation* animation);
48 virtual void AnimationCanceled(const ui::Animation* animation);
/external/chromium/chrome/browser/ui/gtk/infobars/
H A Dinfobar_arrow_model.h12 #include "ui/base/animation/animation_delegate.h"
13 #include "ui/base/animation/slide_animation.h"
49 virtual void AnimationEnded(const ui::Animation* animation);
50 virtual void AnimationProgressed(const ui::Animation* animation);
51 virtual void AnimationCanceled(const ui::Animation* animation);
70 // An animation that tracks the progress of the transition from the last color

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