Searched refs:current_texture (Results 1 - 6 of 6) sorted by relevance

/external/chromium_org/ui/surface/
H A Daccelerated_surface_mac.cc91 GLint current_texture = 0; local
94 glGetIntegerv(target_binding, &current_texture);
101 glBindTexture(target, current_texture);
/external/chromium_org/cc/output/
H A Ddirect_renderer.h42 const ScopedResource* current_texture; member in struct:cc::DirectRenderer::DrawingFrame
H A Ddirect_renderer.cc61 current_texture(NULL) {}
367 frame->current_texture = NULL;
H A Dgl_renderer.cc637 DCHECK(!frame->current_texture);
2501 frame->current_texture = texture;
/external/chromium_org/content/common/gpu/media/
H A Ddxva_video_decode_accelerator.cc312 GLint current_texture = 0; local
313 glGetIntegerv(GL_TEXTURE_BINDING_2D, &current_texture);
360 glBindTexture(GL_TEXTURE_2D, current_texture);
/external/chromium_org/content/browser/renderer_host/
H A Drender_widget_host_view_aura.cc1639 ui::Texture* current_texture = current_surface_.get(); local
1643 previous_texture->size() != current_texture->size() &&
1647 previous_texture->size() == current_texture->size()) {
1651 current_texture->PrepareTexture(),

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