Searched refs:depthValues (Results 1 - 8 of 8) sorted by relevance
/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
H A D | pixeltransfer.h | 50 GLfloat depthValues[]); 54 GLuint depthValues[]);
|
H A D | pixeltransfer.c | 130 GLfloat depthValues[]) 136 GLfloat d = depthValues[i] * scale + bias; 137 depthValues[i] = CLAMP(d, 0.0F, 1.0F); 144 GLuint depthValues[]) 151 GLdouble d = (GLdouble) depthValues[i] * scale + bias; 153 depthValues[i] = (GLuint) d; 129 _mesa_scale_and_bias_depth(const struct gl_context *ctx, GLuint n, GLfloat depthValues[]) argument 143 _mesa_scale_and_bias_depth_uint(const struct gl_context *ctx, GLuint n, GLuint depthValues[]) argument
|
H A D | readpix.c | 121 GLfloat *depthValues; local 146 depthValues = (GLfloat *) malloc(width * sizeof(GLfloat)); 148 if (depthValues) { 151 _mesa_unpack_float_z_row(rb->Format, width, map, depthValues); 152 _mesa_pack_depth_span(ctx, width, dst, type, depthValues, packing); 162 free(depthValues);
|
H A D | pack.c | 5408 depthValues[i] = GLTYPE2FLOAT(value); \ 5428 GLfloat *depthTemp = NULL, *depthValues; local 5475 depthValues = (GLfloat *) dest; 5484 depthValues = depthTemp; 5539 depthValues[i] = (value >> 8) * scale; 5552 depthValues[i] = value; 5570 depthValues[i] = _mesa_half_to_float(value); 5588 depthValues[i] = depthValues[i] * scale + bias; 5598 depthValues[ [all...] |
/external/mesa3d/src/mesa/main/ |
H A D | pixeltransfer.h | 50 GLfloat depthValues[]); 54 GLuint depthValues[]);
|
H A D | pixeltransfer.c | 130 GLfloat depthValues[]) 136 GLfloat d = depthValues[i] * scale + bias; 137 depthValues[i] = CLAMP(d, 0.0F, 1.0F); 144 GLuint depthValues[]) 151 GLdouble d = (GLdouble) depthValues[i] * scale + bias; 153 depthValues[i] = (GLuint) d; 129 _mesa_scale_and_bias_depth(const struct gl_context *ctx, GLuint n, GLfloat depthValues[]) argument 143 _mesa_scale_and_bias_depth_uint(const struct gl_context *ctx, GLuint n, GLuint depthValues[]) argument
|
H A D | readpix.c | 121 GLfloat *depthValues; local 146 depthValues = (GLfloat *) malloc(width * sizeof(GLfloat)); 148 if (depthValues) { 151 _mesa_unpack_float_z_row(rb->Format, width, map, depthValues); 152 _mesa_pack_depth_span(ctx, width, dst, type, depthValues, packing); 162 free(depthValues);
|
H A D | pack.c | 5408 depthValues[i] = GLTYPE2FLOAT(value); \ 5428 GLfloat *depthTemp = NULL, *depthValues; local 5475 depthValues = (GLfloat *) dest; 5484 depthValues = depthTemp; 5539 depthValues[i] = (value >> 8) * scale; 5552 depthValues[i] = value; 5570 depthValues[i] = _mesa_half_to_float(value); 5588 depthValues[i] = depthValues[i] * scale + bias; 5598 depthValues[ [all...] |
Completed in 121 milliseconds