Searched refs:fUniforms (Results 1 - 8 of 8) sorted by relevance

/external/chromium_org/third_party/skia/src/gpu/gl/
H A DGrGLUniformManager.cpp18 int idx = fUniforms.count();
19 Uniform& uni = fUniforms.push_back();
29 const Uniform& uni = fUniforms[handle_to_index(u)];
45 const Uniform& uni = fUniforms[handle_to_index(u)];
61 const Uniform& uni = fUniforms[handle_to_index(u)];
78 const Uniform& uni = fUniforms[handle_to_index(u)];
94 const Uniform& uni = fUniforms[handle_to_index(u)];
108 const Uniform& uni = fUniforms[handle_to_index(u)];
124 const Uniform& uni = fUniforms[handle_to_index(u)];
142 const Uniform& uni = fUniforms[handle_to_inde
[all...]
H A DGrGLUniformManager.h80 SkTArray<Uniform, true> fUniforms; member in class:GrGLUniformManager
H A DGrGLShaderBuilder.cpp97 : fUniforms(kVarsPerBlock)
393 BuilderUniform& uni = fUniforms.push_back();
394 UniformHandle h = index_to_handle(fUniforms.count() - 1);
422 return fUniforms[handle_to_index(u)].fVariable;
590 for (int i = 0; i < fUniforms.count(); ++i) {
591 if (fUniforms[i].fVisibility & stype) {
592 fUniforms[i].fVariable.appendDecl(fCtxInfo, out);
644 fUniformManager.getUniformLocations(programID, fUniforms);
H A DGrGLShaderBuilder.h341 GrGLUniformManager::BuilderUniformArray fUniforms; member in class:GrGLShaderBuilder
/external/skia/src/gpu/gl/
H A DGrGLUniformManager.cpp18 int idx = fUniforms.count();
19 Uniform& uni = fUniforms.push_back();
29 const Uniform& uni = fUniforms[handle_to_index(u)];
45 const Uniform& uni = fUniforms[handle_to_index(u)];
61 const Uniform& uni = fUniforms[handle_to_index(u)];
78 const Uniform& uni = fUniforms[handle_to_index(u)];
94 const Uniform& uni = fUniforms[handle_to_index(u)];
108 const Uniform& uni = fUniforms[handle_to_index(u)];
124 const Uniform& uni = fUniforms[handle_to_index(u)];
142 const Uniform& uni = fUniforms[handle_to_inde
[all...]
H A DGrGLUniformManager.h80 SkTArray<Uniform, true> fUniforms; member in class:GrGLUniformManager
H A DGrGLShaderBuilder.cpp97 : fUniforms(kVarsPerBlock)
393 BuilderUniform& uni = fUniforms.push_back();
394 UniformHandle h = index_to_handle(fUniforms.count() - 1);
422 return fUniforms[handle_to_index(u)].fVariable;
590 for (int i = 0; i < fUniforms.count(); ++i) {
591 if (fUniforms[i].fVisibility & stype) {
592 fUniforms[i].fVariable.appendDecl(fCtxInfo, out);
644 fUniformManager.getUniformLocations(programID, fUniforms);
H A DGrGLShaderBuilder.h341 GrGLUniformManager::BuilderUniformArray fUniforms; member in class:GrGLShaderBuilder

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