Searched refs:getMaxFragmentUniformVectors (Results 1 - 8 of 8) sorted by relevance

/external/chromium_org/third_party/angle_dx11/src/libGLESv2/renderer/
H A DRenderer.h165 virtual unsigned int getMaxFragmentUniformVectors() const = 0;
H A DRenderer11.h109 virtual unsigned int getMaxFragmentUniformVectors() const;
H A DRenderer9.h124 virtual unsigned int getMaxFragmentUniformVectors() const;
H A DRenderer11.cpp2173 unsigned int Renderer11::getMaxFragmentUniformVectors() const function in class:rx::Renderer11
H A DRenderer9.cpp2303 unsigned int Renderer9::getMaxFragmentUniformVectors() const function in class:rx::Renderer9
/external/chromium_org/third_party/angle_dx11/src/libGLESv2/
H A DShader.cpp244 resources.MaxFragmentUniformVectors = mRenderer->getMaxFragmentUniformVectors();
H A DProgramBinary.cpp2188 if (constant.registerIndex + uniform->registerCount > mRenderer->getReservedFragmentUniformVectors() + mRenderer->getMaxFragmentUniformVectors())
2190 infoLog.append("Fragment shader active uniforms exceed GL_MAX_FRAGMENT_UNIFORM_VECTORS (%u)", mRenderer->getMaxFragmentUniformVectors());
H A DContext.cpp1296 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = mRenderer->getMaxFragmentUniformVectors(); break;

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