Searched refs:levelCount (Results 1 - 17 of 17) sorted by relevance

/external/chromium_org/third_party/skia/src/core/
H A DSkMipMap.h40 static Level* AllocLevels(int levelCount, size_t pixelSize);
H A DSkMipMap.cpp116 SkMipMap::Level* SkMipMap::AllocLevels(int levelCount, size_t pixelSize) { argument
117 if (levelCount < 0) {
121 size.setMul(levelCount + 1, sizeof(Level));
H A DSkBitmap.cpp43 static MipMap* Alloc(int levelCount, size_t pixelSize) { argument
44 if (levelCount < 0) {
48 size.setMul(levelCount + 1, sizeof(MipLevel));
56 mm->fLevelCount = levelCount;
/external/skia/src/core/
H A DSkMipMap.h40 static Level* AllocLevels(int levelCount, size_t pixelSize);
H A DSkMipMap.cpp116 SkMipMap::Level* SkMipMap::AllocLevels(int levelCount, size_t pixelSize) { argument
117 if (levelCount < 0) {
121 size.setMul(levelCount + 1, sizeof(Level));
H A DSkBitmap.cpp43 static MipMap* Alloc(int levelCount, size_t pixelSize) { argument
44 if (levelCount < 0) {
48 size.setMul(levelCount + 1, sizeof(MipLevel));
56 mm->fLevelCount = levelCount;
/external/chromium_org/third_party/angle_dx11/src/libGLESv2/renderer/
H A DTextureStorage.cpp61 int TextureStorageInterface::levelCount() function in class:rx::TextureStorageInterface
63 return mInstance->levelCount();
H A DTextureStorage.h32 virtual int levelCount() = 0;
58 virtual int levelCount();
H A DTextureStorage11.h50 virtual int levelCount();
H A DTextureStorage9.h48 virtual int levelCount();
H A DTextureStorage9.cpp106 int TextureStorage9::levelCount() function in class:rx::TextureStorage9
H A DTextureStorage11.cpp115 int TextureStorage11::levelCount() function in class:rx::TextureStorage11
H A DRenderer9.cpp2487 int levels = source9->levelCount();
2514 int levels = source9->levelCount();
/external/replicaisland/src/com/replica/replicaisland/
H A DLevelTree.java200 final int levelCount = row.size();
201 for (int y = 0; y < levelCount; y++) {
222 final int levelCount = group.levels.size();
223 for (int y = 0; y < levelCount; y++) {
242 final int levelCount = group.levels.size();
243 for (int y = 0; y < levelCount; y++) {
/external/chromium_org/third_party/WebKit/Source/core/html/canvas/
H A DWebGLTexture.cpp165 GC3Dint levelCount = computeLevelCount(width, height); local
166 for (GC3Dint level = 1; level < levelCount; ++level) {
325 GC3Dint levelCount = computeLevelCount(first.width, first.height); local
326 if (levelCount < 1)
342 for (GC3Dint level = 1; level < levelCount; ++level) {
/external/chromium_org/third_party/angle_dx11/src/libGLESv2/
H A DTexture.cpp394 const int storageLevels = mTexStorage->levelCount();
467 if (level < levelCount())
512 if (width != 0 && height != 0 && level < levelCount())
546 if (level < levelCount())
581 int levels = levelCount();
710 int levels = levelCount();
725 int levels = (mipmapping ? levelCount() : 1);
746 GLint levels = mTexStorage != NULL ? mTexStorage->levelCount() : creationLevels(width, height);
860 int Texture2D::levelCount() function in class:gl::Texture2D
862 return mTexStorage ? mTexStorage->levelCount()
1473 int TextureCubeMap::levelCount() function in class:gl::TextureCubeMap
[all...]
H A DTexture.h115 virtual int levelCount() = 0;
171 virtual int levelCount();
244 virtual int levelCount();

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