Searched refs:motionStateId (Results 1 - 2 of 2) sorted by relevance
/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/infos/ |
H A D | RigidBodyMotionState.java | 48 long motionStateId = 0; field in class:RigidBodyMotionState 58 this.motionStateId = createMotionState(); 59 Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Created MotionState {0}", Long.toHexString(motionStateId)); 71 boolean physicsLocationDirty = applyTransform(motionStateId, localLocation, localRotationQuat); 103 getWorldLocation(motionStateId, worldLocation); 113 getWorldRotation(motionStateId, worldRotation); 123 getWorldRotationQuat(motionStateId, worldRotationQuat); 145 return motionStateId; 158 Logger.getLogger(this.getClass().getName()).log(Level.INFO, "Finalizing MotionState {0}", Long.toHexString(motionStateId)); 159 finalizeNative(motionStateId); [all...] |
/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/objects/ |
H A D | PhysicsRigidBody.java | 116 private native long createRigidBody(float mass, long motionStateId, long collisionShapeId); argument
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Completed in 81 milliseconds