/external/skia/gm/ |
H A D | hittestpath.cpp | 49 path.lineTo(rand.nextUScalar1() * scale, rand.nextUScalar1() * scale); 50 path.quadTo(rand.nextUScalar1() * scale, rand.nextUScalar1() * scale, 51 rand.nextUScalar1() * scale, rand.nextUScalar1() * scale); 52 path.cubicTo(rand.nextUScalar1() * scale, rand.nextUScalar1() * scale, 53 rand.nextUScalar1() * scale, rand.nextUScalar1() * scal [all...] |
H A D | strokerects.cpp | 37 SkScalar x = rand.nextUScalar1() * W; 38 SkScalar y = rand.nextUScalar1() * H; 39 SkScalar w = rand.nextUScalar1() * (W >> 2); 40 SkScalar h = rand.nextUScalar1() * (H >> 2);
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H A D | points.cpp | 31 SkScalar y = rand->nextUScalar1() * 480; 32 SkScalar x = rand->nextUScalar1() * 640;
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H A D | strokes.cpp | 22 SkScalar x = rand.nextUScalar1() * W; 23 SkScalar y = rand.nextUScalar1() * H; 24 SkScalar w = rand.nextUScalar1() * (W >> 2); 25 SkScalar h = rand.nextUScalar1() * (H >> 2); 87 SkScalar x = rand.nextUScalar1() * (W >> 1); 88 SkScalar y = rand.nextUScalar1() * (H >> 1);
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/external/skia/bench/ |
H A D | FSRectBench.cpp | 35 fRects[i].fLeft = -kMinOffset - SkScalarMul(rand.nextUScalar1(), kOffsetRange); 36 fRects[i].fTop = -kMinOffset - SkScalarMul(rand.nextUScalar1(), kOffsetRange); 37 fRects[i].fRight = W + kMinOffset + SkScalarMul(rand.nextUScalar1(), kOffsetRange); 38 fRects[i].fBottom = H + kMinOffset + SkScalarMul(rand.nextUScalar1(), kOffsetRange);
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H A D | ShaderMaskBench.cpp | 76 SkScalar x = x0 + rand.nextUScalar1() * dim.fX; 77 SkScalar y = y0 + rand.nextUScalar1() * dim.fY; 83 SkScalar x = x0 + rand.nextUScalar1() * dim.fX; 84 SkScalar y = y0 + rand.nextUScalar1() * dim.fY;
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H A D | LineBench.cpp | 37 fPts[i].set(rand.nextUScalar1() * 640, rand.nextUScalar1() * 480);
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H A D | MatrixConvolutionBench.cpp | 44 SkRect r = SkRect::MakeWH(rand.nextUScalar1() * 400, 45 rand.nextUScalar1() * 400);
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H A D | PathBench.cpp | 189 path->quadTo(SkScalarMul(rand.nextUScalar1(), SkIntToScalar(640)), 190 SkScalarMul(rand.nextUScalar1(), SkIntToScalar(480)), 191 SkScalarMul(rand.nextUScalar1(), SkIntToScalar(640)), 192 SkScalarMul(rand.nextUScalar1(), SkIntToScalar(480))); 212 path->moveTo(rand.nextUScalar1() * 640, rand.nextUScalar1() * 480); 214 path->lineTo(rand.nextUScalar1() * 640, rand.nextUScalar1() * 480); 661 SkScalar radius = rand.nextUScalar1() * 3; 662 r.fLeft = rand.nextUScalar1() * 30 [all...] |
H A D | MorphologyBench.cpp | 64 SkRect r = SkRect::MakeWH(rand.nextUScalar1() * 400, 65 rand.nextUScalar1() * 400);
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H A D | BlurBench.cpp | 61 SkRect r = SkRect::MakeWH(rand.nextUScalar1() * 400, 62 rand.nextUScalar1() * 400);
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H A D | TextBench.cpp | 119 SkScalar x = x0 + rand.nextUScalar1() * dim.fX; 120 SkScalar y = y0 + rand.nextUScalar1() * dim.fY;
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H A D | XfermodeBench.cpp | 38 random.nextUScalar1() * (size.fWidth - w), 39 random.nextUScalar1() * (size.fHeight - h),
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/external/chromium_org/third_party/skia/include/utils/ |
H A D | SkRandom.h | 101 SkScalar nextUScalar1() { return SkFixedToScalar(this->nextUFixed1()); } function in class:SkRandom 107 return SkScalarMul(this->nextUScalar1(), (max - min)) + min; 123 return this->nextUScalar1() <= fractionTrue; 254 SkScalar nextUScalar1() { return SkFixedToScalar(this->nextUFixed1()); } function in class:SkMWCRandom 260 return SkScalarMul(this->nextUScalar1(), (max - min)) + min; 276 return this->nextUScalar1() <= fractionTrue;
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/external/skia/include/utils/ |
H A D | SkRandom.h | 101 SkScalar nextUScalar1() { return SkFixedToScalar(this->nextUFixed1()); } function in class:SkRandom 107 return SkScalarMul(this->nextUScalar1(), (max - min)) + min; 123 return this->nextUScalar1() <= fractionTrue; 254 SkScalar nextUScalar1() { return SkFixedToScalar(this->nextUFixed1()); } function in class:SkMWCRandom 260 return SkScalarMul(this->nextUScalar1(), (max - min)) + min; 276 return this->nextUScalar1() <= fractionTrue;
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/external/chromium_org/third_party/skia/src/animator/ |
H A D | SkDisplayRandom.cpp | 48 SkScalar random = fRandom.nextUScalar1();
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/external/skia/src/animator/ |
H A D | SkDisplayRandom.cpp | 48 SkScalar random = fRandom.nextUScalar1();
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/external/chromium_org/third_party/skia/src/effects/gradients/ |
H A D | SkTwoPointRadialGradient.cpp | 491 SkPoint center1 = {random->nextUScalar1(), random->nextUScalar1()}; 492 SkScalar radius1 = random->nextUScalar1(); 496 center2.set(random->nextUScalar1(), random->nextUScalar1()); 497 radius2 = random->nextUScalar1 ();
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H A D | SkLinearGradient.cpp | 504 SkPoint points[] = {{random->nextUScalar1(), random->nextUScalar1()}, 505 {random->nextUScalar1(), random->nextUScalar1()}};
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H A D | SkTwoPointConicalGradient.cpp | 449 SkPoint center1 = {random->nextUScalar1(), random->nextUScalar1()}; 450 SkScalar radius1 = random->nextUScalar1(); 454 center2.set(random->nextUScalar1(), random->nextUScalar1()); 455 radius2 = random->nextUScalar1 ();
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/external/skia/src/effects/gradients/ |
H A D | SkTwoPointRadialGradient.cpp | 491 SkPoint center1 = {random->nextUScalar1(), random->nextUScalar1()}; 492 SkScalar radius1 = random->nextUScalar1(); 496 center2.set(random->nextUScalar1(), random->nextUScalar1()); 497 radius2 = random->nextUScalar1 ();
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H A D | SkLinearGradient.cpp | 504 SkPoint points[] = {{random->nextUScalar1(), random->nextUScalar1()}, 505 {random->nextUScalar1(), random->nextUScalar1()}};
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H A D | SkTwoPointConicalGradient.cpp | 449 SkPoint center1 = {random->nextUScalar1(), random->nextUScalar1()}; 450 SkScalar radius1 = random->nextUScalar1(); 454 center2.set(random->nextUScalar1(), random->nextUScalar1()); 455 radius2 = random->nextUScalar1 ();
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/external/chromium_org/third_party/skia/src/gpu/effects/ |
H A D | GrTextureDomainEffect.cpp | 230 domain.fLeft = random->nextUScalar1(); 232 domain.fTop = random->nextUScalar1();
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/external/skia/src/gpu/effects/ |
H A D | GrTextureDomainEffect.cpp | 230 domain.fLeft = random->nextUScalar1(); 232 domain.fTop = random->nextUScalar1();
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