Searched refs:setContextA (Results 1 - 2 of 2) sorted by relevance

/external/chromium_org/third_party/skia/src/core/
H A DSkComposeShader.cpp93 bool setContextA = fShaderA->setContext(device, paint, tmpM); local
95 if (!setContextA || !setContextB) {
99 else if (setContextA) {
/external/skia/src/core/
H A DSkComposeShader.cpp93 bool setContextA = fShaderA->setContext(device, paint, tmpM); local
95 if (!setContextA || !setContextB) {
99 else if (setContextA) {

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