Searched refs:wrapS (Results 1 - 8 of 8) sorted by relevance
/external/jmonkeyengine/engine/src/core/com/jme3/texture/ |
H A D | TextureArray.java | 16 private WrapMode wrapS = WrapMode.EdgeClamp; field in class:TextureArray 64 rVal.setWrap(WrapAxis.S, wrapS); 78 return wrapS; 95 this.wrapS = mode; 110 this.wrapS = mode;
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H A D | Texture2D.java | 46 private WrapMode wrapS = WrapMode.EdgeClamp; field in class:Texture2D 108 rVal.setWrap(WrapAxis.S, wrapS); 132 this.wrapS = mode; 154 this.wrapS = mode; 171 return wrapS; 200 hash = 79 * hash + (this.wrapS != null ? this.wrapS.hashCode() : 0); 209 capsule.write(wrapS, "wrapS", WrapMode.EdgeClamp); 217 wrapS [all...] |
H A D | TextureCubeMap.java | 58 private WrapMode wrapS = WrapMode.EdgeClamp; field in class:TextureCubeMap 85 rVal.setWrap(WrapAxis.S, wrapS); 110 this.wrapS = mode; 133 this.wrapS = mode; 151 return wrapS; 183 hash = 53 * hash + (this.wrapS != null ? this.wrapS.hashCode() : 0); 193 capsule.write(wrapS, "wrapS", WrapMode.EdgeClamp); 202 wrapS [all...] |
H A D | Texture3D.java | 45 private WrapMode wrapS = WrapMode.EdgeClamp; field in class:Texture3D 109 rVal.setWrap(WrapAxis.S, wrapS); 134 this.wrapS = mode; 157 this.wrapS = mode; 175 return wrapS; 211 capsule.write(wrapS, "wrapS", WrapMode.EdgeClamp); 220 wrapS = capsule.readEnum("wrapS", WrapMode.class, WrapMode.EdgeClamp);
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/external/chromium_org/third_party/angle_dx11/src/libGLESv2/ |
H A D | angletypes.h | 105 GLenum wrapS; member in struct:gl::SamplerState
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H A D | Texture.cpp | 33 mSamplerState.wrapS = GL_REPEAT; 88 mSamplerState.wrapS = wrap; 150 return mSamplerState.wrapS; 618 if ((mSamplerState.wrapS != GL_CLAMP_TO_EDGE && !isPow2(width)) || 1063 if (mSamplerState.wrapS != GL_CLAMP_TO_EDGE || mSamplerState.wrapT != GL_CLAMP_TO_EDGE || mipmapping)
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/external/chromium_org/third_party/angle_dx11/src/libGLESv2/renderer/ |
H A D | RenderStateCache.cpp | 379 samplerDesc.AddressU = gl_d3d11::ConvertTextureWrap(samplerState.wrapS);
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H A D | Renderer9.cpp | 740 mDevice->SetSamplerState(d3dSampler, D3DSAMP_ADDRESSU, gl_d3d9::ConvertTextureWrap(samplerState.wrapS));
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