Searched refs:bindTexture (Results 1 - 25 of 28) sorted by relevance

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/frameworks/base/libs/hwui/
H A DTexture.h38 inline void setWrap(GLenum wrap, bool bindTexture = false, bool force = false,
40 setWrapST(wrap, wrap, bindTexture, force, renderTarget);
43 virtual void setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture = false,
46 inline void setFilter(GLenum filter, bool bindTexture = false, bool force = false,
48 setFilterMinMag(filter, filter, bindTexture, force, renderTarget);
51 virtual void setFilterMinMag(GLenum min, GLenum mag, bool bindTexture = false,
H A DTexture.cpp41 void Texture::setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture, bool force, argument
50 if (bindTexture) {
51 mCaches.bindTexture(renderTarget, id);
59 void Texture::setFilterMinMag(GLenum min, GLenum mag, bool bindTexture, bool force, argument
68 if (bindTexture) {
69 mCaches.bindTexture(renderTarget, id);
H A DDither.cpp35 mCaches->bindTexture(mDitherTexture);
74 mCaches->bindTexture(mDitherTexture);
H A DAssetAtlas.cpp94 virtual void setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture = false,
96 mDelegate->setWrapST(wrapS, wrapT, bindTexture, force, renderTarget);
99 virtual void setFilterMinMag(GLenum min, GLenum mag, bool bindTexture = false,
101 mDelegate->setFilterMinMag(min, mag, bindTexture, force, renderTarget);
H A DImage.cpp42 Caches::getInstance().bindTexture(mTexture);
H A DLayer.h187 void setWrap(GLenum wrap, bool bindTexture = false, bool force = false) {
188 texture.setWrap(wrap, bindTexture, force, renderTarget);
191 void setFilter(GLenum filter, bool bindTexture = false, bool force = false) {
192 texture.setFilter(filter, bindTexture, force, renderTarget);
227 void bindTexture() const;
H A DLayer.cpp92 bindTexture();
148 void Layer::bindTexture() const { function in class:android::uirenderer::Layer
150 caches.bindTexture(renderTarget, texture.id);
H A DCaches.h242 * bindTexture(GLenum, GLuint).
244 void bindTexture(GLuint texture);
249 * bindTexture(GLuint).
251 void bindTexture(GLenum target, GLuint texture);
H A DSkiaShader.cpp93 void SkiaShader::bindTexture(Texture* texture, GLenum wrapS, GLenum wrapT) { function in class:android::uirenderer::SkiaShader
94 mCaches->bindTexture(texture->id);
161 bindTexture(texture, mWrapS, mWrapT);
239 bindTexture(texture, gTileModes[mTileX], gTileModes[mTileY]);
359 bindTexture(texture, gTileModes[mTileX], gTileModes[mTileY]);
H A DLayerCache.cpp117 layer->bindTexture();
H A DLayerRenderer.cpp233 layer->bindTexture();
306 layer->bindTexture();
418 caches.bindTexture(texture);
H A DSkiaShader.h113 inline void bindTexture(Texture* texture, GLenum wrapS, GLenum wrapT);
H A DTextDropShadowCache.cpp208 caches.bindTexture(texture->id);
H A DCaches.cpp529 void Caches::bindTexture(GLuint texture) { function in class:android::uirenderer::Caches
536 void Caches::bindTexture(GLenum target, GLuint texture) { function in class:android::uirenderer::Caches
H A DGradientCache.cpp289 Caches::getInstance().bindTexture(texture->id);
H A DTextureCache.cpp238 Caches::getInstance().bindTexture(texture->id);
H A DOpenGLRenderer.h925 inline void bindTexture(GLuint texture) { function in class:android::uirenderer::OpenGLRenderer
926 mCaches.bindTexture(texture);
934 mCaches.bindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
H A DFontRenderer.cpp449 caches.bindTexture(lastTextureId);
513 caches.bindTexture(texture->getTextureId());
/frameworks/rs/
H A DrsProgram.h70 void bindTexture(Context *, uint32_t slot, Allocation *);
H A DrsProgram.cpp117 bindTexture(NULL, ct, NULL);
179 void Program::bindTexture(Context *rsc, uint32_t slot, Allocation *a) { function in class:Program
220 p->bindTexture(rsc, slot, static_cast<Allocation *>(a));
H A DrsScriptC_LibGL.cpp52 pf->bindTexture(rsc, slot, a);
/frameworks/base/libs/hwui/font/
H A DCacheTexture.cpp171 if (bind) mCaches.bindTexture(getTextureId());
191 mCaches.bindTexture(mTextureId);
/frameworks/rs/java/tests/Balls/src/com/example/android/rs/balls/
H A DBallsRS.java104 mPFPoints.bindTexture(loadTexture(R.drawable.flares), 0);
/frameworks/base/graphics/java/android/renderscript/
H A DProgram.java164 public void bindTexture(Allocation va, int slot) method in class:Program
/frameworks/native/opengl/libagl/
H A Dtexture.cpp80 c->rasterizer.procs.bindTexture(c, &(u.texture->surface));
145 c->rasterizer.procs.bindTexture(c, &(u.texture->surface));
168 c->rasterizer.procs.bindTexture(c, &(u.texture->surface));
299 ggl->bindTexture(ggl, &src);
787 c->rasterizer.procs.bindTexture(c, &(u.texture->surface));
1308 // to call bindTexture on the main rasterizer.
1544 ggl->bindTexture(ggl, &readSurface); // source is read-buffer

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