Searched refs:blockNum (Results 1 - 1 of 1) sorted by relevance
/frameworks/av/media/libstagefright/codecs/on2/h264dec/source/ |
H A D | h264bsd_intra_prediction.c | 163 u32 blockNum); 184 void h264bsdAddResidual(u8 *data, i32 *residual, u32 blockNum); 186 static void Write4x4To16x16(u8 *data, u8 *data4x4, u32 blockNum); 922 void h264bsdAddResidual(u8 *data, i32 *residual, u32 blockNum) argument 938 ASSERT(blockNum < 16 + 4 + 4); 945 if (blockNum < 16) 948 x = h264bsdBlockX[blockNum]; 949 y = h264bsdBlockY[blockNum]; 954 x = h264bsdBlockX[blockNum & 0x3]; 955 y = h264bsdBlockY[blockNum 1383 Get4x4NeighbourPels(u8 *a, u8 *l, u8 *data, u8 *above, u8 *left, u32 blockNum) argument 1839 Write4x4To16x16(u8 *data, u8 *data4x4, u32 blockNum) argument [all...] |
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