Searched refs:bq (Results 1 - 25 of 31) sorted by relevance

12

/frameworks/native/services/surfaceflinger/
H A DSurfaceFlingerConsumer.h30 SurfaceFlingerConsumer(const sp<BufferQueue>& bq, uint32_t tex) argument
31 : GLConsumer(bq, tex, GLConsumer::TEXTURE_EXTERNAL, false)
/frameworks/native/libs/gui/tests/
H A DSurface_test.cpp91 sp<BufferQueue> bq = new BufferQueue(); local
92 sp<CpuConsumer> consumer = new CpuConsumer(bq, 1);
95 ASSERT_EQ(NO_ERROR, sf->captureScreen(display, bq,
124 ASSERT_EQ(NO_ERROR, sf->captureScreen(display, bq,
139 sp<BufferQueue> bq = new BufferQueue(); local
140 sp<BufferItemConsumer> c = new BufferItemConsumer(bq,
142 sp<Surface> s = new Surface(bq);
H A DSurfaceTextureClient_test.cpp46 sp<BufferQueue> bq = new BufferQueue(); local
47 mST = new GLConsumer(bq, 123);
48 mSTC = new Surface(bq);
714 sp<BufferQueue> bq = new BufferQueue(); local
715 sp<GLConsumer> st(new GLConsumer(bq, i));
716 sp<Surface> stc(new Surface(bq));
/frameworks/base/core/jni/android/graphics/
H A DSurfaceTexture.cpp69 const sp<BufferQueue>& bq)
73 if (bq.get()) {
74 bq->incStrong((void*)SurfaceTexture_setBufferQueue);
79 env->SetIntField(thiz, fields.bufferQueue, (int)bq.get());
232 sp<BufferQueue> bq = new BufferQueue(); local
235 bq->disableAsyncBuffer();
236 bq->setDefaultMaxBufferCount(1);
239 sp<GLConsumer> surfaceTexture(new GLConsumer(bq, texName, GL_TEXTURE_EXTERNAL_OES, true, true));
246 SurfaceTexture_setBufferQueue(env, thiz, bq);
68 SurfaceTexture_setBufferQueue(JNIEnv* env, jobject thiz, const sp<BufferQueue>& bq) argument
/frameworks/native/include/gui/
H A DBufferItemConsumer.h56 BufferItemConsumer(const sp<BufferQueue>& bq, uint32_t consumerUsage,
H A DCpuConsumer.h69 CpuConsumer(const sp<IGraphicBufferConsumer>& bq,
H A DGLConsumer.h84 GLConsumer(const sp<IGraphicBufferConsumer>& bq,
/frameworks/rs/
H A DrsGrallocConsumer.h47 GrallocConsumer(Allocation *, const sp<IGraphicBufferConsumer>& bq);
H A DrsGrallocConsumer.cpp33 GrallocConsumer::GrallocConsumer(Allocation *a, const sp<IGraphicBufferConsumer>& bq) : argument
34 ConsumerBase(bq, true)
45 bq->setDefaultBufferFormat(a->mHal.state.yuv);
/frameworks/native/opengl/tests/EGLTest/
H A DEGL_test.cpp109 sp<BufferQueue> bq = new BufferQueue(); local
110 bq->consumerConnect(new DummyConsumer, false);
111 sp<Surface> mSTC = new Surface(static_cast<sp<IGraphicBufferProducer> >( bq));
/frameworks/native/libs/gui/
H A DBufferItemConsumer.cpp32 BufferItemConsumer::BufferItemConsumer(const sp<BufferQueue>& bq, argument
34 ConsumerBase(bq, controlledByApp)
H A DCpuConsumer.cpp33 CpuConsumer::CpuConsumer(const sp<IGraphicBufferConsumer>& bq, argument
35 ConsumerBase(bq, controlledByApp),
/frameworks/av/services/camera/libcameraservice/device3/
H A DCamera3InputStream.cpp208 sp<BufferQueue> bq = new BufferQueue(); local
209 mConsumer = new BufferItemConsumer(bq, camera3_stream::usage,
H A DCamera3ZslStream.cpp118 sp<BufferQueue> bq = new BufferQueue(); local
119 mProducer = new RingBufferConsumer(bq, GRALLOC_USAGE_HW_CAMERA_ZSL, depth);
120 mConsumer = new Surface(bq);
/frameworks/av/services/camera/libcameraservice/api1/client2/
H A DJpegProcessor.cpp86 sp<BufferQueue> bq = new BufferQueue(); local
87 mCaptureConsumer = new CpuConsumer(bq, 1);
90 mCaptureWindow = new Surface(bq);
H A DCallbackProcessor.cpp113 sp<BufferQueue> bq = new BufferQueue(); local
114 mCallbackConsumer = new CpuConsumer(bq, kCallbackHeapCount);
117 mCallbackWindow = new Surface(bq);
H A DZslProcessor.cpp131 sp<BufferQueue> bq = new BufferQueue(); local
132 mZslConsumer = new BufferItemConsumer(bq,
137 mZslWindow = new Surface(bq);
/frameworks/av/camera/
H A DProCamera.cpp252 sp<BufferQueue> bq = new BufferQueue();
253 sp<CpuConsumer> cc = new CpuConsumer(bq, heapCount/*, synchronousMode*/);
256 sp<Surface> stc = new Surface(bq);
/frameworks/base/media/mca/filterfw/native/core/
H A Dgl_env.cpp165 sp<BufferQueue> bq = new BufferQueue(); local
166 surfaceTexture_ = new GLConsumer(bq, 0);
167 window_ = new Surface(static_cast<sp<IGraphicBufferProducer> >(bq));
/frameworks/native/services/surfaceflinger/DisplayHardware/
H A DVirtualDisplaySurface.h76 const sp<BufferQueue>& bq,
H A DVirtualDisplaySurface.cpp50 const sp<BufferQueue>& bq,
52 : ConsumerBase(bq),
62 mSource[SOURCE_SCRATCH] = bq;
48 VirtualDisplaySurface(HWComposer& hwc, int32_t dispId, const sp<IGraphicBufferProducer>& sink, const sp<BufferQueue>& bq, const String8& name) argument
/frameworks/base/media/jni/
H A Dandroid_media_ImageReader.cpp89 void setBufferQueue(const sp<BufferQueue>& bq) { mBufferQueue = bq; } argument
616 sp<BufferQueue> bq = new BufferQueue(); local
617 sp<CpuConsumer> consumer = new CpuConsumer(bq, maxImages,
632 ctx->setBufferQueue(bq);
796 BufferQueue* bq = ImageReader_getBufferQueue(env, thiz); local
797 if (bq == NULL) {
803 return android_view_Surface_createFromIGraphicBufferProducer(env, bq);
/frameworks/av/libvideoeditor/lvpp/
H A DNativeWindowRenderer.cpp571 sp<BufferQueue> bq = new BufferQueue(); local
572 mST = new GLConsumer(bq, mTextureId);
573 mSTC = new Surface(bq);
/frameworks/native/cmds/flatland/
H A DGLHelper.cpp204 sp<BufferQueue> bq = new BufferQueue(mGraphicBufferAlloc); local
205 sp<GLConsumer> glc = new GLConsumer(bq, name,
211 sp<ANativeWindow> anw = new Surface(bq);
/frameworks/av/cmds/stagefright/
H A Dstagefright.cpp941 sp<BufferQueue> bq = new BufferQueue(); local
942 sp<GLConsumer> texture = new GLConsumer(bq, 0 /* tex */);
943 gSurface = new Surface(bq);

Completed in 554 milliseconds

12