Searched refs:elementsCount (Results 1 - 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
H A DOpenGLRenderer.cpp1349 GLsizei elementsCount = quadsCount * 6; local
1350 while (elementsCount > 0) {
1351 GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6);
1356 elementsCount -= drawCount;
3119 GLsizei elementsCount = layer->meshElementCount; local
3121 while (elementsCount > 0) {
3122 GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6);
3128 elementsCount -= drawCount;
3463 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
3483 glDrawArrays(drawMode, 0, elementsCount);
3461 drawTextureMesh(float left, float top, float right, float bottom, GLuint texture, float alpha, SkXfermode::Mode mode, bool blend, GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) argument
3486 drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture, float alpha, SkXfermode::Mode mode, bool blend, GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) argument
3511 drawAlpha8TextureMesh(float left, float top, float right, float bottom, GLuint texture, bool hasColor, int color, int alpha, SkXfermode::Mode mode, GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, bool ignoreTransform, bool ignoreScale, bool dirty) argument
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H A DOpenGLRenderer.h830 * @param elementsCount The number of elements in the mesh, required by indices
839 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
845 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
851 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,

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