Searched refs:fboLayer (Results 1 - 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
H A DOpenGLRenderer.cpp792 void OpenGLRenderer::calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer) { argument
807 } else if (fboLayer) {
826 bool fboLayer, int alpha) {
829 (fboLayer && clip.isEmpty())) {
830 mSnapshot->empty = fboLayer;
832 mSnapshot->invisible = mSnapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
918 const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag; local
923 calculateLayerBoundsAndClip(bounds, clip, fboLayer);
924 updateSnapshotIgnoreForLayer(bounds, clip, fboLayer, alpha);
950 if (fboLayer) {
825 updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip, bool fboLayer, int alpha) argument
1034 const bool fboLayer = current->flags & Snapshot::kFlagIsFboLayer; local
[all...]
H A DOpenGLRenderer.h638 void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer);
644 bool fboLayer, int alpha);

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