Searched refs:fboLayer (Results 1 - 2 of 2) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | OpenGLRenderer.cpp | 792 void OpenGLRenderer::calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer) { argument 807 } else if (fboLayer) { 826 bool fboLayer, int alpha) { 829 (fboLayer && clip.isEmpty())) { 830 mSnapshot->empty = fboLayer; 832 mSnapshot->invisible = mSnapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer); 918 const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag; local 923 calculateLayerBoundsAndClip(bounds, clip, fboLayer); 924 updateSnapshotIgnoreForLayer(bounds, clip, fboLayer, alpha); 950 if (fboLayer) { 825 updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip, bool fboLayer, int alpha) argument 1034 const bool fboLayer = current->flags & Snapshot::kFlagIsFboLayer; local [all...] |
H A D | OpenGLRenderer.h | 638 void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer); 644 bool fboLayer, int alpha);
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