Searched refs:normal (Results 1 - 6 of 6) sorted by relevance
/frameworks/native/opengl/libagl/ |
H A D | array.cpp | 111 c->arrays.normal.size = 4; 112 c->arrays.normal.type = GL_FLOAT; 436 case GL_NORMAL_ARRAY: a = &c->arrays.normal; break; 1116 if (c->lighting.enable) { // needs normal transforms and eye coords 1151 am.normal.fetch = currentNormal; 1161 if (am.normal.enable) { 1162 am.normal.resolve(); 1163 if (am.normal.bo || am.normal.pointer) { 1164 am.normal [all...] |
H A D | context.h | 198 array_t normal; member in struct:android::gl::array_machine_t
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H A D | light.cpp | 353 // transform each normal. However, we might still have to normalize 356 c->arrays.normal.fetch(c, n.v, 357 c->arrays.normal.element(v->index & vertex_cache_t::INDEX_MASK));
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/frameworks/base/libs/hwui/ |
H A D | PathTessellator.cpp | 78 * Produces a pseudo-normal for a vertex, given the normals of the two incoming lines. If the offset 138 * NOTE: the input will not always be a normal, especially for sharp edges - it should be the 228 const vec2& normal, Vertex* buffer, int& currentIndex, bool begin) { 229 vec2 strokeOffset = normal; 336 // alpha 0 vertex, offset by a scaled normal. 349 // AA point offset from original point is that point's normal, such that each side is offset 394 AlphaVertex* buffer, bool isFirst, vec2 normal, int offset) { 400 if (isFirst) normal *= -1; 402 // TODO: this normal should be scaled by radialScale if extra != 0, see totalOffsetFromNormals() 403 vec2 AAOffset = paintInfo.deriveAAOffset(normal); 227 storeBeginEnd(const PaintInfo& paintInfo, const Vertex& center, const vec2& normal, Vertex* buffer, int& currentIndex, bool begin) argument 393 storeCapAA(const PaintInfo& paintInfo, const Vector<Vertex>& vertices, AlphaVertex* buffer, bool isFirst, vec2 normal, int offset) argument [all...] |
/frameworks/base/docs/html/reference/renderscript/ |
H A D | doxygen.css | 90 font-weight: normal; 309 font-weight: normal; 386 font-weight: normal; 486 font-style: normal; 610 font-style: normal;
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/frameworks/ex/carousel/java/com/android/ex/carousel/ |
H A D | carousel.rs | 50 float3 normal; 247 { 0.0f, 1.0f, 0.0f }, // normal 1403 float denom = dot(ray->direction, plane->normal); 1405 float t = - (plane->constant + dot(ray->position, plane->normal)) / denom;
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