Searched refs:quad (Results 1 - 10 of 10) sorted by relevance

/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/
H A DFullscreenBlur.java76 static void addOffsets(Renderable quad, float advance) { argument
77 quad.appendSourceParams(new Float4Param("blurOffset0", - advance * 2.5f));
78 quad.appendSourceParams(new Float4Param("blurOffset1", - advance * 0.5f));
79 quad.appendSourceParams(new Float4Param("blurOffset2", advance * 1.5f));
80 quad.appendSourceParams(new Float4Param("blurOffset3", advance * 3.5f));
124 Renderable quad = sceneManager.getRenderableQuad("ScreenAlignedQuadS", selectCol);
125 quad.appendSourceParams(new TextureParam("color", sRenderTargetBlur0Color));
126 selectColorPass.appendRenderable(quad);
132 quad = sceneManager.getRenderableQuad("ScreenAlignedQuadH", hBlur);
133 quad
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H A DSimpleAppRS.java101 // Draw a simple colored quad
102 Renderable quad = mScene.appendNewRenderable();
103 quad.setMesh(mSimpleMesh);
106 quad.appendSourceParams(new Float4Param("color", 0.2f, 0.3f, 0.4f));
107 quad.setRenderState(colorRS);
119 // Draw a textured quad
120 Renderable quad = mScene.appendNewRenderable();
121 quad.setMesh(mSimpleMesh);
122 // Make a transform to position the quad
125 quad
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/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
H A DStatsFilter.java81 private void calcMeanAndStd(ByteBuffer pixelBuffer, int width, int height, Quad quad) { argument
84 regionscore(pixelBuffer, width, height, quad.topLeft().x, quad.topLeft().y,
85 quad.bottomRight().x, quad.bottomRight().y, mStats);
H A DImageShader.java419 public void setSourceQuad(Quad quad) { argument
420 setSourceCoords(new float[] { quad.topLeft().x, quad.topLeft().y,
421 quad.topRight().x, quad.topRight().y,
422 quad.bottomLeft().x, quad.bottomLeft().y,
423 quad.bottomRight().x, quad.bottomRight().y });
467 public void setTargetQuad(Quad quad) { argument
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/frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/
H A DRotateFilter.java153 Quad quad = new Quad(x0, x1, x2, x3);
154 ((ShaderProgram) mProgram).setTargetRegion(quad);
H A DStraightenFilter.java151 Quad quad = new Quad(p0, p1, p2, p3);
152 ((ShaderProgram) mProgram).setSourceRegion(quad);
/frameworks/base/libs/hwui/
H A DCaches.cpp419 uint16_t quad = i * 4; local
421 regionIndices[index ] = quad; // top-left
422 regionIndices[index + 1] = quad + 1; // top-right
423 regionIndices[index + 2] = quad + 2; // bottom-left
424 regionIndices[index + 3] = quad + 2; // bottom-left
425 regionIndices[index + 4] = quad + 1; // top-right
426 regionIndices[index + 5] = quad + 3; // bottom-right
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
H A DSceneManager.java449 Renderable quad = new Renderable();
450 quad.setTransform(new MatrixTransform());
451 quad.setMesh(getScreenAlignedQuad());
452 quad.setName(name);
453 quad.setRenderState(state);
454 quad.setCullType(1);
455 return quad;
/frameworks/base/media/mca/filterfw/native/core/
H A Dshader_program.cpp231 Quad quad(Point(x, y),
235 SetSourceRegion(quad);
238 void ShaderProgram::SetSourceRegion(const Quad& quad) { argument
241 source_coords_[index] = quad.point(i).x();
242 source_coords_[index+1] = quad.point(i).y();
247 Quad quad(Point(x, y),
251 SetTargetRegion(quad);
254 void ShaderProgram::SetTargetRegion(const Quad& quad) { argument
257 target_coords_[index] = (quad.point(i).x() * 2.0) - 1.0;
258 target_coords_[index+1] = (quad
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H A Dshader_program.h143 void SetSourceRegion(const Quad& quad);
157 void SetTargetRegion(const Quad& quad);

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