Searched refs:quickRejectNoScissor (Results 1 - 5 of 5) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | OpenGLRenderer.h | 271 ANDROID_API bool quickRejectNoScissor(float left, float top, float right, float bottom, 273 bool quickRejectNoScissor(const Rect& bounds, bool* clipRequired = NULL) { function in class:android::uirenderer::OpenGLRenderer 274 return quickRejectNoScissor(bounds.left, bounds.top, bounds.right, bounds.bottom,
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H A D | DisplayList.cpp | 529 if (mClipToBounds && renderer.quickRejectNoScissor(0, 0, mWidth, mHeight)) {
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H A D | DisplayListRenderer.cpp | 509 bool rejected = quickRejectNoScissor(localBounds.left, localBounds.top,
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H A D | OpenGLRenderer.cpp | 1037 quickRejectNoScissor(rect, &clipRequired); // safely ignore return, should never be rejected 1623 bool OpenGLRenderer::quickRejectNoScissor(float left, float top, float right, float bottom, function in class:android::uirenderer::OpenGLRenderer 1658 if (quickRejectNoScissor(left, top, right, bottom, snapOut, &clipRequired)) { 3072 const bool rejected = quickRejectNoScissor(x, y,
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/frameworks/base/core/jni/ |
H A D | android_view_GLES20Canvas.cpp | 301 return renderer->quickRejectNoScissor(left, top, right, bottom);
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