Searched refs:quickRejectNoScissor (Results 1 - 5 of 5) sorted by relevance

/frameworks/base/libs/hwui/
H A DOpenGLRenderer.h271 ANDROID_API bool quickRejectNoScissor(float left, float top, float right, float bottom,
273 bool quickRejectNoScissor(const Rect& bounds, bool* clipRequired = NULL) { function in class:android::uirenderer::OpenGLRenderer
274 return quickRejectNoScissor(bounds.left, bounds.top, bounds.right, bounds.bottom,
H A DDisplayList.cpp529 if (mClipToBounds && renderer.quickRejectNoScissor(0, 0, mWidth, mHeight)) {
H A DDisplayListRenderer.cpp509 bool rejected = quickRejectNoScissor(localBounds.left, localBounds.top,
H A DOpenGLRenderer.cpp1037 quickRejectNoScissor(rect, &clipRequired); // safely ignore return, should never be rejected
1623 bool OpenGLRenderer::quickRejectNoScissor(float left, float top, float right, float bottom, function in class:android::uirenderer::OpenGLRenderer
1658 if (quickRejectNoScissor(left, top, right, bottom, snapOut, &clipRequired)) {
3072 const bool rejected = quickRejectNoScissor(x, y,
/frameworks/base/core/jni/
H A Dandroid_view_GLES20Canvas.cpp301 return renderer->quickRejectNoScissor(left, top, right, bottom);

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