Searched refs:shadow (Results 1 - 4 of 4) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | TextDropShadowCache.cpp | 102 INIT_LOGD(" Setting drop shadow cache size to %sMB", property); 105 INIT_LOGD(" Using default drop shadow cache size of %.2fMB", 179 FontRenderer::DropShadow shadow = mRenderer->renderDropShadow(&paintCopy, text, 0, local 182 if (!shadow.image) { 189 texture->left = shadow.penX; 190 texture->top = shadow.penY; 191 texture->width = shadow.width; 192 texture->height = shadow.height; 196 const uint32_t size = shadow.width * shadow [all...] |
H A D | DisplayListOp.h | 244 Rect shadow(mLocalBounds); 245 shadow.translate(drawModifiers.mShadowDx, drawModifiers.mShadowDy); 246 shadow.outset(drawModifiers.mShadowRadius); 247 localBounds.unionWith(shadow); 1473 // directly, we do not need to account for shadow by calling getLocalBounds()
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H A D | OpenGLRenderer.cpp | 2803 // NOTE: The drop shadow will not perform gamma correction 2806 const ShadowTexture* shadow = mCaches.dropShadowCache.get( local 2808 // If the drop shadow exceeds the max texture size or couldn't be 2810 if (!shadow) return; 2811 const AutoTexture autoCleanup(shadow); 2813 const float sx = x - shadow->left + mDrawModifiers.mShadowDx; 2814 const float sy = y - shadow->top + mDrawModifiers.mShadowDy; 2829 setupDrawModelView(sx, sy, sx + shadow->width, sy + shadow->height); 2830 setupDrawTexture(shadow [all...] |
/frameworks/base/docs/html/reference/renderscript/ |
H A D | doxygen.css | 165 box-shadow: 2px 2px 3px #999; 166 -webkit-box-shadow: 2px 2px 3px #999; 167 -moz-box-shadow: rgba(0, 0, 0, 0.15) 2px 2px 2px; 422 text-shadow: 0px 1px 1px rgba(255, 255, 255, 0.9); 424 box-shadow: 5px 5px 5px rgba(0, 0, 0, 0.15); 428 -moz-box-shadow: rgba(0, 0, 0, 0.15) 5px 5px 5px; 432 -webkit-box-shadow: 5px 5px 5px rgba(0, 0, 0, 0.15); 451 box-shadow: 5px 5px 5px rgba(0, 0, 0, 0.15); 455 -moz-box-shadow: rgba(0, 0, 0, 0.15) 5px 5px 5px; 460 -webkit-box-shadow [all...] |
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