Searched refs:textureUnit (Results 1 - 6 of 6) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | Dither.h | 43 void setupProgram(Program* program, GLuint* textureUnit);
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H A D | Dither.cpp | 89 void Dither::setupProgram(Program* program, GLuint* textureUnit) { argument 92 GLuint textureSlot = (*textureUnit)++;
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H A D | SkiaShader.h | 68 GLuint* textureUnit); 145 GLuint* textureUnit); 168 GLuint* textureUnit); 192 GLuint* textureUnit); 239 GLuint* textureUnit);
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H A D | SkiaShader.cpp | 90 GLuint* textureUnit) { 145 const Snapshot& snapshot, GLuint* textureUnit) { 146 GLuint textureSlot = (*textureUnit)++; 231 const Snapshot& snapshot, GLuint* textureUnit) { 233 GLuint textureSlot = (*textureUnit)++; 246 Caches::getInstance().dither.setupProgram(program, textureUnit); 351 const Snapshot& snapshot, GLuint* textureUnit) { 353 GLuint textureSlot = (*textureUnit)++; 366 mCaches->dither.setupProgram(program, textureUnit); 411 const Snapshot& snapshot, GLuint* textureUnit) { 89 setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot, GLuint* textureUnit) argument 144 setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot, GLuint* textureUnit) argument 230 setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot, GLuint* textureUnit) argument 350 setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot, GLuint* textureUnit) argument 410 setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot, GLuint* textureUnit) argument [all...] |
H A D | Caches.cpp | 518 void Caches::activeTexture(GLuint textureUnit) { argument 519 if (mTextureUnit != textureUnit) { 520 glActiveTexture(gTextureUnits[textureUnit]); 521 mTextureUnit = textureUnit;
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H A D | Caches.h | 232 void activeTexture(GLuint textureUnit);
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