Searched refs:textureUnit (Results 1 - 6 of 6) sorted by relevance

/frameworks/base/libs/hwui/
H A DDither.h43 void setupProgram(Program* program, GLuint* textureUnit);
H A DDither.cpp89 void Dither::setupProgram(Program* program, GLuint* textureUnit) { argument
92 GLuint textureSlot = (*textureUnit)++;
H A DSkiaShader.h68 GLuint* textureUnit);
145 GLuint* textureUnit);
168 GLuint* textureUnit);
192 GLuint* textureUnit);
239 GLuint* textureUnit);
H A DSkiaShader.cpp90 GLuint* textureUnit) {
145 const Snapshot& snapshot, GLuint* textureUnit) {
146 GLuint textureSlot = (*textureUnit)++;
231 const Snapshot& snapshot, GLuint* textureUnit) {
233 GLuint textureSlot = (*textureUnit)++;
246 Caches::getInstance().dither.setupProgram(program, textureUnit);
351 const Snapshot& snapshot, GLuint* textureUnit) {
353 GLuint textureSlot = (*textureUnit)++;
366 mCaches->dither.setupProgram(program, textureUnit);
411 const Snapshot& snapshot, GLuint* textureUnit) {
89 setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot, GLuint* textureUnit) argument
144 setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot, GLuint* textureUnit) argument
230 setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot, GLuint* textureUnit) argument
350 setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot, GLuint* textureUnit) argument
410 setupProgram(Program* program, const mat4& modelView, const Snapshot& snapshot, GLuint* textureUnit) argument
[all...]
H A DCaches.cpp518 void Caches::activeTexture(GLuint textureUnit) { argument
519 if (mTextureUnit != textureUnit) {
520 glActiveTexture(gTextureUnits[textureUnit]);
521 mTextureUnit = textureUnit;
H A DCaches.h232 void activeTexture(GLuint textureUnit);

Completed in 64 milliseconds