Searched refs:uv (Results 1 - 6 of 6) sorted by relevance
/frameworks/rs/java/tests/SampleTest/src/com/android/rs/sample/ |
H A D | sample.rs | 36 float2 uv; 37 uv.x = (float)x / destX; 38 uv.y = (float)y / destY; 40 out->xyz = convert_uchar3(rsSample(sourceAlloc, allocSampler, uv*2.0f).xyz);
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/frameworks/base/packages/Keyguard/src/com/android/keyguard/ |
H A D | KeyguardMultiUserSelectorView.java | 79 KeyguardMultiUserAvatar uv = createAndAddUser(user); 81 mActiveUserAvatar = uv; 83 uv.setActive(false, false, null); 114 KeyguardMultiUserAvatar uv = KeyguardMultiUserAvatar.fromXml( 116 mUsersGrid.addView(uv); 117 return uv;
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/frameworks/rs/driver/runtime/ |
H A D | rs_sample.c | 425 float uv, uint32_t lod) { 430 float pixelUV = uv * (float)(sourceW); 457 float uv, uint32_t lod) { 460 int32_t iPixel = (int32_t)(uv * (float)(sourceW)); 471 float2 uv, uint32_t lod) { 478 float pixelU = uv.x * sourceW; 479 float pixelV = uv.y * sourceH; 519 float2 uv, uint32_t lod) { 526 int2 iPixel = convert_int2(uv * dimF); 535 rsSample(rs_allocation a, rs_sampler s, float uv, floa argument 422 sample_LOD_LinearPixel(const Allocation_t *alloc, rs_data_kind dk, rs_data_type dt, rs_sampler_value wrapS, float uv, uint32_t lod) argument 454 sample_LOD_NearestPixel(const Allocation_t *alloc, rs_data_kind dk, rs_data_type dt, rs_sampler_value wrapS, float uv, uint32_t lod) argument 467 sample_LOD_LinearPixel(const Allocation_t *alloc, rs_data_kind dk, rs_data_type dt, rs_sampler_value wrapS, rs_sampler_value wrapT, float2 uv, uint32_t lod) argument 515 sample_LOD_NearestPixel(const Allocation_t *alloc, rs_data_kind dk, rs_data_type dt, rs_sampler_value wrapS, rs_sampler_value wrapT, float2 uv, uint32_t lod) argument 587 rsSample(rs_allocation a, rs_sampler s, float2 uv, float lod) argument 634 rsSample(rs_allocation a, rs_sampler s, float2 uv) argument [all...] |
/frameworks/native/cmds/flatland/ |
H A D | Renderers.cpp | 60 mUVAttribLoc = glGetAttribLocation(mGradPgm, "uv"); 90 const float uv[] = { local 102 glVertexAttribPointer(mUVAttribLoc, 2, GL_FLOAT, GL_FALSE, 0, uv);
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H A D | Composers.cpp | 37 mUVAttribLoc = glGetAttribLocation(mBlitPgm, "uv"); 70 const float uv[] = { local 78 glVertexAttribPointer(mUVAttribLoc, 2, GL_FLOAT, GL_FALSE, 0, uv);
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/frameworks/rs/cpu_ref/ |
H A D | rsCpuIntrinsicYuvToRGB.cpp | 109 extern "C" void rsdIntrinsicYuv_K(void *dst, const uchar *Y, const uchar *uv, uint32_t count, const short *param); 110 extern "C" void rsdIntrinsicYuvR_K(void *dst, const uchar *Y, const uchar *uv, uint32_t count, const short *param); 156 // Legacy yuv support didn't fill in uv
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