Searched refs:uv (Results 1 - 6 of 6) sorted by relevance

/frameworks/rs/java/tests/SampleTest/src/com/android/rs/sample/
H A Dsample.rs36 float2 uv;
37 uv.x = (float)x / destX;
38 uv.y = (float)y / destY;
40 out->xyz = convert_uchar3(rsSample(sourceAlloc, allocSampler, uv*2.0f).xyz);
/frameworks/base/packages/Keyguard/src/com/android/keyguard/
H A DKeyguardMultiUserSelectorView.java79 KeyguardMultiUserAvatar uv = createAndAddUser(user);
81 mActiveUserAvatar = uv;
83 uv.setActive(false, false, null);
114 KeyguardMultiUserAvatar uv = KeyguardMultiUserAvatar.fromXml(
116 mUsersGrid.addView(uv);
117 return uv;
/frameworks/rs/driver/runtime/
H A Drs_sample.c425 float uv, uint32_t lod) {
430 float pixelUV = uv * (float)(sourceW);
457 float uv, uint32_t lod) {
460 int32_t iPixel = (int32_t)(uv * (float)(sourceW));
471 float2 uv, uint32_t lod) {
478 float pixelU = uv.x * sourceW;
479 float pixelV = uv.y * sourceH;
519 float2 uv, uint32_t lod) {
526 int2 iPixel = convert_int2(uv * dimF);
535 rsSample(rs_allocation a, rs_sampler s, float uv, floa argument
422 sample_LOD_LinearPixel(const Allocation_t *alloc, rs_data_kind dk, rs_data_type dt, rs_sampler_value wrapS, float uv, uint32_t lod) argument
454 sample_LOD_NearestPixel(const Allocation_t *alloc, rs_data_kind dk, rs_data_type dt, rs_sampler_value wrapS, float uv, uint32_t lod) argument
467 sample_LOD_LinearPixel(const Allocation_t *alloc, rs_data_kind dk, rs_data_type dt, rs_sampler_value wrapS, rs_sampler_value wrapT, float2 uv, uint32_t lod) argument
515 sample_LOD_NearestPixel(const Allocation_t *alloc, rs_data_kind dk, rs_data_type dt, rs_sampler_value wrapS, rs_sampler_value wrapT, float2 uv, uint32_t lod) argument
587 rsSample(rs_allocation a, rs_sampler s, float2 uv, float lod) argument
634 rsSample(rs_allocation a, rs_sampler s, float2 uv) argument
[all...]
/frameworks/native/cmds/flatland/
H A DRenderers.cpp60 mUVAttribLoc = glGetAttribLocation(mGradPgm, "uv");
90 const float uv[] = { local
102 glVertexAttribPointer(mUVAttribLoc, 2, GL_FLOAT, GL_FALSE, 0, uv);
H A DComposers.cpp37 mUVAttribLoc = glGetAttribLocation(mBlitPgm, "uv");
70 const float uv[] = { local
78 glVertexAttribPointer(mUVAttribLoc, 2, GL_FLOAT, GL_FALSE, 0, uv);
/frameworks/rs/cpu_ref/
H A DrsCpuIntrinsicYuvToRGB.cpp109 extern "C" void rsdIntrinsicYuv_K(void *dst, const uchar *Y, const uchar *uv, uint32_t count, const short *param);
110 extern "C" void rsdIntrinsicYuvR_K(void *dst, const uchar *Y, const uchar *uv, uint32_t count, const short *param);
156 // Legacy yuv support didn't fill in uv

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