Searched refs:vertexBuffer (Results 1 - 5 of 5) sorted by relevance

/frameworks/base/libs/hwui/
H A DPathTessellator.h108 const mat4 *transform, VertexBuffer& vertexBuffer);
111 const mat4* transform, SkRect& bounds, VertexBuffer& vertexBuffer);
114 const mat4* transform, SkRect& bounds, VertexBuffer& vertexBuffer);
H A DPathTessellator.cpp25 for (unsigned int i = 0; i < vertexBuffer.getSize(); i++) { \
30 for (unsigned int i = 0; i < vertexBuffer.getSize(); i++) { \
164 void getFillVerticesFromPerimeter(const Vector<Vertex>& perimeter, VertexBuffer& vertexBuffer) { argument
165 Vertex* buffer = vertexBuffer.alloc<Vertex>(perimeter.size());
182 * Fills a vertexBuffer with non-alpha vertices, zig-zagging at each perimeter point to create a
189 VertexBuffer& vertexBuffer) {
190 Vertex* buffer = vertexBuffer.alloc<Vertex>(perimeter.size() * 2 + 2);
242 * Fills a vertexBuffer with non-alpha vertices similar to getStrokeVerticesFromPerimeter, except:
249 const Vector<Vertex>& vertices, VertexBuffer& vertexBuffer) {
252 Vertex* buffer = vertexBuffer
188 getStrokeVerticesFromPerimeter(const PaintInfo& paintInfo, const Vector<Vertex>& perimeter, VertexBuffer& vertexBuffer) argument
248 getStrokeVerticesFromUnclosedVertices(const PaintInfo& paintInfo, const Vector<Vertex>& vertices, VertexBuffer& vertexBuffer) argument
331 getFillVerticesFromPerimeterAA(const PaintInfo& paintInfo, const Vector<Vertex>& perimeter, VertexBuffer& vertexBuffer) argument
562 getStrokeVerticesFromUnclosedVerticesAA(const PaintInfo& paintInfo, const Vector<Vertex>& vertices, VertexBuffer& vertexBuffer) argument
638 getStrokeVerticesFromPerimeterAA(const PaintInfo& paintInfo, const Vector<Vertex>& perimeter, VertexBuffer& vertexBuffer) argument
714 tessellatePath(const SkPath &path, const SkPaint* paint, const mat4 *transform, VertexBuffer& vertexBuffer) argument
802 tessellatePoints(const float* points, int count, SkPaint* paint, const mat4* transform, SkRect& bounds, VertexBuffer& vertexBuffer) argument
839 tessellateLines(const float* points, int count, SkPaint* paint, const mat4* transform, SkRect& bounds, VertexBuffer& vertexBuffer) argument
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H A DOpenGLRenderer.cpp2510 status_t OpenGLRenderer::drawVertexBuffer(const VertexBuffer& vertexBuffer, SkPaint* paint, argument
2512 if (!vertexBuffer.getVertexCount()) {
2534 void* vertices = vertexBuffer.getBuffer();
2550 glDrawArrays(GL_TRIANGLE_STRIP, 0, vertexBuffer.getVertexCount());
2569 VertexBuffer vertexBuffer; local
2571 PathTessellator::tessellatePath(path, paint, mSnapshot->transform, vertexBuffer);
2579 return drawVertexBuffer(vertexBuffer, paint);
H A DOpenGLRenderer.h770 * @param vertexBuffer The VertexBuffer to be drawn
772 * @param useOffset Offset the vertexBuffer (used in drawing non-AA lines)
774 status_t drawVertexBuffer(const VertexBuffer& vertexBuffer, SkPaint* paint,
/frameworks/rs/java/tests/GenImages/src/com/android/rs/genimage/
H A DGenImage.java126 private final FloatBuffer vertexBuffer; field in class:Triangle
212 vertexBuffer = createFloatBuffer(triangleCoords);
242 GLES20.glVertexAttribPointer(posA, 3, GLES20.GL_FLOAT, false, 12, vertexBuffer);

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