Searched refs:vertexBuffer (Results 1 - 5 of 5) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | PathTessellator.h | 108 const mat4 *transform, VertexBuffer& vertexBuffer); 111 const mat4* transform, SkRect& bounds, VertexBuffer& vertexBuffer); 114 const mat4* transform, SkRect& bounds, VertexBuffer& vertexBuffer);
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H A D | PathTessellator.cpp | 25 for (unsigned int i = 0; i < vertexBuffer.getSize(); i++) { \ 30 for (unsigned int i = 0; i < vertexBuffer.getSize(); i++) { \ 164 void getFillVerticesFromPerimeter(const Vector<Vertex>& perimeter, VertexBuffer& vertexBuffer) { argument 165 Vertex* buffer = vertexBuffer.alloc<Vertex>(perimeter.size()); 182 * Fills a vertexBuffer with non-alpha vertices, zig-zagging at each perimeter point to create a 189 VertexBuffer& vertexBuffer) { 190 Vertex* buffer = vertexBuffer.alloc<Vertex>(perimeter.size() * 2 + 2); 242 * Fills a vertexBuffer with non-alpha vertices similar to getStrokeVerticesFromPerimeter, except: 249 const Vector<Vertex>& vertices, VertexBuffer& vertexBuffer) { 252 Vertex* buffer = vertexBuffer 188 getStrokeVerticesFromPerimeter(const PaintInfo& paintInfo, const Vector<Vertex>& perimeter, VertexBuffer& vertexBuffer) argument 248 getStrokeVerticesFromUnclosedVertices(const PaintInfo& paintInfo, const Vector<Vertex>& vertices, VertexBuffer& vertexBuffer) argument 331 getFillVerticesFromPerimeterAA(const PaintInfo& paintInfo, const Vector<Vertex>& perimeter, VertexBuffer& vertexBuffer) argument 562 getStrokeVerticesFromUnclosedVerticesAA(const PaintInfo& paintInfo, const Vector<Vertex>& vertices, VertexBuffer& vertexBuffer) argument 638 getStrokeVerticesFromPerimeterAA(const PaintInfo& paintInfo, const Vector<Vertex>& perimeter, VertexBuffer& vertexBuffer) argument 714 tessellatePath(const SkPath &path, const SkPaint* paint, const mat4 *transform, VertexBuffer& vertexBuffer) argument 802 tessellatePoints(const float* points, int count, SkPaint* paint, const mat4* transform, SkRect& bounds, VertexBuffer& vertexBuffer) argument 839 tessellateLines(const float* points, int count, SkPaint* paint, const mat4* transform, SkRect& bounds, VertexBuffer& vertexBuffer) argument [all...] |
H A D | OpenGLRenderer.cpp | 2510 status_t OpenGLRenderer::drawVertexBuffer(const VertexBuffer& vertexBuffer, SkPaint* paint, argument 2512 if (!vertexBuffer.getVertexCount()) { 2534 void* vertices = vertexBuffer.getBuffer(); 2550 glDrawArrays(GL_TRIANGLE_STRIP, 0, vertexBuffer.getVertexCount()); 2569 VertexBuffer vertexBuffer; local 2571 PathTessellator::tessellatePath(path, paint, mSnapshot->transform, vertexBuffer); 2579 return drawVertexBuffer(vertexBuffer, paint);
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H A D | OpenGLRenderer.h | 770 * @param vertexBuffer The VertexBuffer to be drawn 772 * @param useOffset Offset the vertexBuffer (used in drawing non-AA lines) 774 status_t drawVertexBuffer(const VertexBuffer& vertexBuffer, SkPaint* paint,
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/frameworks/rs/java/tests/GenImages/src/com/android/rs/genimage/ |
H A D | GenImage.java | 126 private final FloatBuffer vertexBuffer; field in class:Triangle 212 vertexBuffer = createFloatBuffer(triangleCoords); 242 GLES20.glVertexAttribPointer(posA, 3, GLES20.GL_FLOAT, false, 12, vertexBuffer);
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