Searched refs:ObjectPool (Results 1 - 2 of 2) sorted by relevance

/frameworks/base/media/mca/filterfw/jni/
H A Djni_init.cpp35 ObjectPool<NativeFrame>::Setup("android/filterfw/core/NativeFrame", "nativeFrameId");
36 ObjectPool<NativeProgram>::Setup("android/filterfw/core/NativeProgram", "nativeProgramId");
37 ObjectPool<GLFrame>::Setup("android/filterfw/core/GLFrame", "glFrameId");
38 ObjectPool<ShaderProgram>::Setup("android/filterfw/core/ShaderProgram", "shaderProgramId");
39 ObjectPool<GLEnv>::Setup("android/filterfw/core/GLEnvironment", "glEnvId");
40 ObjectPool<VertexFrame>::Setup("android/filterfw/core/VertexFrame", "vertexFrameId");
H A Djni_util.h85 // ObjectPool template class. This class keeps track of C++ instances that are
91 class ObjectPool { class
93 // Create a new ObjectPool for a specific object type. Pass the path to the
98 instance_ = new ObjectPool<T>(jclass_name, id_fld_name);
102 static ObjectPool* Instance() {
185 explicit ObjectPool(const std::string& jclass_name, function in class:ObjectPool
193 static ObjectPool* instance_;
200 DISALLOW_COPY_AND_ASSIGN(ObjectPool);
203 template<typename T> ObjectPool<T>* ObjectPool<
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