Searched refs:depth (Results 1 - 25 of 98) sorted by relevance

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/frameworks/base/sax/java/android/sax/
H A DRootElement.java100 int depth = -1; field in class:RootElement.Handler
112 int depth = ++this.depth;
114 if (depth == 0) {
128 if (depth == current.depth + 1) {
183 if (depth == current.depth) {
204 depth--;
H A DChildren.java37 current = new Child(parent, uri, localName, parent.depth + 1, hash);
56 current = new Child(parent, uri, localName, parent.depth + 1, hash);
91 Child(Element parent, String uri, String localName, int depth, argument
93 super(parent, uri, localName, depth);
H A DElement.java36 final int depth; field in class:Element
48 Element(Element parent, String uri, String localName, int depth) { argument
52 this.depth = depth;
/frameworks/rs/driver/
H A DrsdFrameBufferObj.h34 void setDepthTarget(DrvAllocation *depth) { argument
35 mDepthTarget = depth;
H A DrsdFrameBuffer.cpp35 DrvAllocation *depth = NULL; local
37 depth = (DrvAllocation *)fb->mHal.state.depthTarget->mHal.drv;
39 if (depth->uploadDeferred) {
44 fbo->setDepthTarget(depth);
/frameworks/av/media/libstagefright/timedtext/
H A DTextDescriptions.h75 Parcel *parcel, int depth);
78 int timeMs, Parcel *parcel, int depth);
/frameworks/base/media/mca/filterfw/java/android/filterfw/core/
H A DMutableFrameFormat.java72 public void setDimensions(int width, int height, int depth) { argument
76 dimensions[2] = depth;
/frameworks/compile/mclinker/lib/LD/
H A DDiagnostic.cpp41 unsigned int depth = 0; local
43 if (0 == depth && *pBegin == pVal)
45 if (0 != depth && *pBegin == '}')
46 --depth;
61 ++depth;
/frameworks/native/opengl/tests/gl2_jni/src/com/android/gl2jni/
H A DGL2JNIView.java65 public GL2JNIView(Context context, boolean translucent, int depth, int stencil) { argument
67 init(translucent, depth, stencil);
70 private void init(boolean translucent, int depth, int stencil) { argument
73 new ConfigChooser(8,8,8,8, depth, stencil) :
74 new ConfigChooser(5,6,5,0, depth, stencil));
112 public ConfigChooser(int r, int g, int b, int a, int depth, int stencil) { argument
117 mDepthSize = depth;
/frameworks/native/opengl/tests/gl_perfapp/src/com/android/glperf/
H A DGLPerfView.java65 public GLPerfView(Context context, boolean translucent, int depth, int stencil) { argument
67 init(translucent, depth, stencil);
70 private void init(boolean translucent, int depth, int stencil) { argument
73 new ConfigChooser(8,8,8,8, depth, stencil) :
74 new ConfigChooser(5,6,5,0, depth, stencil));
112 public ConfigChooser(int r, int g, int b, int a, int depth, int stencil) { argument
117 mDepthSize = depth;
/frameworks/native/opengl/tests/gldual/src/com/android/gldual/
H A DGLDualGL2View.java68 public GLDualGL2View(Context context, boolean translucent, int depth, int stencil) { argument
70 init(translucent, depth, stencil);
73 private void init(boolean translucent, int depth, int stencil) { argument
76 new ConfigChooser(8,8,8,8, depth, stencil) :
77 new ConfigChooser(5,6,5,0, depth, stencil));
115 public ConfigChooser(int r, int g, int b, int a, int depth, int stencil) { argument
120 mDepthSize = depth;
/frameworks/base/samples/training/network-usage/src/com/example/android/networkusage/
H A DStackOverflowXmlParser.java150 // Skips tags the parser isn't interested in. Uses depth to handle nested tags. i.e.,
152 // finds the matching END_TAG (as indicated by the value of "depth" being 0).
157 int depth = 1;
158 while (depth != 0) {
161 depth--;
164 depth++;
/frameworks/base/core/java/android/transition/
H A DTransitionInflater.java125 int depth = parser.getDepth();
127 while (((type=parser.next()) != XmlPullParser.END_TAG || parser.getDepth() > depth)
168 if (parser.getDepth() - 1 > depth && transition != null) {
171 } else if (parser.getDepth() - 1 == depth && transitionSet != null) {
196 int depth = parser.getDepth();
199 while (((type=parser.next()) != XmlPullParser.END_TAG || parser.getDepth() > depth)
258 int depth = parser.getDepth();
261 while (((type=parser.next()) != XmlPullParser.END_TAG || parser.getDepth() > depth)
/frameworks/wilhelm/src/itf/
H A DI3DMacroscopic.c23 SLmillimeter width, SLmillimeter height, SLmillimeter depth)
29 (0 <= depth) && (depth <= SL_MILLIMETER_MAX))) {
36 thiz->mSize.mDepth = depth;
57 SLmillimeter depth = thiz->mSize.mDepth; local
61 *pDepth = depth;
22 I3DMacroscopic_SetSize(SL3DMacroscopicItf self, SLmillimeter width, SLmillimeter height, SLmillimeter depth) argument
/frameworks/base/tools/layoutlib/bridge/src/com/android/layoutlib/bridge/impl/binding/
H A DFakeExpandableAdapter.java56 final int repeatCount, List<ResourceReference> types, int depth) {
89 createItems(dataBindingItem, depth + 1);
96 private void createItems(DataBindingItem item, int depth) { argument
97 if (depth == 2) {
98 createItems(item, item.getChildren().size(), item.getCount(), mChildrenTypes, depth);
55 createItems(Iterable<DataBindingItem> iterable, final int itemCount, final int repeatCount, List<ResourceReference> types, int depth) argument
/frameworks/native/opengl/tools/glgen/specs/gles11/
H A DGLES30.spec4 void glTexImage3D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels )
5 void glTexImage3D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLsizei offset )
6 void glTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels )
7 void glTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei offset )
9 void glCompressedTexImage3D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data )
10 void glCompressedTexImage3D ( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLsizei offset )
11 void glCompressedTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data )
12 void glCompressedTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLsizei offset )
66 void glClearBufferfi ( GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil )
109 void glTexStorage3D ( GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth )
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/frameworks/native/opengl/libagl/
H A Degl.cpp171 GGLSurface depth; member in struct:android::egl_surface_t
179 depth.version = sizeof(GGLSurface);
180 depth.data = 0;
181 depth.format = depthFormat;
186 free(depth.data);
390 // allocate a corresponding depth-buffer
393 if (depth.format) {
394 depth.width = width;
395 depth.height = height;
396 depth
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H A Dmatrix.cpp386 void matrix_stack_t::init(int depth) { argument
387 stack = new matrixf_t[depth];
388 ops = new uint8_t[depth];
389 maxDepth = depth;
390 depth = 0;
402 stack[depth].loadIdentity();
403 ops[depth] = OP_IDENTITY;
409 stack[depth].load(rhs);
410 ops[depth] = OP_ALL; // TODO: we should look at the matrix
415 stack[depth]
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/frameworks/base/core/tests/benchmarks/src/com/android/internal/util/
H A DIndentingPrintWriterBenchmark.java125 public void dumpDirect(PrintWriter pw, int depth) { argument
126 pw.print(sIndents[depth]);
131 child.dumpDirect(pw, depth + 1);
/frameworks/base/graphics/java/android/graphics/drawable/
H A DLevelListDrawable.java96 int depth;
98 && ((depth = parser.getDepth()) >= innerDepth
104 if (depth > innerDepth || !parser.getName().equals("item")) {
/frameworks/base/core/java/android/view/animation/
H A DAnimationUtils.java101 int depth = parser.getDepth();
103 while (((type=parser.next()) != XmlPullParser.END_TAG || parser.getDepth() > depth)
178 int depth = parser.getDepth();
180 while (((type = parser.next()) != XmlPullParser.END_TAG || parser.getDepth() > depth)
295 int depth = parser.getDepth();
297 while (((type=parser.next()) != XmlPullParser.END_TAG || parser.getDepth() > depth)
/frameworks/av/services/camera/libcameraservice/device3/
H A DCamera3ZslStream.h43 Camera3ZslStream(int id, uint32_t width, uint32_t height, int depth);
/frameworks/rs/java/tests/RsTest/src/com/android/rs/test/
H A DUT_program_store.java153 for (int depth = 0; depth <= 1; depth++) {
154 boolean depthMask = (depth == 1);
/frameworks/base/tools/aapt/
H A DCommand.cpp397 int depth = 0; local
402 depth--;
403 if (depth < 0) {
411 depth++;
449 int depth = 0; local
453 depth--;
456 if (depth == 0 && tag == serviceTagName) {
461 depth++;
464 if (depth == 1) {
468 } else if (depth
618 int depth = 0; local
675 int depth = 0; local
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/frameworks/base/core/java/android/os/
H A DDebug.java1583 * Return a String describing the calling method and location at a particular stack depth.
1585 * @param depth the depth of stack to return information for.
1586 * @return the String describing the caller at that depth.
1588 private static String getCaller(StackTraceElement callStack[], int depth) { argument
1590 if (4 + depth >= callStack.length) {
1593 StackTraceElement caller = callStack[4 + depth];
1599 * @param depth the number of levels to return, starting with the immediate caller.
1603 public static String getCallers(final int depth) { argument
1606 for (int i = 0; i < depth;
1618 getCallers(final int start, int depth) argument
1636 getCallers(final int depth, String linePrefix) argument
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