Searched defs:onFrameAvailable (Results 1 - 25 of 31) sorted by last modified time

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/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/
H A DMyGLSurfaceView.java226 synchronized public void onFrameAvailable(SurfaceTexture surface) { method in class:MyRenderer
232 //Log.v(TAG, "onFrameAvailable " + surface.getTimestamp());
/frameworks/rs/
H A DrsAllocation.cpp462 void Allocation::NewBufferListener::onFrameAvailable() { function in class:Allocation::NewBufferListener
/frameworks/native/libs/gui/
H A DBufferQueue.cpp606 listener->onFrameAvailable();
1229 void BufferQueue::ProxyConsumerListener::onFrameAvailable() { function in class:android::BufferQueue::ProxyConsumerListener
1232 listener->onFrameAvailable();
H A DConsumerBase.cpp99 void ConsumerBase::onFrameAvailable() { function in class:android::ConsumerBase
100 CB_LOGV("onFrameAvailable");
109 CB_LOGV("actually calling onFrameAvailable");
110 listener->onFrameAvailable();
H A DIConsumerListener.cpp41 virtual void onFrameAvailable() { function in class:android::BpConsumerListener
64 onFrameAvailable();
/frameworks/native/libs/gui/tests/
H A DBufferQueue_test.cpp59 virtual void onFrameAvailable() {} function in struct:android::DummyConsumer
H A DCpuConsumer_test.cpp97 virtual void onFrameAvailable() { function in class:android::CpuConsumerTest::FrameWaiter
109 // onBuffersReleased and onFrameAvailable as there is currently
128 virtual void onFrameAvailable() { function in class:android::CpuConsumerTest::DisconnectWaiter
H A DSurfaceTexture_test.cpp616 virtual void onFrameAvailable() { function in class:android::SurfaceTextureGLTest::FrameWaiter
628 // onBuffersReleased and onFrameAvailable as there is currently
647 virtual void onFrameAvailable() { function in class:android::SurfaceTextureGLTest::DisconnectWaiter
2057 // This interlocking relies on the fact that onFrameAvailable gets called
2091 virtual void onFrameAvailable() { function in class:android::SurfaceTextureGLThreadToGLTest::FrameCondition
2093 ALOGV("+onFrameAvailable");
2100 ALOGV("-onFrameAvailable");
/frameworks/native/opengl/tests/EGLTest/
H A DEGL_test.cpp104 virtual void onFrameAvailable() {} function in struct:android::DummyConsumer
/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/
H A DGL2CameraEye.java331 synchronized public void onFrameAvailable(SurfaceTexture surface) { method in class:CamRenderer
/frameworks/native/services/surfaceflinger/DisplayHardware/
H A DFramebufferSurface.cpp81 // instead of using onFrameAvailable(). No real benefit, except it'll be
124 // Overrides ConsumerBase::onFrameAvailable(), does not call base class impl.
125 void FramebufferSurface::onFrameAvailable() { function in class:android::FramebufferSurface
/frameworks/native/services/surfaceflinger/
H A DLayer.cpp155 void Layer::onFrameAvailable() { function in class:android::Layer
/frameworks/base/graphics/java/android/graphics/
H A DSurfaceTexture.java80 void onFrameAvailable(SurfaceTexture surfaceTexture); method in interface:SurfaceTexture.OnFrameAvailableListener
296 mOnFrameAvailableListener.onFrameAvailable(SurfaceTexture.this);
/frameworks/base/media/jni/
H A Dandroid_media_ImageReader.cpp80 virtual void onFrameAvailable();
187 void JNIImageReaderContext::onFrameAvailable() function in class:JNIImageReaderContext
195 ALOGW("onFrameAvailable event will not posted");
/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/
H A DVideoDumpView.java593 synchronized public void onFrameAvailable(SurfaceTexture surface) { method in class:VideoDumpView.VideoDumpRenderer
/frameworks/av/media/libstagefright/omx/
H A DGraphicBufferSource.cpp593 void GraphicBufferSource::onFrameAvailable() { function in class:android::GraphicBufferSource
596 ALOGV("onFrameAvailable exec=%d avail=%d",
604 ALOGW("onFrameAvailable: EOS is set, ignoring frame");
606 ALOGV("onFrameAvailable: suspended, ignoring frame");
/frameworks/av/services/camera/libcameraservice/api1/client2/
H A DBurstCapture.cpp47 void BurstCapture::onFrameAvailable() { function in class:android::camera2::BurstCapture
H A DCallbackProcessor.cpp49 void CallbackProcessor::onFrameAvailable() { function in class:android::camera2::CallbackProcessor
H A DCaptureSequencer.cpp107 void CaptureSequencer::onFrameAvailable(int32_t requestId, function in class:android::camera2::CaptureSequencer
394 // Get the onFrameAvailable callback when the requestID == mCaptureId
H A DJpegProcessor.cpp54 void JpegProcessor::onFrameAvailable() { function in class:android::camera2::JpegProcessor
H A DStreamingProcessor.cpp578 void StreamingProcessor::onFrameAvailable() { function in class:android::camera2::StreamingProcessor
H A DZslProcessor.cpp66 void ZslProcessor::onFrameAvailable() { function in class:android::camera2::ZslProcessor
74 void ZslProcessor::onFrameAvailable(int32_t /*requestId*/, function in class:android::camera2::ZslProcessor
H A DZslProcessor3.cpp64 void ZslProcessor3::onFrameAvailable(int32_t /*requestId*/, function in class:android::camera2::ZslProcessor3
/frameworks/av/services/camera/libcameraservice/api2/
H A DCameraDeviceClient.cpp555 void CameraDeviceClient::onFrameAvailable(int32_t requestId, function in class:android::CameraDeviceClient
/frameworks/av/services/camera/libcameraservice/api_pro/
H A DProCamera2Client.cpp377 void ProCamera2Client::onFrameAvailable(int32_t requestId, function in class:android::ProCamera2Client

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