Searched defs:normal (Results 1 - 2 of 2) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | PathTessellator.cpp | 78 * Produces a pseudo-normal for a vertex, given the normals of the two incoming lines. If the offset 138 * NOTE: the input will not always be a normal, especially for sharp edges - it should be the 228 const vec2& normal, Vertex* buffer, int& currentIndex, bool begin) { 229 vec2 strokeOffset = normal; 336 // alpha 0 vertex, offset by a scaled normal. 349 // AA point offset from original point is that point's normal, such that each side is offset 394 AlphaVertex* buffer, bool isFirst, vec2 normal, int offset) { 400 if (isFirst) normal *= -1; 402 // TODO: this normal should be scaled by radialScale if extra != 0, see totalOffsetFromNormals() 403 vec2 AAOffset = paintInfo.deriveAAOffset(normal); 227 storeBeginEnd(const PaintInfo& paintInfo, const Vertex& center, const vec2& normal, Vertex* buffer, int& currentIndex, bool begin) argument 393 storeCapAA(const PaintInfo& paintInfo, const Vector<Vertex>& vertices, AlphaVertex* buffer, bool isFirst, vec2 normal, int offset) argument [all...] |
/frameworks/native/opengl/libagl/ |
H A D | context.h | 198 array_t normal; member in struct:android::gl::array_machine_t
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