Searched refs:energy (Results 1 - 5 of 5) sorted by relevance
/frameworks/av/media/libstagefright/codecs/aacenc/src/ |
H A D | grp_data.c | 125 Word32 energy = sfbEnergy->sfbShort[wnd][sfb]; local 127 energy = L_add(energy, sfbEnergy->sfbShort[wnd+j][sfb]); 129 sfbEnergy->sfbLong[i] = energy; 140 Word32 energy = sfbEnergyMS->sfbShort[wnd][sfb]; local 142 energy = L_add(energy, sfbEnergyMS->sfbShort[wnd+j][sfb]); 144 sfbEnergyMS->sfbLong[i] = energy; 155 Word32 energy = sfbSpreadedEnergy->sfbShort[wnd][sfb]; local 157 energy [all...] |
H A D | sf_estim.c | 706 Word32 thresh, energy; local 719 energy = psyOutChan->sfbEnergy[i]; 732 /* scfs without energy or with thresh>energy are marked with MIN_16 */ 736 if ((maxSpec > 0) && (energy > thresh)) {
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/frameworks/base/media/tests/MediaFrameworkTest/src/com/android/mediaframeworktest/functional/ |
H A D | EnergyProbe.java | 23 * The EnergyProbe class provides audio signal energy measurements based on the FFT returned 25 * value has no unit and is just proportional to the amount of energy present around the 57 int energy = 0; 70 energy += (int)mFft[0] * (int)mFft[0]; 83 energy += tmp/j; 97 return energy/count;
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/frameworks/base/media/tests/MediaFrameworkTest/src/com/android/mediaframeworktest/functional/audio/ |
H A D | MediaVisualizerTest.java | 259 int energy = computeEnergy(data, true); 260 assertEquals(msg +": getWaveForm reports energy for silence", 261 0, energy); 263 energy = computeEnergy(data, false); 264 assertEquals(msg +": getFft reports energy for silence", 265 0, energy); 271 energy = computeEnergy(data, true); 273 energy > 0); 275 energy = computeEnergy(data, false); 277 energy > [all...] |
/frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/ |
H A D | AutoFixFilter.java | 125 " float energy = dot(color.rgb, weights);\n" + 126 " float mask_value = energy - 0.5;\n" + 133 " float index = energy * hist_scale + hist_offset;\n" + 139 " float dst_energy = energy * alpha + value * (1.0 - alpha);\n" + 140 " float max_energy = energy / max(color.r, max(color.g, color.b));\n" + 144 " if (energy == 0.0) {\n" + 147 " gl_FragColor = vec4(color.rgb * dst_energy / energy, color.a);\n" + 285 int energy = (data[index] & 0xFF) + ((data[index] >> 8) & 0xFF) + 287 histArray[energy] ++;
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