mock_host_resolver.h revision c7f5f8508d98d5952d42ed7648c2a8f30a4da156
1// Copyright (c) 2010 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef NET_BASE_MOCK_HOST_RESOLVER_H_
6#define NET_BASE_MOCK_HOST_RESOLVER_H_
7
8#include <list>
9
10#include "base/waitable_event.h"
11#include "net/base/host_resolver_impl.h"
12#include "net/base/host_resolver_proc.h"
13
14namespace net {
15
16class RuleBasedHostResolverProc;
17
18// In most cases, it is important that unit tests avoid making actual DNS
19// queries since the resulting tests can be flaky, especially if the network is
20// unreliable for some reason.  To simplify writing tests that avoid making
21// actual DNS queries, pass a MockHostResolver as the HostResolver dependency.
22// The socket addresses returned can be configured using the
23// RuleBasedHostResolverProc:
24//
25//   host_resolver->rules()->AddRule("foo.com", "1.2.3.4");
26//   host_resolver->rules()->AddRule("bar.com", "2.3.4.5");
27//
28// The above rules define a static mapping from hostnames to IP address
29// literals.  The first parameter to AddRule specifies a host pattern to match
30// against, and the second parameter indicates what value should be used to
31// replace the given hostname.  So, the following is also supported:
32//
33//   host_mapper->AddRule("*.com", "127.0.0.1");
34//
35// Replacement doesn't have to be string representing an IP address. It can
36// re-map one hostname to another as well.
37
38// Base class shared by MockHostResolver and MockCachingHostResolver.
39class MockHostResolverBase : public HostResolver {
40 public:
41  // HostResolver methods:
42  virtual int Resolve(const RequestInfo& info,
43                      AddressList* addresses,
44                      CompletionCallback* callback,
45                      RequestHandle* out_req,
46                      LoadLog* load_log);
47  virtual void CancelRequest(RequestHandle req);
48  virtual void AddObserver(Observer* observer);
49  virtual void RemoveObserver(Observer* observer);
50  // TODO(eroman): temp hack for http://crbug.com/18373
51  virtual void Shutdown();
52
53  RuleBasedHostResolverProc* rules() { return rules_; }
54
55  // Controls whether resolutions complete synchronously or asynchronously.
56  void set_synchronous_mode(bool is_synchronous) {
57    synchronous_mode_ = is_synchronous;
58  }
59
60  // Resets the mock.
61  void Reset(HostResolverProc* interceptor);
62
63 protected:
64  MockHostResolverBase(bool use_caching);
65  virtual ~MockHostResolverBase() {}
66
67  scoped_refptr<HostResolverImpl> impl_;
68  scoped_refptr<RuleBasedHostResolverProc> rules_;
69  bool synchronous_mode_;
70  bool use_caching_;
71};
72
73class MockHostResolver : public MockHostResolverBase {
74 public:
75  MockHostResolver() : MockHostResolverBase(false /*use_caching*/) {}
76
77 private:
78  virtual ~MockHostResolver() {}
79};
80
81// Same as MockHostResolver, except internally it uses a host-cache.
82//
83// Note that tests are advised to use MockHostResolver instead, since it is
84// more predictable. (MockHostResolver also can be put into synchronous
85// operation mode in case that is what you needed from the caching version).
86class MockCachingHostResolver : public MockHostResolverBase {
87 public:
88  MockCachingHostResolver() : MockHostResolverBase(true /*use_caching*/) {}
89
90 private:
91  ~MockCachingHostResolver() {}
92};
93
94// RuleBasedHostResolverProc applies a set of rules to map a host string to
95// a replacement host string. It then uses the system host resolver to return
96// a socket address. Generally the replacement should be an IPv4 literal so
97// there is no network dependency.
98class RuleBasedHostResolverProc : public HostResolverProc {
99 public:
100  explicit RuleBasedHostResolverProc(HostResolverProc* previous);
101
102  // Any hostname matching the given pattern will be replaced with the given
103  // replacement value.  Usually, replacement should be an IP address literal.
104  void AddRule(const std::string& host_pattern,
105               const std::string& replacement);
106
107  // Same as AddRule(), but further restricts to |address_family|.
108  void AddRuleForAddressFamily(const std::string& host_pattern,
109                               AddressFamily address_family,
110                               const std::string& replacement);
111
112  // Same as AddRule(), but the replacement is expected to be an IPV6 literal.
113  // You should use this in place of AddRule(), since the system's host resolver
114  // may not support IPv6 literals on all systems. Whereas this variant
115  // constructs the socket address directly so it will always work.
116  void AddIPv6Rule(const std::string& host_pattern,
117                   const std::string& ipv6_literal);
118
119  void AddRuleWithLatency(const std::string& host_pattern,
120                          const std::string& replacement,
121                          int latency_ms);
122
123  // Make sure that |host| will not be re-mapped or even processed by underlying
124  // host resolver procedures. It can also be a pattern.
125  void AllowDirectLookup(const std::string& host);
126
127  // Simulate a lookup failure for |host| (it also can be a pattern).
128  void AddSimulatedFailure(const std::string& host);
129
130  // HostResolverProc methods:
131  virtual int Resolve(const std::string& host,
132                      AddressFamily address_family,
133                      AddressList* addrlist);
134
135 private:
136  ~RuleBasedHostResolverProc();
137
138  struct Rule;
139  typedef std::list<Rule> RuleList;
140
141  RuleList rules_;
142};
143
144// Using WaitingHostResolverProc you can simulate very long lookups.
145class WaitingHostResolverProc : public HostResolverProc {
146 public:
147  explicit WaitingHostResolverProc(HostResolverProc* previous)
148      : HostResolverProc(previous), event_(false, false) {}
149
150  void Signal() {
151    event_.Signal();
152  }
153
154  // HostResolverProc methods:
155  virtual int Resolve(const std::string& host,
156                      AddressFamily address_family,
157                      AddressList* addrlist) {
158    event_.Wait();
159    return ResolveUsingPrevious(host, address_family, addrlist);
160  }
161
162 private:
163  ~WaitingHostResolverProc() {}
164
165  base::WaitableEvent event_;
166};
167
168// This class sets the default HostResolverProc for a particular scope.  The
169// chain of resolver procs starting at |proc| is placed in front of any existing
170// default resolver proc(s).  This means that if multiple
171// ScopedDefaultHostResolverProcs are declared, then resolving will start with
172// the procs given to the last-allocated one, then fall back to the procs given
173// to the previously-allocated one, and so forth.
174//
175// NOTE: Only use this as a catch-all safety net. Individual tests should use
176// MockHostResolver.
177class ScopedDefaultHostResolverProc {
178 public:
179  ScopedDefaultHostResolverProc() {}
180  explicit ScopedDefaultHostResolverProc(HostResolverProc* proc);
181
182  ~ScopedDefaultHostResolverProc();
183
184  void Init(HostResolverProc* proc);
185
186 private:
187  scoped_refptr<HostResolverProc> current_proc_;
188  scoped_refptr<HostResolverProc> previous_proc_;
189};
190
191}  // namespace net
192
193#endif  // NET_BASE_MOCK_HOST_RESOLVER_H_
194