1// Copyright (c) 2013 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5/**
6 * A TimelineGraphView displays a timeline graph on a canvas element.
7 */
8var TimelineGraphView = (function() {
9  'use strict';
10
11  // Default starting scale factor, in terms of milliseconds per pixel.
12  var DEFAULT_SCALE = 1000;
13
14  // Maximum number of labels placed vertically along the sides of the graph.
15  var MAX_VERTICAL_LABELS = 6;
16
17  // Vertical spacing between labels and between the graph and labels.
18  var LABEL_VERTICAL_SPACING = 4;
19  // Horizontal spacing between vertically placed labels and the edges of the
20  // graph.
21  var LABEL_HORIZONTAL_SPACING = 3;
22  // Horizintal spacing between two horitonally placed labels along the bottom
23  // of the graph.
24  var LABEL_LABEL_HORIZONTAL_SPACING = 25;
25
26  // Length of ticks, in pixels, next to y-axis labels.  The x-axis only has
27  // one set of labels, so it can use lines instead.
28  var Y_AXIS_TICK_LENGTH = 10;
29
30  var GRID_COLOR = '#CCC';
31  var TEXT_COLOR = '#000';
32  var BACKGROUND_COLOR = '#FFF';
33
34  /**
35   * @constructor
36   */
37  function TimelineGraphView(divId, canvasId) {
38    this.scrollbar_ = {position_: 0, range_: 0};
39
40    this.graphDiv_ = $(divId);
41    this.canvas_ = $(canvasId);
42
43    // Set the range and scale of the graph.  Times are in milliseconds since
44    // the Unix epoch.
45
46    // All measurements we have must be after this time.
47    this.startTime_ = 0;
48    // The current rightmost position of the graph is always at most this.
49    this.endTime_ = 1;
50
51    this.graph_ = null;
52
53    // Initialize the scrollbar.
54    this.updateScrollbarRange_(true);
55  }
56
57  TimelineGraphView.prototype = {
58    // Returns the total length of the graph, in pixels.
59    getLength_: function() {
60      var timeRange = this.endTime_ - this.startTime_;
61      // Math.floor is used to ignore the last partial area, of length less
62      // than DEFAULT_SCALE.
63      return Math.floor(timeRange / DEFAULT_SCALE);
64    },
65
66    /**
67     * Returns true if the graph is scrolled all the way to the right.
68     */
69    graphScrolledToRightEdge_: function() {
70      return this.scrollbar_.position_ == this.scrollbar_.range_;
71    },
72
73    /**
74     * Update the range of the scrollbar.  If |resetPosition| is true, also
75     * sets the slider to point at the rightmost position and triggers a
76     * repaint.
77     */
78    updateScrollbarRange_: function(resetPosition) {
79      var scrollbarRange = this.getLength_() - this.canvas_.width;
80      if (scrollbarRange < 0)
81        scrollbarRange = 0;
82
83      // If we've decreased the range to less than the current scroll position,
84      // we need to move the scroll position.
85      if (this.scrollbar_.position_ > scrollbarRange)
86        resetPosition = true;
87
88      this.scrollbar_.range_ = scrollbarRange;
89      if (resetPosition) {
90        this.scrollbar_.position_ = scrollbarRange;
91        this.repaint();
92      }
93    },
94
95    /**
96     * Sets the date range displayed on the graph, switches to the default
97     * scale factor, and moves the scrollbar all the way to the right.
98     */
99    setDateRange: function(startDate, endDate) {
100      this.startTime_ = startDate.getTime();
101      this.endTime_ = endDate.getTime();
102
103      // Safety check.
104      if (this.endTime_ <= this.startTime_)
105        this.startTime_ = this.endTime_ - 1;
106
107      this.updateScrollbarRange_(true);
108    },
109
110    /**
111     * Updates the end time at the right of the graph to be the current time.
112     * Specifically, updates the scrollbar's range, and if the scrollbar is
113     * all the way to the right, keeps it all the way to the right.  Otherwise,
114     * leaves the view as-is and doesn't redraw anything.
115     */
116    updateEndDate: function() {
117      this.endTime_ = (new Date()).getTime();
118      this.updateScrollbarRange_(this.graphScrolledToRightEdge_());
119    },
120
121    getStartDate: function() {
122      return new Date(this.startTime_);
123    },
124
125    /**
126     * Replaces the current TimelineDataSeries with |dataSeries|.
127     */
128    setDataSeries: function(dataSeries) {
129      // Simply recreates the Graph.
130      this.graph_ = new Graph();
131      for (var i = 0; i < dataSeries.length; ++i)
132        this.graph_.addDataSeries(dataSeries[i]);
133      this.repaint();
134    },
135
136    /**
137    * Adds |dataSeries| to the current graph.
138    */
139    addDataSeries: function(dataSeries) {
140      if (!this.graph_)
141        this.graph_ = new Graph();
142      this.graph_.addDataSeries(dataSeries);
143      this.repaint();
144    },
145
146    /**
147     * Draws the graph on |canvas_|.
148     */
149    repaint: function() {
150      this.repaintTimerRunning_ = false;
151
152      var width = this.canvas_.width;
153      var height = this.canvas_.height;
154      var context = this.canvas_.getContext('2d');
155
156      // Clear the canvas.
157      context.fillStyle = BACKGROUND_COLOR;
158      context.fillRect(0, 0, width, height);
159
160      // Try to get font height in pixels.  Needed for layout.
161      var fontHeightString = context.font.match(/([0-9]+)px/)[1];
162      var fontHeight = parseInt(fontHeightString);
163
164      // Safety check, to avoid drawing anything too ugly.
165      if (fontHeightString.length == 0 || fontHeight <= 0 ||
166          fontHeight * 4 > height || width < 50) {
167        return;
168      }
169
170      // Save current transformation matrix so we can restore it later.
171      context.save();
172
173      // The center of an HTML canvas pixel is technically at (0.5, 0.5).  This
174      // makes near straight lines look bad, due to anti-aliasing.  This
175      // translation reduces the problem a little.
176      context.translate(0.5, 0.5);
177
178      // Figure out what time values to display.
179      var position = this.scrollbar_.position_;
180      // If the entire time range is being displayed, align the right edge of
181      // the graph to the end of the time range.
182      if (this.scrollbar_.range_ == 0)
183        position = this.getLength_() - this.canvas_.width;
184      var visibleStartTime = this.startTime_ + position * DEFAULT_SCALE;
185
186      // Make space at the bottom of the graph for the time labels, and then
187      // draw the labels.
188      var textHeight = height;
189      height -= fontHeight + LABEL_VERTICAL_SPACING;
190      this.drawTimeLabels(context, width, height, textHeight, visibleStartTime);
191
192      // Draw outline of the main graph area.
193      context.strokeStyle = GRID_COLOR;
194      context.strokeRect(0, 0, width - 1, height - 1);
195
196      if (this.graph_) {
197        // Layout graph and have them draw their tick marks.
198        this.graph_.layout(
199            width, height, fontHeight, visibleStartTime, DEFAULT_SCALE);
200        this.graph_.drawTicks(context);
201
202        // Draw the lines of all graphs, and then draw their labels.
203        this.graph_.drawLines(context);
204        this.graph_.drawLabels(context);
205      }
206
207      // Restore original transformation matrix.
208      context.restore();
209    },
210
211    /**
212     * Draw time labels below the graph.  Takes in start time as an argument
213     * since it may not be |startTime_|, when we're displaying the entire
214     * time range.
215     */
216    drawTimeLabels: function(context, width, height, textHeight, startTime) {
217      // Draw the labels 1 minute apart.
218      var timeStep = 1000 * 60;
219
220      // Find the time for the first label.  This time is a perfect multiple of
221      // timeStep because of how UTC times work.
222      var time = Math.ceil(startTime / timeStep) * timeStep;
223
224      context.textBaseline = 'bottom';
225      context.textAlign = 'center';
226      context.fillStyle = TEXT_COLOR;
227      context.strokeStyle = GRID_COLOR;
228
229      // Draw labels and vertical grid lines.
230      while (true) {
231        var x = Math.round((time - startTime) / DEFAULT_SCALE);
232        if (x >= width)
233          break;
234        var text = (new Date(time)).toLocaleTimeString();
235        context.fillText(text, x, textHeight);
236        context.beginPath();
237        context.lineTo(x, 0);
238        context.lineTo(x, height);
239        context.stroke();
240        time += timeStep;
241      }
242    },
243
244    getDataSeriesCount: function() {
245      if (this.graph_)
246        return this.graph_.dataSeries_.length;
247      return 0;
248    },
249
250    hasDataSeries: function(dataSeries) {
251      if (this.graph_)
252        return this.graph_.hasDataSeries(dataSeries);
253      return false;
254    },
255
256  };
257
258  /**
259   * A Graph is responsible for drawing all the TimelineDataSeries that have
260   * the same data type.  Graphs are responsible for scaling the values, laying
261   * out labels, and drawing both labels and lines for its data series.
262   */
263  var Graph = (function() {
264    /**
265     * @constructor
266     */
267    function Graph() {
268      this.dataSeries_ = [];
269
270      // Cached properties of the graph, set in layout.
271      this.width_ = 0;
272      this.height_ = 0;
273      this.fontHeight_ = 0;
274      this.startTime_ = 0;
275      this.scale_ = 0;
276
277      // At least the highest value in the displayed range of the graph.
278      // Used for scaling and setting labels.  Set in layoutLabels.
279      this.max_ = 0;
280
281      // Cached text of equally spaced labels.  Set in layoutLabels.
282      this.labels_ = [];
283    }
284
285    /**
286     * A Label is the label at a particular position along the y-axis.
287     * @constructor
288     */
289    function Label(height, text) {
290      this.height = height;
291      this.text = text;
292    }
293
294    Graph.prototype = {
295      addDataSeries: function(dataSeries) {
296        this.dataSeries_.push(dataSeries);
297      },
298
299      hasDataSeries: function(dataSeries) {
300        for (var i = 0; i < this.dataSeries_.length; ++i) {
301          if (this.dataSeries_[i] == dataSeries)
302            return true;
303        }
304        return false;
305      },
306
307      /**
308       * Returns a list of all the values that should be displayed for a given
309       * data series, using the current graph layout.
310       */
311      getValues: function(dataSeries) {
312        if (!dataSeries.isVisible())
313          return null;
314        return dataSeries.getValues(this.startTime_, this.scale_, this.width_);
315      },
316
317      /**
318       * Updates the graph's layout.  In particular, both the max value and
319       * label positions are updated.  Must be called before calling any of the
320       * drawing functions.
321       */
322      layout: function(width, height, fontHeight, startTime, scale) {
323        this.width_ = width;
324        this.height_ = height;
325        this.fontHeight_ = fontHeight;
326        this.startTime_ = startTime;
327        this.scale_ = scale;
328
329        // Find largest value.
330        var max = 0;
331        for (var i = 0; i < this.dataSeries_.length; ++i) {
332          var values = this.getValues(this.dataSeries_[i]);
333          if (!values)
334            continue;
335          for (var j = 0; j < values.length; ++j) {
336            if (values[j] > max)
337              max = values[j];
338          }
339        }
340
341        this.layoutLabels_(max);
342      },
343
344      /**
345       * Lays out labels and sets |max_|, taking the time units into
346       * consideration.  |maxValue| is the actual maximum value, and
347       * |max_| will be set to the value of the largest label, which
348       * will be at least |maxValue|.
349       */
350      layoutLabels_: function(maxValue) {
351        if (maxValue < 1024) {
352          this.layoutLabelsBasic_(maxValue, 0);
353          return;
354        }
355
356        // Find appropriate units to use.
357        var units = ['', 'k', 'M', 'G', 'T', 'P'];
358        // Units to use for labels.  0 is '1', 1 is K, etc.
359        // We start with 1, and work our way up.
360        var unit = 1;
361        maxValue /= 1024;
362        while (units[unit + 1] && maxValue >= 1024) {
363          maxValue /= 1024;
364          ++unit;
365        }
366
367        // Calculate labels.
368        this.layoutLabelsBasic_(maxValue, 1);
369
370        // Append units to labels.
371        for (var i = 0; i < this.labels_.length; ++i)
372          this.labels_[i] += ' ' + units[unit];
373
374        // Convert |max_| back to unit '1'.
375        this.max_ *= Math.pow(1024, unit);
376      },
377
378      /**
379       * Same as layoutLabels_, but ignores units.  |maxDecimalDigits| is the
380       * maximum number of decimal digits allowed.  The minimum allowed
381       * difference between two adjacent labels is 10^-|maxDecimalDigits|.
382       */
383      layoutLabelsBasic_: function(maxValue, maxDecimalDigits) {
384        this.labels_ = [];
385        // No labels if |maxValue| is 0.
386        if (maxValue == 0) {
387          this.max_ = maxValue;
388          return;
389        }
390
391        // The maximum number of equally spaced labels allowed.  |fontHeight_|
392        // is doubled because the top two labels are both drawn in the same
393        // gap.
394        var minLabelSpacing = 2 * this.fontHeight_ + LABEL_VERTICAL_SPACING;
395
396        // The + 1 is for the top label.
397        var maxLabels = 1 + this.height_ / minLabelSpacing;
398        if (maxLabels < 2) {
399          maxLabels = 2;
400        } else if (maxLabels > MAX_VERTICAL_LABELS) {
401          maxLabels = MAX_VERTICAL_LABELS;
402        }
403
404        // Initial try for step size between conecutive labels.
405        var stepSize = Math.pow(10, -maxDecimalDigits);
406        // Number of digits to the right of the decimal of |stepSize|.
407        // Used for formating label strings.
408        var stepSizeDecimalDigits = maxDecimalDigits;
409
410        // Pick a reasonable step size.
411        while (true) {
412          // If we use a step size of |stepSize| between labels, we'll need:
413          //
414          // Math.ceil(maxValue / stepSize) + 1
415          //
416          // labels.  The + 1 is because we need labels at both at 0 and at
417          // the top of the graph.
418
419          // Check if we can use steps of size |stepSize|.
420          if (Math.ceil(maxValue / stepSize) + 1 <= maxLabels)
421            break;
422          // Check |stepSize| * 2.
423          if (Math.ceil(maxValue / (stepSize * 2)) + 1 <= maxLabels) {
424            stepSize *= 2;
425            break;
426          }
427          // Check |stepSize| * 5.
428          if (Math.ceil(maxValue / (stepSize * 5)) + 1 <= maxLabels) {
429            stepSize *= 5;
430            break;
431          }
432          stepSize *= 10;
433          if (stepSizeDecimalDigits > 0)
434            --stepSizeDecimalDigits;
435        }
436
437        // Set the max so it's an exact multiple of the chosen step size.
438        this.max_ = Math.ceil(maxValue / stepSize) * stepSize;
439
440        // Create labels.
441        for (var label = this.max_; label >= 0; label -= stepSize)
442          this.labels_.push(label.toFixed(stepSizeDecimalDigits));
443      },
444
445      /**
446       * Draws tick marks for each of the labels in |labels_|.
447       */
448      drawTicks: function(context) {
449        var x1;
450        var x2;
451        x1 = this.width_ - 1;
452        x2 = this.width_ - 1 - Y_AXIS_TICK_LENGTH;
453
454        context.fillStyle = GRID_COLOR;
455        context.beginPath();
456        for (var i = 1; i < this.labels_.length - 1; ++i) {
457          // The rounding is needed to avoid ugly 2-pixel wide anti-aliased
458          // lines.
459          var y = Math.round(this.height_ * i / (this.labels_.length - 1));
460          context.moveTo(x1, y);
461          context.lineTo(x2, y);
462        }
463        context.stroke();
464      },
465
466      /**
467       * Draws a graph line for each of the data series.
468       */
469      drawLines: function(context) {
470        // Factor by which to scale all values to convert them to a number from
471        // 0 to height - 1.
472        var scale = 0;
473        var bottom = this.height_ - 1;
474        if (this.max_)
475          scale = bottom / this.max_;
476
477        // Draw in reverse order, so earlier data series are drawn on top of
478        // subsequent ones.
479        for (var i = this.dataSeries_.length - 1; i >= 0; --i) {
480          var values = this.getValues(this.dataSeries_[i]);
481          if (!values)
482            continue;
483          context.strokeStyle = this.dataSeries_[i].getColor();
484          context.beginPath();
485          for (var x = 0; x < values.length; ++x) {
486            // The rounding is needed to avoid ugly 2-pixel wide anti-aliased
487            // horizontal lines.
488            context.lineTo(x, bottom - Math.round(values[x] * scale));
489          }
490          context.stroke();
491        }
492      },
493
494      /**
495       * Draw labels in |labels_|.
496       */
497      drawLabels: function(context) {
498        if (this.labels_.length == 0)
499          return;
500        var x = this.width_ - LABEL_HORIZONTAL_SPACING;
501
502        // Set up the context.
503        context.fillStyle = TEXT_COLOR;
504        context.textAlign = 'right';
505
506        // Draw top label, which is the only one that appears below its tick
507        // mark.
508        context.textBaseline = 'top';
509        context.fillText(this.labels_[0], x, 0);
510
511        // Draw all the other labels.
512        context.textBaseline = 'bottom';
513        var step = (this.height_ - 1) / (this.labels_.length - 1);
514        for (var i = 1; i < this.labels_.length; ++i)
515          context.fillText(this.labels_[i], x, step * i);
516      }
517    };
518
519    return Graph;
520  })();
521
522  return TimelineGraphView;
523})();
524