gl_helper_benchmark.cc revision 90dce4d38c5ff5333bea97d859d4e484e27edf0c
1// Copyright (c) 2012 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5// This file looks like a unit test, but it contains benchmarks and test
6// utilities intended for manual evaluation of the scalers in
7// gl_helper*. These tests produce output in the form of files and printouts,
8// but cannot really "fail". There is no point in making these tests part
9// of any test automation run.
10
11#include <stdio.h>
12#include <cmath>
13#include <string>
14#include <vector>
15
16#include <GLES2/gl2.h>
17#include <GLES2/gl2ext.h>
18#include <GLES2/gl2extchromium.h>
19
20#include "base/at_exit.h"
21#include "base/command_line.h"
22#include "base/file_util.h"
23#include "base/stringprintf.h"
24#include "base/time.h"
25#include "content/common/gpu/client/gl_helper.h"
26#include "content/common/gpu/client/gl_helper_scaling.h"
27#include "content/public/test/unittest_test_suite.h"
28#include "content/test/content_test_suite.h"
29#include "testing/gtest/include/gtest/gtest.h"
30#include "third_party/skia/include/core/SkBitmap.h"
31#include "third_party/skia/include/core/SkTypes.h"
32#include "ui/gfx/codec/png_codec.h"
33#include "ui/gl/gl_surface.h"
34#include "webkit/common/gpu/webgraphicscontext3d_in_process_command_buffer_impl.h"
35#include "webkit/common/gpu/webgraphicscontext3d_in_process_impl.h"
36
37#if defined(OS_MACOSX)
38#include "base/mac/scoped_nsautorelease_pool.h"
39#endif
40
41#if defined(TOOLKIT_GTK)
42#include "ui/gfx/gtk_util.h"
43#endif
44
45namespace content {
46
47using WebKit::WebGLId;
48
49content::GLHelper::ScalerQuality kQualities[] = {
50  content::GLHelper::SCALER_QUALITY_BEST,
51  content::GLHelper::SCALER_QUALITY_GOOD,
52  content::GLHelper::SCALER_QUALITY_FAST,
53};
54
55const char *kQualityNames[] = {
56  "best",
57  "good",
58  "fast",
59};
60
61class GLHelperTest : public testing::Test {
62 protected:
63  virtual void SetUp() {
64    WebGraphicsContext3D::Attributes attributes;
65    context_.reset(
66        webkit::gpu::WebGraphicsContext3DInProcessCommandBufferImpl::
67        CreateOffscreenContext(attributes));
68    context_->makeContextCurrent();
69
70    helper_.reset(new content::GLHelper(context_.get()));
71    helper_scaling_.reset(new content::GLHelperScaling(
72        context_.get(),
73        helper_.get()));
74  }
75
76  virtual void TearDown() {
77    helper_scaling_.reset(NULL);
78    helper_.reset(NULL);
79    context_.reset(NULL);
80  }
81
82
83  void LoadPngFileToSkBitmap(const base::FilePath& filename,
84                             SkBitmap* bitmap) {
85    std::string compressed;
86    file_util::ReadFileToString(base::MakeAbsoluteFilePath(filename),
87                                &compressed);
88    ASSERT_TRUE(compressed.size());
89    ASSERT_TRUE(gfx::PNGCodec::Decode(
90        reinterpret_cast<const unsigned char*>(compressed.data()),
91        compressed.size(), bitmap));
92  }
93
94  // Save the image to a png file. Used to create the initial test files.
95  void SaveToFile(SkBitmap* bitmap, const base::FilePath& filename) {
96    std::vector<unsigned char> compressed;
97    ASSERT_TRUE(gfx::PNGCodec::Encode(
98        static_cast<unsigned char*>(bitmap->getPixels()),
99        gfx::PNGCodec::FORMAT_BGRA,
100        gfx::Size(bitmap->width(), bitmap->height()),
101        static_cast<int>(bitmap->rowBytes()),
102        true,
103        std::vector<gfx::PNGCodec::Comment>(),
104        &compressed));
105    ASSERT_TRUE(compressed.size());
106    FILE* f = file_util::OpenFile(filename, "wb");
107    ASSERT_TRUE(f);
108    ASSERT_EQ(fwrite(&*compressed.begin(), 1, compressed.size(), f),
109              compressed.size());
110    file_util::CloseFile(f);
111  }
112
113  scoped_ptr<WebKit::WebGraphicsContext3D> context_;
114  scoped_ptr<content::GLHelper> helper_;
115  scoped_ptr<content::GLHelperScaling> helper_scaling_;
116  std::deque<GLHelperScaling::ScaleOp> x_ops_, y_ops_;
117};
118
119
120TEST_F(GLHelperTest, ScaleBenchmark) {
121  int output_sizes[] = { 1920, 1080,
122                         1249, 720,  // Output size on pixel
123                         256, 144 };
124  int input_sizes[] = { 3200, 2040,
125                        2560, 1476,  // Pixel tab size
126                        1920, 1080,
127                        1280, 720,
128                        800, 480,
129                        256, 144 };
130
131  for (size_t q = 0; q < arraysize(kQualities); q++) {
132    for (size_t outsize = 0;
133         outsize < arraysize(output_sizes);
134         outsize += 2) {
135      for (size_t insize = 0;
136           insize < arraysize(input_sizes);
137           insize += 2) {
138        WebGLId src_texture = context_->createTexture();
139        WebGLId dst_texture = context_->createTexture();
140        WebGLId framebuffer = context_->createFramebuffer();
141        const gfx::Size src_size(input_sizes[insize],
142                                 input_sizes[insize + 1]);
143        const gfx::Size dst_size(output_sizes[outsize],
144                                 output_sizes[outsize + 1]);
145        SkBitmap input;
146        input.setConfig(SkBitmap::kARGB_8888_Config,
147                        src_size.width(),
148                        src_size.height());
149        input.allocPixels();
150        SkAutoLockPixels lock(input);
151
152        SkBitmap output_pixels;
153        input.setConfig(SkBitmap::kARGB_8888_Config,
154                        dst_size.width(),
155                        dst_size.height());
156        output_pixels.allocPixels();
157        SkAutoLockPixels output_lock(output_pixels);
158
159        context_->bindFramebuffer(GL_FRAMEBUFFER, framebuffer);
160        context_->bindTexture(GL_TEXTURE_2D, dst_texture);
161        context_->texImage2D(GL_TEXTURE_2D,
162                             0,
163                             GL_RGBA,
164                             dst_size.width(),
165                             dst_size.height(),
166                             0,
167                             GL_RGBA,
168                             GL_UNSIGNED_BYTE,
169                             0);
170        context_->bindTexture(GL_TEXTURE_2D, src_texture);
171        context_->texImage2D(GL_TEXTURE_2D,
172                             0,
173                             GL_RGBA,
174                             src_size.width(),
175                             src_size.height(),
176                             0,
177                             GL_RGBA,
178                             GL_UNSIGNED_BYTE,
179                             input.getPixels());
180
181        gfx::Rect src_subrect(0, 0,
182                              src_size.width(), src_size.height());
183        scoped_ptr<content::GLHelper::ScalerInterface> scaler(
184          helper_->CreateScaler(kQualities[q],
185                                src_size,
186                                src_subrect,
187                                dst_size,
188                                false,
189                                false));
190        // Scale once beforehand before we start measuring.
191        scaler->Scale(src_texture, dst_texture);
192        context_->finish();
193
194        base::TimeTicks start_time = base::TimeTicks::Now();
195        int iterations = 0;
196        base::TimeTicks end_time;
197        while (true) {
198          for (int i = 0; i < 50; i++) {
199            iterations++;
200            scaler->Scale(src_texture, dst_texture);
201            context_->flush();
202          }
203          context_->finish();
204          if (iterations > 2000) {
205            break;
206          }
207          end_time = base::TimeTicks::Now();
208          if ((end_time - start_time).InMillisecondsF() > 1000) {
209            break;
210          }
211        }
212        context_->deleteTexture(dst_texture);
213        context_->deleteTexture(src_texture);
214        context_->deleteFramebuffer(framebuffer);
215
216        std::string name;
217        name = base::StringPrintf("scale_%dx%d_to_%dx%d_%s",
218                                  src_size.width(),
219                                  src_size.height(),
220                                  dst_size.width(),
221                                  dst_size.height(),
222                                  kQualityNames[q]);
223
224        float ms = (end_time - start_time).InMillisecondsF() / iterations;
225        printf("*RESULT gpu_scale_time: %s=%.2f ms\n", name.c_str(), ms);
226      }
227    }
228  }
229}
230
231// This is more of a test utility than a test.
232// Put an PNG image called "testimage.png" in your
233// current directory, then run this test. It will
234// create testoutput_Q_P.png, where Q is the scaling
235// mode and P is the scaling percentage taken from
236// the table below.
237TEST_F(GLHelperTest, DISABLED_ScaleTestImage) {
238  int percents[] = {
239    230,
240    180,
241    150,
242    110,
243    90,
244    70,
245    50,
246    49,
247    40,
248    20,
249    10,
250  };
251
252  SkBitmap input;
253  LoadPngFileToSkBitmap(base::FilePath(
254      FILE_PATH_LITERAL("testimage.png")), &input);
255
256  WebGLId framebuffer = context_->createFramebuffer();
257  WebGLId src_texture = context_->createTexture();
258  const gfx::Size src_size(input.width(), input.height());
259  context_->bindFramebuffer(GL_FRAMEBUFFER, framebuffer);
260  context_->bindTexture(GL_TEXTURE_2D, src_texture);
261  context_->texImage2D(GL_TEXTURE_2D,
262                       0,
263                       GL_RGBA,
264                       src_size.width(),
265                       src_size.height(),
266                       0,
267                       GL_RGBA,
268                       GL_UNSIGNED_BYTE,
269                       input.getPixels());
270
271  for (size_t q = 0; q < arraysize(kQualities); q++) {
272    for (size_t p = 0; p < arraysize(percents); p++) {
273      const gfx::Size dst_size(input.width() * percents[p] / 100,
274                               input.height() * percents[p] / 100);
275      WebGLId dst_texture = helper_->CopyAndScaleTexture(
276        src_texture,
277        src_size,
278        dst_size,
279        false,
280        kQualities[q]);
281
282      SkBitmap output_pixels;
283      input.setConfig(SkBitmap::kARGB_8888_Config,
284                      dst_size.width(),
285                      dst_size.height());
286      output_pixels.allocPixels();
287      SkAutoLockPixels lock(output_pixels);
288
289      helper_->ReadbackTextureSync(
290          dst_texture,
291          gfx::Rect(0, 0,
292                    dst_size.width(),
293                    dst_size.height()),
294          static_cast<unsigned char *>(output_pixels.getPixels()));
295      context_->deleteTexture(dst_texture);
296      std::string filename = base::StringPrintf("testoutput_%s_%d.ppm",
297                                                kQualityNames[q],
298                                                percents[p]);
299      LOG(INFO) << "Writing " <<  filename;
300      SaveToFile(&output_pixels, base::FilePath::FromUTF8Unsafe(filename));
301    }
302  }
303  context_->deleteTexture(src_texture);
304  context_->deleteFramebuffer(framebuffer);
305}
306
307}  // namespace
308
309// These tests needs to run against a proper GL environment, so we
310// need to set it up before we can run the tests.
311int main(int argc, char** argv) {
312  CommandLine::Init(argc, argv);
313  base::TestSuite* suite = new content::ContentTestSuite(argc, argv);
314#if defined(OS_MACOSX)
315  base::mac::ScopedNSAutoreleasePool pool;
316#endif
317#if defined(TOOLKIT_GTK)
318  gfx::GtkInitFromCommandLine(*CommandLine::ForCurrentProcess());
319#endif
320  gfx::GLSurface::InitializeOneOff();
321
322  return content::UnitTestTestSuite(suite).Run();
323}
324